Beispiel #1
0
 public void ReplaceWithSingleNormalTexture(ShaderResourceView texture)
 {
     NormalMapSRV.Clear();
     NormalMapSRV.AddRange(texture.Repeat(_meshCount));
 }
Beispiel #2
0
 public void ReplaceWithSingleDiffuseTexture(ShaderResourceView texture)
 {
     DiffuseMapSRV.Clear();
     DiffuseMapSRV.AddRange(texture.Repeat(_meshCount));
 }