Пример #1
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();

            switch( version )
            {
                case 12:
                case 11:
                case 10:
                case 9:
                case 8:
                case 7:
                case 6:
                case 5:
                    {
                        SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();

                        if( GetSaveFlag( flags, SaveFlag.Attributes ) )
                            m_AosAttributes = new AosAttributes( this, reader );
                        else
                            m_AosAttributes = new AosAttributes( this );

                        if( GetSaveFlag( flags, SaveFlag.ArmorAttributes ) )
                            m_AosArmorAttributes = new AosArmorAttributes( this, reader );
                        else
                            m_AosArmorAttributes = new AosArmorAttributes( this );

                        if( GetSaveFlag( flags, SaveFlag.BluntBonus ) )
                            m_BluntBonus = reader.ReadEncodedInt();

                        if( GetSaveFlag( flags, SaveFlag.SlashingBonus ) )
                            m_SlashingBonus = reader.ReadEncodedInt();

                        if( GetSaveFlag( flags, SaveFlag.PiercingBonus ) )
                            m_PiercingBonus = reader.ReadEncodedInt();

                        if( GetSaveFlag( flags, SaveFlag.PhysicalBonus ) )
                            m_PhysicalBonus = reader.ReadEncodedInt();

                        if( GetSaveFlag( flags, SaveFlag.FireBonus ) )
                            m_FireBonus = reader.ReadEncodedInt();

                        if( GetSaveFlag( flags, SaveFlag.ColdBonus ) )
                            m_ColdBonus = reader.ReadEncodedInt();

                        if( GetSaveFlag( flags, SaveFlag.PoisonBonus ) )
                            m_PoisonBonus = reader.ReadEncodedInt();

                        if( GetSaveFlag( flags, SaveFlag.EnergyBonus ) )
                            m_EnergyBonus = reader.ReadEncodedInt();

                        if( GetSaveFlag( flags, SaveFlag.Identified ) )
                            m_Identified = ( version >= 7 || reader.ReadBool() );

                        if( GetSaveFlag( flags, SaveFlag.Protection ) )
                        {
                            m_Protection = (ArmorProtectionLevel)reader.ReadEncodedInt();

                            if( m_Protection > ArmorProtectionLevel.Invulnerability )
                                m_Protection = ArmorProtectionLevel.Defense;
                        }

                        if( GetSaveFlag( flags, SaveFlag.BaseArmor ) )
                            m_ArmorBase = reader.ReadEncodedInt();
                        else
                            m_ArmorBase = -1;

                        if( GetSaveFlag( flags, SaveFlag.HitsMaxBonus ) )
                            m_HitsMaxBonus = reader.ReadEncodedInt();
                        else
                            m_HitsMaxBonus = -1;

                        if( GetSaveFlag( flags, SaveFlag.StamMaxBonus ) )
                            m_StamMaxBonus = reader.ReadEncodedInt();
                        else
                            m_StamMaxBonus = -1;

                        if( GetSaveFlag( flags, SaveFlag.ManaMaxBonus ) )
                            m_ManaMaxBonus = reader.ReadEncodedInt();
                        else
                            m_ManaMaxBonus = -1;

                        if( GetSaveFlag( flags, SaveFlag.StrBonus ) )
                            m_StrBonus = reader.ReadEncodedInt();
                        else
                            m_StrBonus = -1;

                        if( GetSaveFlag( flags, SaveFlag.DexBonus ) )
                            m_DexBonus = reader.ReadEncodedInt();
                        else
                            m_DexBonus = -1;

                        if( GetSaveFlag( flags, SaveFlag.IntBonus ) )
                            m_IntBonus = reader.ReadEncodedInt();
                        else
                            m_IntBonus = -1;

                        if( GetSaveFlag( flags, SaveFlag.StrReq ) )
                            m_StrReq = reader.ReadEncodedInt();
                        else
                            m_StrReq = -1;

                        if( GetSaveFlag( flags, SaveFlag.DexReq ) )
                            m_DexReq = reader.ReadEncodedInt();
                        else
                            m_DexReq = -1;

                        if( GetSaveFlag( flags, SaveFlag.IntReq ) )
                            m_IntReq = reader.ReadEncodedInt();
                        else
                            m_IntReq = -1;

                        if( GetSaveFlag( flags, SaveFlag.MedAllowance ) )
                            m_Meditate = (AMA)reader.ReadEncodedInt();
                        else
                            m_Meditate = (AMA)( -1 );

                        if( GetSaveFlag( flags, SaveFlag.SkillBonuses ) )
                            m_AosSkillBonuses = new AosSkillBonuses( this, reader );

                        break;
                    }
                case 4:
                    {
                        m_AosAttributes = new AosAttributes( this, reader );
                        m_AosArmorAttributes = new AosArmorAttributes( this, reader );
                        goto case 3;
                    }
                case 3:
                    {
                        m_PhysicalBonus = reader.ReadInt();
                        m_FireBonus = reader.ReadInt();
                        m_ColdBonus = reader.ReadInt();
                        m_PoisonBonus = reader.ReadInt();
                        m_EnergyBonus = reader.ReadInt();
                        goto case 2;
                    }
                case 2:
                case 1:
                    {
                        m_Identified = reader.ReadBool();
                        goto case 0;
                    }
                case 0:
                    {
                        m_ArmorBase = reader.ReadInt();
                        m_Protection = (ArmorProtectionLevel)reader.ReadInt();

                        if( m_ArmorBase == RevertArmorBase )
                            m_ArmorBase = -1;

