private void OnCollisionEnter2D(Collision2D collision) { if (canShatter) { shatter.shatter(); damager.enabled = false; coll.enabled = false; canShatter = false; } }
private void Update() { if (dispense) { if (shatterOn && canShatter) { shatter.shatter(); canShatter = false; } StartCoroutine(Dispense()); dispense = false; } }