public static void UnLoadAssetWithName(string name) { AssetBundleManager.getInstance().UnLoadAssetWithName(name); }
public static void LoadAsset(string name, Action <UnityEngine.Object> comp, Action error, Type type = null) { AssetBundleManager.getInstance().LoadAsset(name, comp, error, type); }
public static void LoadAssetGroup(string[] names, Action <UnityEngine.Object[]> comp) { AssetBundleManager.getInstance().LoadAssetGroup(names, comp); }