                        reader.ReadInt();

                        if( version < 4 )
                        {
                            m_AosAttributes = new AosAttributes( this );
                            m_AosArmorAttributes = new AosArmorAttributes( this );
                        }

                        m_HitsMaxBonus = reader.ReadInt();
                        m_StamMaxBonus = reader.ReadInt();
                        m_ManaMaxBonus = reader.ReadInt();

                        m_StrBonus = reader.ReadInt();
                        m_DexBonus = reader.ReadInt();
                        m_IntBonus = reader.ReadInt();
                        m_StrReq = reader.ReadInt();
                        m_DexReq = reader.ReadInt();
                        m_IntReq = reader.ReadInt();

                        if( m_HitsMaxBonus == OldHitsMaxBonus )
                            m_HitsMaxBonus = -1;

                        if( m_StamMaxBonus == OldStamMaxBonus )
                            m_StamMaxBonus = -1;

                        if( m_ManaMaxBonus == OldManaMaxBonus )
                            m_ManaMaxBonus = -1;

                        if( m_StrBonus == OldStrBonus )
                            m_StrBonus = -1;

                        if( m_DexBonus == OldDexBonus )
                            m_DexBonus = -1;

                        if( m_IntBonus == OldIntBonus )
                            m_IntBonus = -1;

                        if( m_StrReq == OldStrReq )
                            m_StrReq = -1;

                        if( m_DexReq == OldDexReq )
                            m_DexReq = -1;

                        if( m_IntReq == OldIntReq )
                            m_IntReq = -1;

                        m_Meditate = (AMA)reader.ReadInt();

                        if( m_Meditate == OldMedAllowance )
                            m_Meditate = (AMA)( -1 );

                        break;
                    }
            }

            if( m_AosSkillBonuses == null )
                m_AosSkillBonuses = new AosSkillBonuses( this );

            if( Core.AOS && Parent is Mobile )
                m_AosSkillBonuses.AddTo( (Mobile)Parent );

            int hitsmaxBonus = ComputeStatBonus( StatType.HitsMax );
            int stammaxBonus = ComputeStatBonus( StatType.StamMax );
            int manamaxBonus = ComputeStatBonus( StatType.ManaMax );

            int strBonus = ComputeStatBonus( StatType.Str );
            int dexBonus = ComputeStatBonus( StatType.Dex );
            int intBonus = ComputeStatBonus( StatType.Int );

            if( Parent is Mobile && ( strBonus != 0 || dexBonus != 0 || intBonus != 0 || hitsmaxBonus != 0 || stammaxBonus != 0 || manamaxBonus != 0 ) )
            {
                Mobile m = (Mobile)Parent;

                string modName = Serial.ToString();

                if( hitsmaxBonus != 0 )
                    m.AddStatMod( new StatMod( StatType.HitsMax, modName + "HitsMax", hitsmaxBonus, TimeSpan.Zero ) );

                if( stammaxBonus != 0 )
                    m.AddStatMod( new StatMod( StatType.StamMax, modName + "StamMax", stammaxBonus, TimeSpan.Zero ) );

                if( manamaxBonus != 0 )
                    m.AddStatMod( new StatMod( StatType.ManaMax, modName + "ManaMax", manamaxBonus, TimeSpan.Zero ) );

                if( strBonus != 0 )
                    m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );

                if( dexBonus != 0 )
                    m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );

                if( intBonus != 0 )
                    m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
            }

            if( Parent is Mobile )
                ( (Mobile)Parent ).CheckStatTimers();

            if( version < 12 )
            {
                if( this.ParentEntity != null && this.ParentEntity is PlayerMobile )
                {
                    PlayerMobile pm = this.ParentEntity as PlayerMobile;
                    Attributes.WeaponSpeed = 0;
                    Attributes.WeaponDamage = 0;
                    Attributes.AttackChance = 0;
                    Attributes.DefendChance = 0;
                }
            }
        }
Пример #2
0
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
            {
                #region Personal Bless Deed
                case 9:
                    {
                        m_BlessedBy = reader.ReadMobile();
                        goto case 8;
                    }
                #endregion
                #region Mondain's Legacy Sets
                case 8:
					SetFlag sflags = (SetFlag) reader.ReadEncodedInt();
					
					if ( GetSaveFlag( sflags, SetFlag.Attributes ) )
						m_SetAttributes = new AosAttributes( this, reader );
					else
						m_SetAttributes = new AosAttributes( this );
					
					if ( GetSaveFlag( sflags, SetFlag.ArmorAttributes ) )
						m_SetSelfRepair = (new AosArmorAttributes( this, reader )).SelfRepair;
						
					if ( GetSaveFlag( sflags, SetFlag.SkillBonuses ) )
						m_SetSkillBonuses = new AosSkillBonuses( this, reader );
					else
						m_SetSkillBonuses =  new AosSkillBonuses( this );

					if ( GetSaveFlag( sflags, SetFlag.PhysicalBonus ) )
						m_SetPhysicalBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( sflags, SetFlag.FireBonus ) )
						m_SetFireBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( sflags, SetFlag.ColdBonus ) )
						m_SetColdBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( sflags, SetFlag.PoisonBonus ) )
						m_SetPoisonBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( sflags, SetFlag.EnergyBonus ) )
						m_SetEnergyBonus = reader.ReadEncodedInt();
						
					if ( GetSaveFlag( sflags, SetFlag.Hue ) )
						m_SetHue = reader.ReadEncodedInt();
						
					if ( GetSaveFlag( sflags, SetFlag.LastEquipped ) )
						m_LastEquipped = reader.ReadBool();
						
