Пример #1
0
        void FixedUpdate()
        {
            if (collector == null)
            {
                return;
            }

            Vector3 dist = collector.transform.position + attractionOffset - transform.position;

            transform.Translate(dist.sqrMagnitude < attractionSpeed * attractionSpeed ?
                                dist : dist.normalized * attractionSpeed);

            dist = collector.transform.position + attractionOffset - transform.position;
            if (dist.sqrMagnitude <= sqrCollectionRadius)
            {
                collector.Collect(gameObject);
            }
        }