Пример #1
0
    void ExecuteTransform()
    {
        _settings.activedSlowUpMove = false;
        _settings.ActiveSlowUpMove(false);
        var ins = Instantiate <TheDaystarTransform> (_theDaystarTransformPrefab, transform.position, Quaternion.identity);

        ins.permanent = _permanent;
        gameObject.SetActive(false);
    }
Пример #2
0
 public IEnumerator Comeback()
 {
     StartCoroutine(MoveToThatPosition());
     for (var i = 0; i < _appearances.Length; i++)
     {
         _display.sprite = _appearances[i];
         yield return(new WaitForSeconds(.25f));
     }
     _blastLightDisplay.enabled = false;
     // yield return StartCoroutine (MoveToThatPosition ());
     DaystarRestore();
     _settings.ActiveSlowUpMove(true);
     if (_theHouse.sheep <= 0)
     {
         _settings.GameOver();
     }
 }