					if ( GetSaveFlag( sflags, SetFlag.SetEquipped ) )
						m_SetEquipped = reader.ReadBool();
						
					if ( GetSaveFlag( sflags, SetFlag.SetSelfRepair ) )
						m_SetSelfRepair = reader.ReadEncodedInt();
					
					goto case 7;
				#endregion
				case 7:
				case 6:
				case 5:
				{
					SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.Attributes ) )
						m_AosAttributes = new AosAttributes( this, reader );
					else
						m_AosAttributes = new AosAttributes( this );

					if ( GetSaveFlag( flags, SaveFlag.ArmorAttributes ) )
						m_AosArmorAttributes = new AosArmorAttributes( this, reader );
					else
						m_AosArmorAttributes = new AosArmorAttributes( this );

					if ( GetSaveFlag( flags, SaveFlag.PhysicalBonus ) )
						m_PhysicalBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.FireBonus ) )
						m_FireBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.ColdBonus ) )
						m_ColdBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.PoisonBonus ) )
						m_PoisonBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.EnergyBonus ) )
						m_EnergyBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.Identified ) )
						m_Identified = ( version >= 7 || reader.ReadBool() );

					if ( GetSaveFlag( flags, SaveFlag.MaxHitPoints ) )
						m_MaxHitPoints = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.HitPoints ) )
						m_HitPoints = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
						m_Crafter = reader.ReadMobile();

					if ( GetSaveFlag( flags, SaveFlag.Quality ) )
						m_Quality = (ArmorQuality)reader.ReadEncodedInt();
					else
						m_Quality = ArmorQuality.Regular;

					if ( version == 5 && m_Quality == ArmorQuality.Low )
						m_Quality = ArmorQuality.Regular;

					if ( GetSaveFlag( flags, SaveFlag.Durability ) )
					{
						m_Durability = (ArmorDurabilityLevel)reader.ReadEncodedInt();

						if ( m_Durability > ArmorDurabilityLevel.Indestructible )
							m_Durability = ArmorDurabilityLevel.Durable;
					}

					if ( GetSaveFlag( flags, SaveFlag.Protection ) )
					{
						m_Protection = (ArmorProtectionLevel)reader.ReadEncodedInt();

						if ( m_Protection > ArmorProtectionLevel.Invulnerability )
							m_Protection = ArmorProtectionLevel.Defense;
					}

					if ( GetSaveFlag( flags, SaveFlag.Resource ) )
						m_Resource = (CraftResource)reader.ReadEncodedInt();
					else
						m_Resource = DefaultResource;

					if ( m_Resource == CraftResource.None )
						m_Resource = DefaultResource;

					if ( GetSaveFlag( flags, SaveFlag.BaseArmor ) )
						m_ArmorBase = reader.ReadEncodedInt();
					else
						m_ArmorBase = -1;

					if ( GetSaveFlag( flags, SaveFlag.StrBonus ) )
						m_StrBonus = reader.ReadEncodedInt();
					else
						m_StrBonus = -1;

					if ( GetSaveFlag( flags, SaveFlag.DexBonus ) )
						m_DexBonus = reader.ReadEncodedInt();
					else
						m_DexBonus = -1;

					if ( GetSaveFlag( flags, SaveFlag.IntBonus ) )
						m_IntBonus = reader.ReadEncodedInt();
					else
						m_IntBonus = -1;

					if ( GetSaveFlag( flags, SaveFlag.StrReq ) )
						m_StrReq = reader.ReadEncodedInt();
					else
						m_StrReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.DexReq ) )
						m_DexReq = reader.ReadEncodedInt();
					else
						m_DexReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.IntReq ) )
						m_IntReq = reader.ReadEncodedInt();
					else
						m_IntReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.MedAllowance ) )
						m_Meditate = (AMA)reader.ReadEncodedInt();
					else
						m_Meditate = (AMA)(-1);

					if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) )
						m_AosSkillBonuses = new AosSkillBonuses( this, reader );

					if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
						m_PlayerConstructed = true;

					#region SA
					if ( version > 7 && GetSaveFlag( flags, SaveFlag.xAbsorptionAttributes ) )
							m_SAAbsorptionAttributes = new SAAbsorptionAttributes( this, reader );
						else
							m_SAAbsorptionAttributes = new SAAbsorptionAttributes( this );
					#endregion

					break;
				}
				case 4:
				{
					m_AosAttributes = new AosAttributes( this, reader );
					m_AosArmorAttributes = new AosArmorAttributes( this, reader );
					goto case 3;
				}
				case 3:
				{
					m_PhysicalBonus = reader.ReadInt();
					m_FireBonus = reader.ReadInt();
					m_ColdBonus = reader.ReadInt();
					m_PoisonBonus = reader.ReadInt();
					m_EnergyBonus = reader.ReadInt();
					goto case 2;
				}
				case 2:
				case 1:
				{
					m_Identified = reader.ReadBool();
					goto case 0;
				}
				case 0:
				{
					m_ArmorBase = reader.ReadInt();
					m_MaxHitPoints = reader.ReadInt();
					m_HitPoints = reader.ReadInt();
					m_Crafter = reader.ReadMobile();
					m_Quality = (ArmorQuality)reader.ReadInt();
					m_Durability = (ArmorDurabilityLevel)reader.ReadInt();
					m_Protection = (ArmorProtectionLevel)reader.ReadInt();

					AMT mat = (AMT)reader.ReadInt();

					if ( m_ArmorBase == RevertArmorBase )
						m_ArmorBase = -1;

