public void ReplaceWithSingleNormalTexture(ShaderResourceView texture) { NormalMapSRV.Clear(); NormalMapSRV.AddRange(texture.Repeat(_meshCount)); }
public void ReplaceWithSingleDiffuseTexture(ShaderResourceView texture) { DiffuseMapSRV.Clear(); DiffuseMapSRV.AddRange(texture.Repeat(_meshCount)); }