public override void Teardown() { _pool.RemoveAllShapes(); _pool = null; Object.DestroyImmediate(_mesh); base.Teardown(); }
public override void Setup() { base.Setup(); _pool = new ShapeDescriptionPool(_scene); _mesh = new Mesh(); _mesh.hideFlags = HideFlags.DontSave; _mesh.vertices = new Vector3[] { Vector3.left, Vector3.right, Vector3.up }; }