					/*m_BodyPos = (ArmorBodyType)*/reader.ReadInt();

					if ( version < 4 )
					{
						m_AosAttributes = new AosAttributes( this );
						m_AosArmorAttributes = new AosArmorAttributes( this );
					}

					if ( version < 3 && m_Quality == ArmorQuality.Exceptional )
						DistributeBonuses( 6 );

					if ( version >= 2 )
					{
						m_Resource = (CraftResource)reader.ReadInt();
					}
					else
					{
						OreInfo info;

						switch ( reader.ReadInt() )
						{
							default:
							case 0: info = OreInfo.Iron; break;
							case 1: info = OreInfo.DullCopper; break;
							case 2: info = OreInfo.ShadowIron; break;
							case 3: info = OreInfo.Copper; break;
							case 4: info = OreInfo.Bronze; break;
							case 5: info = OreInfo.Gold; break;
							case 6: info = OreInfo.Agapite; break;
							case 7: info = OreInfo.Verite; break;
							case 8: info = OreInfo.Valorite; break;
						}

						m_Resource = CraftResources.GetFromOreInfo( info, mat );
					}

					m_StrBonus = reader.ReadInt();
					m_DexBonus = reader.ReadInt();
					m_IntBonus = reader.ReadInt();
					m_StrReq = reader.ReadInt();
					m_DexReq = reader.ReadInt();
					m_IntReq = reader.ReadInt();

					if ( m_StrBonus == OldStrBonus )
						m_StrBonus = -1;

					if ( m_DexBonus == OldDexBonus )
						m_DexBonus = -1;

					if ( m_IntBonus == OldIntBonus )
						m_IntBonus = -1;

					if ( m_StrReq == OldStrReq )
						m_StrReq = -1;

					if ( m_DexReq == OldDexReq )
						m_DexReq = -1;

					if ( m_IntReq == OldIntReq )
						m_IntReq = -1;

					m_Meditate = (AMA)reader.ReadInt();

					if ( m_Meditate == OldMedAllowance )
						m_Meditate = (AMA)(-1);

					if ( m_Resource == CraftResource.None )
					{
						if ( mat == ArmorMaterialType.Studded || mat == ArmorMaterialType.Leather )
							m_Resource = CraftResource.RegularLeather;
						else if ( mat == ArmorMaterialType.Spined )
							m_Resource = CraftResource.SpinedLeather;
						else if ( mat == ArmorMaterialType.Horned )
							m_Resource = CraftResource.HornedLeather;
						else if ( mat == ArmorMaterialType.Barbed )
							m_Resource = CraftResource.BarbedLeather;
						else
							m_Resource = CraftResource.Iron;
					}

					if ( m_MaxHitPoints == 0 && m_HitPoints == 0 )
						m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits );

					break;
				}
			}

			#region Mondain's Legacy Sets
			if ( m_SetAttributes == null )
				m_SetAttributes = new AosAttributes( this );
				
			if ( m_SetSkillBonuses == null )
				m_SetSkillBonuses = new AosSkillBonuses( this );
			#endregion
			
			if ( m_AosSkillBonuses == null )
				m_AosSkillBonuses = new AosSkillBonuses( this );

			if ( Core.AOS && Parent is Mobile )
				m_AosSkillBonuses.AddTo( (Mobile)Parent );

			int strBonus = ComputeStatBonus( StatType.Str );
			int dexBonus = ComputeStatBonus( StatType.Dex );
			int intBonus = ComputeStatBonus( StatType.Int );

			if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) )
			{
				Mobile m = (Mobile)Parent;

				string modName = Serial.ToString();

				if ( strBonus != 0 )
					m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );

				if ( dexBonus != 0 )
					m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );

				if ( intBonus != 0 )
					m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
			}

			if ( Parent is Mobile )
				((Mobile)Parent).CheckStatTimers();

			if ( version < 7 )
				m_PlayerConstructed = true; // we don't know, so, assume it's crafted
		}
Пример #3
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 7:
            case 6:
            case 5:
            {
                SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();

                if (GetSaveFlag(flags, SaveFlag.Identified))
                {
                    m_Identified = version >= 7 || reader.ReadBool();
                }

                if (GetSaveFlag(flags, SaveFlag.MaxHitPoints))
                {
                    m_MaxHitPoints = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.HitPoints))
                {
                    m_HitPoints = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.Crafter))
                {
                    m_Crafter = reader.ReadMobile();
                }

                if (GetSaveFlag(flags, SaveFlag.Quality))
                {
                    m_Quality = (ArmorQuality)reader.ReadEncodedInt();
                }
                else
                {
                    m_Quality = ArmorQuality.Regular;
                }

                if (version == 5 && m_Quality == ArmorQuality.Low)
                {
                    m_Quality = ArmorQuality.Regular;
                }

                if (GetSaveFlag(flags, SaveFlag.Durability))
                {
                    m_Durability = (ArmorDurabilityLevel)reader.ReadEncodedInt();

                    if (m_Durability > ArmorDurabilityLevel.Indestructible)
                    {
                        m_Durability = ArmorDurabilityLevel.Durable;
                    }
                }

                if (GetSaveFlag(flags, SaveFlag.Protection))
                {
                    m_Protection = (ArmorProtectionLevel)reader.ReadEncodedInt();

                    if (m_Protection > ArmorProtectionLevel.Invulnerability)
                    {
                        m_Protection = ArmorProtectionLevel.Defense;
                    }
                }

