Пример #1
0
 public override void Close(bool isOpenLast = true)
 {
     base.Close(false);
     SetNode.FloatBall();
     chatPanel.Close();
     rankPanel.Close();
     invitePanel.Close();
 }
Пример #2
0
 public override void Open()
 {
     base.Open();
     CreateItem();
     SelectType();
     FinishData();
     SetNode.ExpireSet();
     SetNode.FloatBall();
 }
Пример #3
0
 public override void Open()
 {
     base.Open();
     OpenPanel(selectInt);
     FinishData();
     SetNode.ExpireSet();
     SetNode.FloatBall();
     bottomPanel.SetFriendRedPoint();
     SocketClient.Instance.AddSendMessageQueue(new net_protocol.C2GMessage()
     {
         msgid = net_protocol.MessageId.C2G_QueryUserMsg,
     });
 }
Пример #4
0
 public override void Open()
 {
     base.Open();
     SocketClient.Instance.AddSendMessageQueue(new net_protocol.C2GMessage()
     {
         msgid = net_protocol.MessageId.C2G_QueryAmountOfPlayerInGameReq
     });
     SocketClient.Instance.AddSendMessageQueue(new net_protocol.C2GMessage()
     {
         msgid = net_protocol.MessageId.C2G_QueryUserMsg,
     });
     MessageModel.Instance.msgAct = SetMsgRed;
     ReConnectLandlords();
     SetFriendRed();
     TaskNode.ReqTasks();
     SetNode.FloatBall();
 }