Пример #1
0
        private void Process(Client client, ServerSyncRequest msg)
        {
            Log.Info("Reload requested from player: " + client.player.username);

            foreach (var entry in peers.Values)
            {
                if (entry.ready)
                {
                    SendToPeer(entry.peer, msg);
                    ReloadClient(entry);
                }
            }
        }
Пример #2
0
 private void Process(ServerSyncRequest msg)
 {
     using (new MessageBlocker()) {
         GameReset();
     }
 }