                if (GetSaveFlag(flags, SaveFlag.Resource))
                {
                    m_Resource = (CraftResource)reader.ReadEncodedInt();
                }
                else
                {
                    m_Resource = DefaultResource;
                }

                if (m_Resource == CraftResource.None)
                {
                    m_Resource = DefaultResource;
                }

                if (GetSaveFlag(flags, SaveFlag.BaseArmor))
                {
                    m_ArmorBase = reader.ReadEncodedInt();
                }
                else
                {
                    m_ArmorBase = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.StrBonus))
                {
                    m_StrBonus = reader.ReadEncodedInt();
                }
                else
                {
                    m_StrBonus = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.DexBonus))
                {
                    m_DexBonus = reader.ReadEncodedInt();
                }
                else
                {
                    m_DexBonus = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.IntBonus))
                {
                    m_IntBonus = reader.ReadEncodedInt();
                }
                else
                {
                    m_IntBonus = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.StrReq))
                {
                    m_StrReq = reader.ReadEncodedInt();
                }
                else
                {
                    m_StrReq = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.DexReq))
                {
                    m_DexReq = reader.ReadEncodedInt();
                }
                else
                {
                    m_DexReq = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.IntReq))
                {
                    m_IntReq = reader.ReadEncodedInt();
                }
                else
                {
                    m_IntReq = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.MedAllowance))
                {
                    m_Meditate = (AMA)reader.ReadEncodedInt();
                }
                else
                {
                    m_Meditate = (AMA)(-1);
                }

                if (GetSaveFlag(flags, SaveFlag.PlayerConstructed))
                {
                    m_PlayerConstructed = true;
                }

                break;
            }

            case 4:
            case 3:
            case 2:
            case 1:
            {
                m_Identified = reader.ReadBool();
                goto case 0;
            }

            case 0:
            {
                m_ArmorBase    = reader.ReadInt();
                m_MaxHitPoints = reader.ReadInt();
                m_HitPoints    = reader.ReadInt();
                m_Crafter      = reader.ReadMobile();
                m_Quality      = (ArmorQuality)reader.ReadInt();
                m_Durability   = (ArmorDurabilityLevel)reader.ReadInt();
                m_Protection   = (ArmorProtectionLevel)reader.ReadInt();

                AMT mat = (AMT)reader.ReadInt();

                if (m_ArmorBase == RevertArmorBase)
                {
                    m_ArmorBase = -1;
                }

                if (version >= 2)
                {
                    m_Resource = (CraftResource)reader.ReadInt();
                }
                else
                {
                    OreInfo info;

                    switch (reader.ReadInt())
                    {
                    default:
                    case 0: info = OreInfo.Iron; break;

                    case 1: info = OreInfo.DullCopper; break;

                    case 2: info = OreInfo.ShadowIron; break;

                    case 3: info = OreInfo.Copper; break;

                    case 4: info = OreInfo.Bronze; break;

                    case 5: info = OreInfo.Gold; break;

                    case 6: info = OreInfo.Agapite; break;

                    case 7: info = OreInfo.Verite; break;

                    case 8: info = OreInfo.Valorite; break;
                    }

                    m_Resource = CraftResources.GetFromOreInfo(info, mat);
                }

                m_StrBonus = reader.ReadInt();
                m_DexBonus = reader.ReadInt();
                m_IntBonus = reader.ReadInt();
                m_StrReq   = reader.ReadInt();
                m_DexReq   = reader.ReadInt();
                m_IntReq   = reader.ReadInt();

                if (m_StrBonus == OldStrBonus)
                {
                    m_StrBonus = -1;
                }

                if (m_DexBonus == OldDexBonus)
                {
                    m_DexBonus = -1;
                }

                if (m_IntBonus == OldIntBonus)
                {
                    m_IntBonus = -1;
                }

                if (m_StrReq == OldStrReq)
                {
                    m_StrReq = -1;
                }

                if (m_DexReq == OldDexReq)
                {
                    m_DexReq = -1;
                }

                if (m_IntReq == OldIntReq)
                {
                    m_IntReq = -1;
                }

                m_Meditate = (AMA)reader.ReadInt();

                if (m_Meditate == OldMedAllowance)
                {
                    m_Meditate = (AMA)(-1);
                }

                if (m_Resource == CraftResource.None)
                {
                    if (mat == ArmorMaterialType.Studded || mat == ArmorMaterialType.Leather)
                    {
                        m_Resource = CraftResource.RegularLeather;
                    }
                    else
                    {
                        m_Resource = CraftResource.Iron;
                    }
                }

                if (m_MaxHitPoints == 0 && m_HitPoints == 0)
                {
                    m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits);
                }

                break;
            }
            }

            int strBonus = ComputeStatBonus(StatType.Str);
            int dexBonus = ComputeStatBonus(StatType.Dex);
            int intBonus = ComputeStatBonus(StatType.Int);

            if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
            {
                Mobile m = (Mobile)Parent;

                string modName = Serial.ToString();

                if (strBonus != 0)
                {
                    m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));
                }

                if (dexBonus != 0)
                {
                    m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));
                }

                if (intBonus != 0)
                {
                    m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
                }
            }

            if (Parent is Mobile)
            {
                ((Mobile)Parent).CheckStatTimers();
            }

            if (version < 7)
            {
                m_PlayerConstructed = true;                 // we don't know, so, assume it's crafted
            }
        }
Пример #4
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 0:
            {
                m_BlessedBy = reader.ReadMobile();

                SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();

                if (GetSaveFlag(flags, SaveFlag.Identified))
                {
                    m_Identified = (reader.ReadBool());
                }

                if (GetSaveFlag(flags, SaveFlag.MaxHitPoints))
                {
                    m_MaxHitPoints = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.HitPoints))
                {
                    m_HitPoints = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.Crafter))
                {
                    m_Crafter = reader.ReadMobile();
                }

                if (GetSaveFlag(flags, SaveFlag.Quality))
                {
                    m_Quality = (ArmorQuality)reader.ReadEncodedInt();
                }
                else
                {
                    m_Quality = ArmorQuality.Regular;
                }

                if (version == 5 && m_Quality == ArmorQuality.Low)
                {
                    m_Quality = ArmorQuality.Regular;
                }

                if (GetSaveFlag(flags, SaveFlag.Durability))
                {
                    m_Durability = (ArmorDurabilityLevel)reader.ReadEncodedInt();

                    if (m_Durability > ArmorDurabilityLevel.Indestructible)
                    {
                        m_Durability = ArmorDurabilityLevel.Durable;
                    }
                }

                if (GetSaveFlag(flags, SaveFlag.Protection))
                {
                    m_Protection = (ArmorProtectionLevel)reader.ReadEncodedInt();

                    if (m_Protection > ArmorProtectionLevel.Invulnerability)
                    {
                        m_Protection = ArmorProtectionLevel.Defense;
                    }
                }

                if (GetSaveFlag(flags, SaveFlag.Resource))
                {
                    m_Resource = (CraftResource)reader.ReadEncodedInt();
                }
                else
                {
                    m_Resource = DefaultResource;
                }

                if (m_Resource == CraftResource.None)
                {
                    m_Resource = DefaultResource;
                }

                if (GetSaveFlag(flags, SaveFlag.BaseArmor))
                {
                    m_ArmorBase = reader.ReadEncodedInt();
                }
                else
                {
                    m_ArmorBase = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.StrBonus))
                {
                    m_StrBonus = reader.ReadEncodedInt();
                }
                else
                {
                    m_StrBonus = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.DexBonus))
                {
                    m_DexBonus = reader.ReadEncodedInt();
                }
                else
                {
                    m_DexBonus = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.IntBonus))
                {
                    m_IntBonus = reader.ReadEncodedInt();
                }
                else
                {
                    m_IntBonus = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.StrReq))
                {
                    m_StrReq = reader.ReadEncodedInt();
                }
                else
                {
                    m_StrReq = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.DexReq))
                {
                    m_DexReq = reader.ReadEncodedInt();
                }
                else
                {
                    m_DexReq = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.IntReq))
                {
                    m_IntReq = reader.ReadEncodedInt();
                }
                else
                {
                    m_IntReq = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.MedAllowance))
                {
                    m_Meditate = (AMA)reader.ReadEncodedInt();
                }
                else
                {
                    m_Meditate = (AMA)(-1);
                }

                if (GetSaveFlag(flags, SaveFlag.PlayerConstructed))
                {
                    m_PlayerConstructed = true;
                }

                if (m_ArmorBase == RevertArmorBase)
                {
                    m_ArmorBase = -1;
                }

                if (m_MaxHitPoints == 0 && m_HitPoints == 0)
                {
                    m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits);
                }

                break;
            }
            }

            if (Parent is Mobile)
            {
                ((Mobile)Parent).CheckStatTimers();
            }
        }
Пример #5
0
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
                case 8:
				case 7:
				case 6:
				case 5:
				{
					SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.Attributes ) )
						m_AosAttributes = new AosAttributes( this, reader );
					else
						m_AosAttributes = new AosAttributes( this );

					if ( GetSaveFlag( flags, SaveFlag.ArmorAttributes ) )
						m_AosArmorAttributes = new AosArmorAttributes( this, reader );
					else
						m_AosArmorAttributes = new AosArmorAttributes( this );

					if ( GetSaveFlag( flags, SaveFlag.PhysicalBonus ) )
						m_PhysicalBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.FireBonus ) )
						m_FireBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.ColdBonus ) )
						m_ColdBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.PoisonBonus ) )
						m_PoisonBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.EnergyBonus ) )
						m_EnergyBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.Identified ) )
						m_Identified = ( version >= 7 || reader.ReadBool() );

					if ( GetSaveFlag( flags, SaveFlag.MaxHitPoints ) )
						m_MaxHitPoints = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.HitPoints ) )
						m_HitPoints = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
						m_Crafter = reader.ReadMobile();

					if ( GetSaveFlag( flags, SaveFlag.Quality ) )
						m_Quality = (ArmorQuality)reader.ReadEncodedInt();
					else
						m_Quality = ArmorQuality.Regular;

					if ( version == 5 && m_Quality == ArmorQuality.Low )
						m_Quality = ArmorQuality.Regular;

					if ( GetSaveFlag( flags, SaveFlag.Durability ) )
					{
						m_Durability = (ArmorDurabilityLevel)reader.ReadEncodedInt();

						if ( m_Durability > ArmorDurabilityLevel.Indestructible )
							m_Durability = ArmorDurabilityLevel.Durable;
					}

					if ( GetSaveFlag( flags, SaveFlag.Protection ) )
					{
						m_Protection = (ArmorProtectionLevel)reader.ReadEncodedInt();

						if ( m_Protection > ArmorProtectionLevel.Invulnerability )
							m_Protection = ArmorProtectionLevel.Defense;
					}

					if ( GetSaveFlag( flags, SaveFlag.Resource ) )
						m_Resource = (CraftResource)reader.ReadEncodedInt();
					else
						m_Resource = DefaultResource;

