extern private void SetShadowSamplingMode_Impl(ref UnityEngine.Rendering.RenderTargetIdentifier shadowmap, ShadowSamplingMode mode);
public void SetShadowSamplingMode(UnityEngine.Rendering.RenderTargetIdentifier shadowmap, ShadowSamplingMode mode) { ValidateAgainstExecutionFlags(CommandBufferExecutionFlags.None, CommandBufferExecutionFlags.AsyncCompute); SetShadowSamplingMode_Impl(ref shadowmap, mode); }
private void SetShadowSamplingMode_Impl(ref RenderTargetIdentifier shadowmap, ShadowSamplingMode mode);
/// <summary> /// <para>Add a "set shadow sampling mode" command.</para> /// </summary> /// <param name="shadowmap">Shadowmap render target to change the sampling mode on.</param> /// <param name="mode">New sampling mode.</param> public void SetShadowSamplingMode(RenderTargetIdentifier shadowmap, ShadowSamplingMode mode) { this.SetShadowSamplingMode_Impl(ref shadowmap, mode); }
private void SetShadowSamplingMode_Impl(ref RenderTargetIdentifier shadowmap, ShadowSamplingMode mode);
/// <summary> /// <para>Add a "set shadow sampling mode" command.</para> /// </summary> /// <param name="shadowmap">Shadowmap render target to change the sampling mode on.</param> /// <param name="mode">New sampling mode.</param> public void SetShadowSamplingMode(RenderTargetIdentifier shadowmap, ShadowSamplingMode mode) { this.SetShadowSamplingMode_Impl(ref shadowmap, mode); }
public void SetShadowSamplingMode(UnityEngine.Rendering.RenderTargetIdentifier shadowmap, ShadowSamplingMode mode) { SetShadowSamplingMode_Impl(ref shadowmap, mode); }