void RealStart()
    {
        if (shitManager != null)
        {
            Destroy(shitManager);
        }
        shitManager = gameObject.AddComponent <ShitManager>();


        SpawnLevel();
        foreach (var p in manager.Players)
        {
            SpawnPlayer(p);
        }
        timer      = PrefabManager.Instantiate("Timer").GetComponentInChildren <TextMesh>();
        timer.text = "" + t;
        playing    = true;
    }
 void Awake()
 {
     main      = this;
     shits     = new List <ShitPile>();
     shitmeter = PrefabManager.Instantiate("ShitMeter").GetComponentInChildren <ShitMeter>();
 }