public override void Close(bool isOpenLast = true) { base.Close(false); SetNode.FloatBall(); chatPanel.Close(); rankPanel.Close(); invitePanel.Close(); }
public override void Open() { base.Open(); CreateItem(); SelectType(); FinishData(); SetNode.ExpireSet(); SetNode.FloatBall(); }
public override void Open() { base.Open(); OpenPanel(selectInt); FinishData(); SetNode.ExpireSet(); SetNode.FloatBall(); bottomPanel.SetFriendRedPoint(); SocketClient.Instance.AddSendMessageQueue(new net_protocol.C2GMessage() { msgid = net_protocol.MessageId.C2G_QueryUserMsg, }); }
public override void Open() { base.Open(); SocketClient.Instance.AddSendMessageQueue(new net_protocol.C2GMessage() { msgid = net_protocol.MessageId.C2G_QueryAmountOfPlayerInGameReq }); SocketClient.Instance.AddSendMessageQueue(new net_protocol.C2GMessage() { msgid = net_protocol.MessageId.C2G_QueryUserMsg, }); MessageModel.Instance.msgAct = SetMsgRed; ReConnectLandlords(); SetFriendRed(); TaskNode.ReqTasks(); SetNode.FloatBall(); }