// Use this for initialization
    void Start()
    {
        //REMOVE ME starting card
        Debug.Log("Remove Me Starting Card Build on new Game");
        GameObject startingCard = Instantiate(removeThisPrefabBuildAtStart);

        DontDestroyOnLoad(startingCard);
        PlayerInfoStatic.PlayerDeck.Add(startingCard);
        GameObject deckParent = GameObject.Find("PlayerDeckHolder");

        startingCard.transform.SetParent(deckParent.transform, false);
        startingCard.SetActive(false);
        // REMOVE ME

        if (planetSpawnerScript == null)
        {
            planetSpawnerScript = planetSpawner.GetComponent <PlanetSpawner>();
        }

        approachPanel.SetActive(false);
        fuelBarDefualtBckColor = backGroundFuelBar.color;
        fuelBar.value          = PlayerInfoStatic.CurrentShipFuel;
        fuelBarText.text       = PlayerInfoStatic.CurrentShipFuel.ToString();
        powerBar.maxValue      = ShipStatsUpgradesStatic.GetShipPowerCapacity();
        powerBar.value         = PlayerInfoStatic.CurrentShipPower;
        powerBarText.text      = PlayerInfoStatic.CurrentShipPower.ToString();
        shipController         = playerShip.GetComponent <ShipController>();
    }
 private void GetCurrentBarValues(string shipName)
 {
     if (shipName == "Partinili")
     {
         fuelBarValue.text         = PlayerInfoStatic.CurrentShipFuel.ToString() + "/" + ShipStatsUpgradesStatic.GetShipFuelCapacity().ToString();
         powerBarValue.text        = PlayerInfoStatic.CurrentShipPower.ToString() + "/" + ShipStatsUpgradesStatic.GetShipPowerCapacity().ToString();
         unitCapacityBarValue.text = PlayerInfoStatic.CurrentShipCapacity.ToString() + "/" + ShipStatsUpgradesStatic.partiniliUnitMaxCapacityMax;
         fuelBar.value             = PlayerInfoStatic.CurrentShipFuel;
         fuelBar.maxValue          = ShipStatsUpgradesStatic.GetShipFuelCapacity();
         powerBar.value            = PlayerInfoStatic.CurrentShipPower;
         powerBar.maxValue         = ShipStatsUpgradesStatic.GetShipPowerCapacity();
         unitCapacityBar.value     = PlayerInfoStatic.CurrentShipCapacity;
         unitCapacityBar.maxValue  = ShipStatsUpgradesStatic.GetShipUnitCapacityMax();
     }
     if (shipName == "Tugarak")
     {
         fuelBarValue.text         = PlayerInfoStatic.CurrentShipFuel.ToString() + "/" + Tugarak.MaxFuel;
         powerBarValue.text        = PlayerInfoStatic.CurrentShipPower.ToString() + "/" + Tugarak.MaxPower;
         unitCapacityBarValue.text = PlayerInfoStatic.CurrentShipCapacity.ToString() + "/" + Tugarak.MaxUnitCapacity;
     }
     if (shipName == "Shupe")
     {
         fuelBarValue.text         = PlayerInfoStatic.CurrentShipFuel.ToString() + "/" + Shupe.MaxFuel;
         powerBarValue.text        = PlayerInfoStatic.CurrentShipPower.ToString() + "/" + Shupe.MaxPower;
         unitCapacityBarValue.text = PlayerInfoStatic.CurrentShipCapacity.ToString() + "/" + Shupe.MaxUnitCapacity;
     }
 }