					if ( m_Resource == CraftResource.None )
						m_Resource = DefaultResource;

					if ( GetSaveFlag( flags, SaveFlag.BaseArmor ) )
						m_ArmorBase = reader.ReadEncodedInt();
					else
						m_ArmorBase = -1;

					if ( GetSaveFlag( flags, SaveFlag.StrBonus ) )
						m_StrBonus = reader.ReadEncodedInt();
					else
						m_StrBonus = -1;

					if ( GetSaveFlag( flags, SaveFlag.DexBonus ) )
						m_DexBonus = reader.ReadEncodedInt();
					else
						m_DexBonus = -1;

					if ( GetSaveFlag( flags, SaveFlag.IntBonus ) )
						m_IntBonus = reader.ReadEncodedInt();
					else
						m_IntBonus = -1;

					if ( GetSaveFlag( flags, SaveFlag.StrReq ) )
						m_StrReq = reader.ReadEncodedInt();
					else
						m_StrReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.DexReq ) )
						m_DexReq = reader.ReadEncodedInt();
					else
						m_DexReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.IntReq ) )
						m_IntReq = reader.ReadEncodedInt();
					else
						m_IntReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.MedAllowance ) )
						m_Meditate = (AMA)reader.ReadEncodedInt();
					else
						m_Meditate = (AMA)(-1);

					if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) )
						m_AosSkillBonuses = new AosSkillBonuses( this, reader );

					if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
						m_PlayerConstructed = true;

					break;
				}
				case 4:
				{
					m_AosAttributes = new AosAttributes( this, reader );
					m_AosArmorAttributes = new AosArmorAttributes( this, reader );
					goto case 3;
				}
				case 3:
				{
					m_PhysicalBonus = reader.ReadInt();
					m_FireBonus = reader.ReadInt();
					m_ColdBonus = reader.ReadInt();
					m_PoisonBonus = reader.ReadInt();
					m_EnergyBonus = reader.ReadInt();
					goto case 2;
				}
				case 2:
				case 1:
				{
					m_Identified = reader.ReadBool();
					goto case 0;
				}
				case 0:
				{
					m_ArmorBase = reader.ReadInt();
					m_MaxHitPoints = reader.ReadInt();
					m_HitPoints = reader.ReadInt();
					m_Crafter = reader.ReadMobile();
					m_Quality = (ArmorQuality)reader.ReadInt();
					m_Durability = (ArmorDurabilityLevel)reader.ReadInt();
					m_Protection = (ArmorProtectionLevel)reader.ReadInt();

					AMT mat = (AMT)reader.ReadInt();

					if ( m_ArmorBase == RevertArmorBase )
						m_ArmorBase = -1;

					/*m_BodyPos = (ArmorBodyType)*/reader.ReadInt();

                  
					if ( version < 4 )
					{
						m_AosAttributes = new AosAttributes( this );
						m_AosArmorAttributes = new AosArmorAttributes( this );
					}

					if ( version < 3 && m_Quality == ArmorQuality.Exceptional )
						DistributeBonuses( 4 );

					if ( version >= 2 )
					{
						m_Resource = (CraftResource)reader.ReadInt();
					}
					else
					{
						OreInfo info;

						switch ( reader.ReadInt() )
						{
							default:
							case 0: info = OreInfo.MIron; break;
							case 1: info = OreInfo.MBronze; break;
							case 2: info = OreInfo.MGold; break;
							case 3: info = OreInfo.MCopper; break;
							case 4: info = OreInfo.MOldcopper; break;
							case 5: info = OreInfo.MDullcopper; break;
							case 6: info = OreInfo.MSilver; break;
							case 7: info = OreInfo.MShadow; break;
							case 8: info = OreInfo.MBloodrock; break;
                            case 9: info = OreInfo.MBlackrock; break;
                            case 10: info = OreInfo.MMytheril; break;
                            case 11: info = OreInfo.MRose; break;
                            case 12: info = OreInfo.MVerite; break;
                            case 13: info = OreInfo.MAgapite; break;
                            case 14: info = OreInfo.MRusty; break;
                            case 15: info = OreInfo.MValorite; break;
                            case 16: info = OreInfo.MDragon; break;
                            case 17: info = OreInfo.MTitan; break;
                            case 18: info = OreInfo.MCrystaline; break;
                            case 19: info = OreInfo.MKrynite; break;
                            case 20: info = OreInfo.MVulcan; break;
                            case 21: info = OreInfo.MBloodcrest; break;
                            case 22: info = OreInfo.MElvin; break;
                            case 23: info = OreInfo.MAcid; break;
                            case 24: info = OreInfo.MAqua; break;
                            case 25: info = OreInfo.MEldar; break;
                            case 26: info = OreInfo.MGlowing; break;
                            case 27: info = OreInfo.MGorgan; break;
                            case 28: info = OreInfo.MSandrock; break;
                            case 29: info = OreInfo.MSteel; break;
						}

						m_Resource = CraftResources.GetFromOreInfo( info, mat );
					}

					m_StrBonus = reader.ReadInt();
					m_DexBonus = reader.ReadInt();
					m_IntBonus = reader.ReadInt();
					m_StrReq = reader.ReadInt();
					m_DexReq = reader.ReadInt();
					m_IntReq = reader.ReadInt();

					if ( m_StrBonus == OldStrBonus )
						m_StrBonus = -1;

					if ( m_DexBonus == OldDexBonus )
						m_DexBonus = -1;

