void RealStart() { if (shitManager != null) { Destroy(shitManager); } shitManager = gameObject.AddComponent <ShitManager>(); SpawnLevel(); foreach (var p in manager.Players) { SpawnPlayer(p); } timer = PrefabManager.Instantiate("Timer").GetComponentInChildren <TextMesh>(); timer.text = "" + t; playing = true; }
void Awake() { main = this; shits = new List <ShitPile>(); shitmeter = PrefabManager.Instantiate("ShitMeter").GetComponentInChildren <ShitMeter>(); }