예제 #1
0
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (canShatter)
     {
         shatter.shatter();
         damager.enabled = false;
         coll.enabled    = false;
         canShatter      = false;
     }
 }
예제 #2
0
    private void Update()
    {
        if (dispense)
        {
            if (shatterOn && canShatter)
            {
                shatter.shatter();
                canShatter = false;
            }

            StartCoroutine(Dispense());
            dispense = false;
        }
    }