public virtual void Inicialice() { direction.x = Random.Range(-direction.x, direction.x); enemy = GetComponent <ShipBehaviour>(); enemy.SetAxis(direction); enemy.SetFly(true); }
void Initialize() { ship = GetComponent <ShipBehaviour>(); direction.y = Random.Range(-direction.y, direction.y); ship.setAxis(direction); ship.SetFly(true); }