Пример #1
0
        public void Draw(Graphics g, Player player)
        {
            if (ShootingPoints.Count > 0)
            {
                try
                {
                    g.DrawCurve(shootingPen, ShootingPoints.ToArray());
                    g.TranslateTransform(1, 0);
                    g.DrawCurve(shootingPen1, ShootingPoints.ToArray());
                    g.ResetTransform();
                }
                catch (Exception e)
                {
                    Console.WriteLine("Shot.cs-Draw-EXCEPTION :  {0}", e.Message);
                }
                //STRELKA
                Point lastOne = (Point)ShootingPoints[ShootingPoints.Count - 1];
                trianglePoints = new Point[3];

                trianglePoints[0] = new Point(lastOne.X - 2, lastOne.Y - 10);
                trianglePoints[1] = new Point(lastOne.X - 8, lastOne.Y + 2);
                trianglePoints[2] = new Point(lastOne.X + 4, lastOne.Y + 2);

                g.FillPolygon(new SolidBrush(Color.Black), trianglePoints);
                trianglePoints = new Point[3];
            }
        }
Пример #2
0
        /*Crtanjeto na linijata e implementirano so pomos na metodot DrawCurve
         * koj povrzuva niza od tocki.
         * So sekoj tik na tajmerot dodavame edna tocka poveke vo nizata.
         * Koordinatite na novata tocka se za yGrowth povisoko od prethodnata i
         * za deviation polevo/podesno (zatoa se mnozi so -1)
         */

        public void addNewPoint()
        {
            deviation *= -1;
            shootingX += deviation;
            shootingY -= yGrowth;
            ShootingPoints.Add(new Point(shootingX, shootingY));
            trianglePoints = new Point[3];
        }