Пример #1
0
 public SubPacket CreateIsZoneingPacket()
 {
     return(SetActorIsZoningPacket.BuildPacket(actorId, false));
 }
Пример #2
0
        public void sendZoneInPackets(WorldManager world, ushort spawnType)
        {
            queuePacket(SetActorIsZoningPacket.buildPacket(actorId, actorId, false));
            queuePacket(_0x10Packet.buildPacket(actorId, 0xFF));
            queuePacket(SetMusicPacket.buildPacket(actorId, zone.bgmDay, 0x01));
            queuePacket(SetWeatherPacket.buildPacket(actorId, SetWeatherPacket.WEATHER_CLEAR, 1));

            queuePacket(SetMapPacket.buildPacket(actorId, zone.regionId, zone.actorId));

            queuePacket(getSpawnPackets(actorId, spawnType));
            getSpawnPackets(actorId, spawnType).debugPrintPacket();

            #region grouptest
            //Retainers
            List <ListEntry> retainerListEntries = new List <ListEntry>();
            retainerListEntries.Add(new ListEntry(actorId, 0xFFFFFFFF, 0x139E, false, true, customDisplayName));
            retainerListEntries.Add(new ListEntry(0x23, 0x0, 0xFFFFFFFF, false, false, "TEST1"));
            retainerListEntries.Add(new ListEntry(0x24, 0x0, 0xFFFFFFFF, false, false, "TEST2"));
            retainerListEntries.Add(new ListEntry(0x25, 0x0, 0xFFFFFFFF, false, false, "TEST3"));
            BasePacket retainerListPacket = BasePacket.createPacket(ListUtils.createRetainerList(actorId, 0xF4, 1, 0x800000000004e639, retainerListEntries), true, false);
            playerSession.queuePacket(retainerListPacket);

            //Party
            List <ListEntry> partyListEntries = new List <ListEntry>();
            partyListEntries.Add(new ListEntry(actorId, 0xFFFFFFFF, 0xFFFFFFFF, false, true, customDisplayName));
            partyListEntries.Add(new ListEntry(0x029B27D3, 0xFFFFFFFF, 0x195, false, true, "Valentine Bluefeather"));
            BasePacket partyListPacket = BasePacket.createPacket(ListUtils.createPartyList(actorId, 0xF4, 1, 0x8000000000696df2, partyListEntries), true, false);
            playerSession.queuePacket(partyListPacket);
            #endregion

            #region Inventory & Equipment
            queuePacket(InventoryBeginChangePacket.buildPacket(actorId));
            inventories[Inventory.NORMAL].sendFullInventory();
            inventories[Inventory.CURRENCY].sendFullInventory();
            inventories[Inventory.KEYITEMS].sendFullInventory();
            inventories[Inventory.BAZAAR].sendFullInventory();
            inventories[Inventory.MELDREQUEST].sendFullInventory();
            inventories[Inventory.LOOT].sendFullInventory();
            equipment.SendFullEquipment(false);
            playerSession.queuePacket(InventoryEndChangePacket.buildPacket(actorId), true, false);
            #endregion

            playerSession.queuePacket(getInitPackets(actorId));


            BasePacket areaMasterSpawn      = zone.getSpawnPackets(actorId);
            BasePacket debugSpawn           = world.GetDebugActor().getSpawnPackets(actorId);
            BasePacket worldMasterSpawn     = world.GetActor().getSpawnPackets(actorId);
            BasePacket weatherDirectorSpawn = new WeatherDirector(this, 8003).getSpawnPackets(actorId);
            BasePacket directorSpawn        = null;

            if (currentDirector != null)
            {
                directorSpawn = currentDirector.getSpawnPackets(actorId);
            }

            playerSession.queuePacket(areaMasterSpawn);
            playerSession.queuePacket(debugSpawn);
            if (directorSpawn != null)
            {
                //directorSpawn.debugPrintPacket();
                // currentDirector.getInitPackets(actorId).debugPrintPacket();
                queuePacket(directorSpawn);
                queuePacket(currentDirector.getInitPackets(actorId));
                //queuePacket(currentDirector.getSetEventStatusPackets(actorId));
            }
            playerSession.queuePacket(worldMasterSpawn);

            if (zone.isInn)
            {
                SetCutsceneBookPacket cutsceneBookPacket = new SetCutsceneBookPacket();
                for (int i = 0; i < 2048; i++)
                {
                    cutsceneBookPacket.cutsceneFlags[i] = true;
                }

                SubPacket packet = cutsceneBookPacket.buildPacket(actorId, "<Path Companion>", 11, 1, 1);

                packet.debugPrintSubPacket();
                queuePacket(packet);
            }

            playerSession.queuePacket(weatherDirectorSpawn);

/*
 #region hardcode
 *          BasePacket reply10 = new BasePacket("./packets/login/login10.bin"); //Item Storage, Inn Door created
 *          BasePacket reply11 = new BasePacket("./packets/login/login11.bin"); //NPC Create ??? Final init
 *          reply10.replaceActorID(actorId);
 *          reply11.replaceActorID(actorId);
 *          //playerSession.queuePacket(reply10);
 *         // playerSession.queuePacket(reply11);
 #endregion
 */
        }
Пример #3
0
 public SubPacket createIsZoneingPacket(uint playerActorId)
 {
     return(SetActorIsZoningPacket.buildPacket(actorId, playerActorId, false));
 }