private string GetSessionFeedback(SessionUserFeedback userFeedback) { string result; switch (userFeedback) { case SessionUserFeedback.None: result = null; break; case SessionUserFeedback.MotionTooQuick: result = "You are moving too quickly. Slow down."; break; case SessionUserFeedback.NotEnoughFeatures: result = "There aren't enough features. Move around to another area."; break; case SessionUserFeedback.NotEnoughMotion: result = "Please move around."; break; default: result = null; break; } return(result); }
public string FeedbackToString(SessionUserFeedback userFeedback) { if (userFeedback == SessionUserFeedback.NotEnoughMotion) { return("Not enough motion."); } else if (userFeedback == SessionUserFeedback.MotionTooQuick) { return("Motion is too quick."); } else if (userFeedback == SessionUserFeedback.NotEnoughFeatures) { return("Not enough features."); } else { return("Keep moving! 🤳"); } }