Esempio n. 1
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    public override void Teardown() {
      _pool.RemoveAllShapes();
      _pool = null;

      Object.DestroyImmediate(_mesh);

      base.Teardown();
    }
Esempio n. 2
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        public override void Teardown()
        {
            _pool.RemoveAllShapes();
            _pool = null;

            Object.DestroyImmediate(_mesh);

            base.Teardown();
        }
Esempio n. 3
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    public override void Setup() {
      base.Setup();

      _pool = new ShapeDescriptionPool(_scene);

      _mesh = new Mesh();
      _mesh.hideFlags = HideFlags.DontSave;
      _mesh.vertices = new Vector3[] { Vector3.left, Vector3.right, Vector3.up };
    }
Esempio n. 4
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        public override void Setup()
        {
            base.Setup();

            _pool = new ShapeDescriptionPool(_scene);

            _mesh           = new Mesh();
            _mesh.hideFlags = HideFlags.DontSave;
            _mesh.vertices  = new Vector3[] { Vector3.left, Vector3.right, Vector3.up };
        }