Пример #1
0
        public void CS_WP_N_Activation()
        {
            var definition = new LumiaEffectDefinition(() =>
            {
                return(new IFilter[]
                {
                    new AntiqueFilter(),
                    new FlipFilter(FlipMode.Horizontal)
                });
            });

            IBuffer buffer      = new global::Windows.Storage.Streams.Buffer(10);
            var     definition2 = new ShaderEffectDefinitionBgrx8(buffer);
            var     definition3 = new ShaderEffectDefinitionNv12(buffer, buffer);
        }
Пример #2
0
        public void CS_WP_N_Activation()
        {
            var definition = new LumiaEffectDefinition(() =>
            {
                return new IFilter[]
                {
                    new AntiqueFilter(),
                    new FlipFilter(FlipMode.Horizontal)
                };
            });

            IBuffer buffer = new global::Windows.Storage.Streams.Buffer(10);
            var definition2 = new ShaderEffectDefinitionBgrx8(buffer);
            var definition3 = new ShaderEffectDefinitionNv12(buffer, buffer);
        }