public void ItemUseitChange2(ShopItemT _shopitemT) { if (itemusit2 != null) { itemusit2(_shopitemT); } }
public void VerifItem2(ShopItemT _shopitemT) { if (_shopitemT != shopItemT && shopItemT.state2 != TheState.Lockit2) { shopItemT.state2 = TheState.Unlock2; Setup2(); } }
public void SetItem2(ShopItemT _shopItemT) { shopItemT = _shopItemT; Setup2(); }