Example #1
0
    // 슬롯들을 리스트에 넣어줌.
    void Init()
    {
        Item i1 = GetItem <MachineGunItem>();

        SellNewItem(i1, 2, new ItemCost(GetItem <Gold>(), 30));
        SellNewItem(GetItem <Gold>());

        int slotCnt = slotRoot.childCount;

        for (int i = 0; i < slotCnt; i++)
        {
            ShopSlot slot = slotRoot.GetChild(i).GetComponent <ShopSlot>();
            slot.SetSpawnPos(itemSpawnPoint.position);

            slots.Add(slot);
        }

        //Debug.Log( (slotRoot.gameObject.scene.IsValid()) .ToString()) ;
    }