public void CS_WP_N_Activation() { var definition = new LumiaEffectDefinition(() => { return(new IFilter[] { new AntiqueFilter(), new FlipFilter(FlipMode.Horizontal) }); }); IBuffer buffer = new global::Windows.Storage.Streams.Buffer(10); var definition2 = new ShaderEffectDefinitionBgrx8(buffer); var definition3 = new ShaderEffectDefinitionNv12(buffer, buffer); }
public void CS_WP_N_Activation() { var definition = new LumiaEffectDefinition(() => { return new IFilter[] { new AntiqueFilter(), new FlipFilter(FlipMode.Horizontal) }; }); IBuffer buffer = new global::Windows.Storage.Streams.Buffer(10); var definition2 = new ShaderEffectDefinitionBgrx8(buffer); var definition3 = new ShaderEffectDefinitionNv12(buffer, buffer); }