// Use this for initialization void Start() { //REMOVE ME starting card Debug.Log("Remove Me Starting Card Build on new Game"); GameObject startingCard = Instantiate(removeThisPrefabBuildAtStart); DontDestroyOnLoad(startingCard); PlayerInfoStatic.PlayerDeck.Add(startingCard); GameObject deckParent = GameObject.Find("PlayerDeckHolder"); startingCard.transform.SetParent(deckParent.transform, false); startingCard.SetActive(false); // REMOVE ME if (planetSpawnerScript == null) { planetSpawnerScript = planetSpawner.GetComponent <PlanetSpawner>(); } approachPanel.SetActive(false); fuelBarDefualtBckColor = backGroundFuelBar.color; fuelBar.value = PlayerInfoStatic.CurrentShipFuel; fuelBarText.text = PlayerInfoStatic.CurrentShipFuel.ToString(); powerBar.maxValue = ShipStatsUpgradesStatic.GetShipPowerCapacity(); powerBar.value = PlayerInfoStatic.CurrentShipPower; powerBarText.text = PlayerInfoStatic.CurrentShipPower.ToString(); shipController = playerShip.GetComponent <ShipController>(); }
private void GetCurrentBarValues(string shipName) { if (shipName == "Partinili") { fuelBarValue.text = PlayerInfoStatic.CurrentShipFuel.ToString() + "/" + ShipStatsUpgradesStatic.GetShipFuelCapacity().ToString(); powerBarValue.text = PlayerInfoStatic.CurrentShipPower.ToString() + "/" + ShipStatsUpgradesStatic.GetShipPowerCapacity().ToString(); unitCapacityBarValue.text = PlayerInfoStatic.CurrentShipCapacity.ToString() + "/" + ShipStatsUpgradesStatic.partiniliUnitMaxCapacityMax; fuelBar.value = PlayerInfoStatic.CurrentShipFuel; fuelBar.maxValue = ShipStatsUpgradesStatic.GetShipFuelCapacity(); powerBar.value = PlayerInfoStatic.CurrentShipPower; powerBar.maxValue = ShipStatsUpgradesStatic.GetShipPowerCapacity(); unitCapacityBar.value = PlayerInfoStatic.CurrentShipCapacity; unitCapacityBar.maxValue = ShipStatsUpgradesStatic.GetShipUnitCapacityMax(); } if (shipName == "Tugarak") { fuelBarValue.text = PlayerInfoStatic.CurrentShipFuel.ToString() + "/" + Tugarak.MaxFuel; powerBarValue.text = PlayerInfoStatic.CurrentShipPower.ToString() + "/" + Tugarak.MaxPower; unitCapacityBarValue.text = PlayerInfoStatic.CurrentShipCapacity.ToString() + "/" + Tugarak.MaxUnitCapacity; } if (shipName == "Shupe") { fuelBarValue.text = PlayerInfoStatic.CurrentShipFuel.ToString() + "/" + Shupe.MaxFuel; powerBarValue.text = PlayerInfoStatic.CurrentShipPower.ToString() + "/" + Shupe.MaxPower; unitCapacityBarValue.text = PlayerInfoStatic.CurrentShipCapacity.ToString() + "/" + Shupe.MaxUnitCapacity; } }