コード例 #1
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 extern private void SetShadowSamplingMode_Impl(ref UnityEngine.Rendering.RenderTargetIdentifier shadowmap, ShadowSamplingMode mode);
コード例 #2
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        public void SetShadowSamplingMode(UnityEngine.Rendering.RenderTargetIdentifier shadowmap, ShadowSamplingMode mode)
        {
            ValidateAgainstExecutionFlags(CommandBufferExecutionFlags.None, CommandBufferExecutionFlags.AsyncCompute);

            SetShadowSamplingMode_Impl(ref shadowmap, mode);
        }
コード例 #3
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 private void SetShadowSamplingMode_Impl(ref RenderTargetIdentifier shadowmap, ShadowSamplingMode mode);
コード例 #4
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 /// <summary>
 ///   <para>Add a "set shadow sampling mode" command.</para>
 /// </summary>
 /// <param name="shadowmap">Shadowmap render target to change the sampling mode on.</param>
 /// <param name="mode">New sampling mode.</param>
 public void SetShadowSamplingMode(RenderTargetIdentifier shadowmap, ShadowSamplingMode mode)
 {
   this.SetShadowSamplingMode_Impl(ref shadowmap, mode);
 }
コード例 #5
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 private void SetShadowSamplingMode_Impl(ref RenderTargetIdentifier shadowmap, ShadowSamplingMode mode);
コード例 #6
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 /// <summary>
 ///   <para>Add a "set shadow sampling mode" command.</para>
 /// </summary>
 /// <param name="shadowmap">Shadowmap render target to change the sampling mode on.</param>
 /// <param name="mode">New sampling mode.</param>
 public void SetShadowSamplingMode(RenderTargetIdentifier shadowmap, ShadowSamplingMode mode)
 {
     this.SetShadowSamplingMode_Impl(ref shadowmap, mode);
 }
コード例 #7
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 public void SetShadowSamplingMode(UnityEngine.Rendering.RenderTargetIdentifier shadowmap, ShadowSamplingMode mode)
 {
     SetShadowSamplingMode_Impl(ref shadowmap, mode);
 }