					if ( m_IntBonus == OldIntBonus )
						m_IntBonus = -1;

					if ( m_StrReq == OldStrReq )
						m_StrReq = -1;

					if ( m_DexReq == OldDexReq )
						m_DexReq = -1;

					if ( m_IntReq == OldIntReq )
						m_IntReq = -1;

					m_Meditate = (AMA)reader.ReadInt();

					if ( m_Meditate == OldMedAllowance )
						m_Meditate = (AMA)(-1);

					if ( m_Resource == CraftResource.None )
					{
						if ( mat == ArmorMaterialType.Studded || mat == ArmorMaterialType.Leather )
							m_Resource = CraftResource.RegularLeather;
						else if ( mat == ArmorMaterialType.Spined )
							m_Resource = CraftResource.SpinedLeather;
						else if ( mat == ArmorMaterialType.Horned )
							m_Resource = CraftResource.HornedLeather;
						else if ( mat == ArmorMaterialType.Barbed )
							m_Resource = CraftResource.BarbedLeather;
                        else if (mat == ArmorMaterialType.Daemon)
                            m_Resource = CraftResource.DaemonLeather;
						else
							m_Resource = CraftResource.MIron;
					}

					if ( m_MaxHitPoints == 0 && m_HitPoints == 0 )
						m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits );

					break;
				}
			}

			if ( m_AosSkillBonuses == null )
				m_AosSkillBonuses = new AosSkillBonuses( this );

			if ( Core.AOS && Parent is Mobile )
				m_AosSkillBonuses.AddTo( (Mobile)Parent );

			int strBonus = ComputeStatBonus( StatType.Str );
			int dexBonus = ComputeStatBonus( StatType.Dex );
			int intBonus = ComputeStatBonus( StatType.Int );

			if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) )
			{
				Mobile m = (Mobile)Parent;

				string modName = Serial.ToString();

				if ( strBonus != 0 )
					m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );

				if ( dexBonus != 0 )
					m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );

				if ( intBonus != 0 )
					m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
			}

			if ( Parent is Mobile )
				((Mobile)Parent).CheckStatTimers();

			if ( version < 7 )
				m_PlayerConstructed = true; // we don't know, so, assume it's crafted
            if (version < 8)
                m_Identified = true; // we don't know, so, assume it's identified
		}
Пример #6
0
        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();

            switch ( version )
            {
                case 8:
                {
                    m_Identified = reader.ReadMobileList();

                    goto case 7;
                }
                case 7:
                case 6:
                case 5:
                {
                    SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();

                    if ( GetSaveFlag( flags, SaveFlag.Attributes ) )
                        m_AosAttributes = new AosAttributes( this, reader );
                    else
                        m_AosAttributes = new AosAttributes( this );

                    if ( GetSaveFlag( flags, SaveFlag.ArmorAttributes ) )
                        m_AosArmorAttributes = new AosArmorAttributes( this, reader );
                    else
                        m_AosArmorAttributes = new AosArmorAttributes( this );

                    if ( GetSaveFlag( flags, SaveFlag.PhysicalBonus ) )
                        m_PhysicalBonus = reader.ReadEncodedInt();

                    if ( GetSaveFlag( flags, SaveFlag.FireBonus ) )
                        m_FireBonus = reader.ReadEncodedInt();

                    if ( GetSaveFlag( flags, SaveFlag.ColdBonus ) )
                        m_ColdBonus = reader.ReadEncodedInt();

                    if ( GetSaveFlag( flags, SaveFlag.PoisonBonus ) )
                        m_PoisonBonus = reader.ReadEncodedInt();

                    if ( GetSaveFlag( flags, SaveFlag.EnergyBonus ) )
                        m_EnergyBonus = reader.ReadEncodedInt();

                    if ( GetSaveFlag( flags, SaveFlag.Identified ) && version < 7 )
                        reader.ReadBool();
                        //m_Identified = ( version >= 7 || reader.ReadBool() );

                    if ( GetSaveFlag( flags, SaveFlag.MaxHitPoints ) )
                        m_MaxHitPoints = reader.ReadEncodedInt();

                    if ( GetSaveFlag( flags, SaveFlag.HitPoints ) )
                        m_HitPoints = reader.ReadEncodedInt();

                    if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
                        m_Crafter = reader.ReadMobile();

                    if ( GetSaveFlag( flags, SaveFlag.Quality ) )
                        m_Quality = (CraftQuality)reader.ReadEncodedInt();
                    else
                        m_Quality = CraftQuality.Regular;

                    if ( version == 5 && m_Quality == CraftQuality.Low )
                        m_Quality = CraftQuality.Regular;

                    if ( GetSaveFlag( flags, SaveFlag.Durability ) )
                        m_Durability = (DurabilityLevel)reader.ReadEncodedInt();

                    if ( GetSaveFlag( flags, SaveFlag.Protection ) )
                        m_Protection = (ArmorProtectionLevel)reader.ReadEncodedInt();

                    if ( GetSaveFlag( flags, SaveFlag.BaseArmor ) )
                        m_ArmorBase = reader.ReadEncodedInt();
                    else
                        m_ArmorBase = -1;

                    if ( GetSaveFlag( flags, SaveFlag.StrBonus ) )
                        m_StrBonus = reader.ReadEncodedInt();
                    else
                        m_StrBonus = -1;

                    if ( GetSaveFlag( flags, SaveFlag.DexBonus ) )
                        m_DexBonus = reader.ReadEncodedInt();
                    else
                        m_DexBonus = -1;

                    if ( GetSaveFlag( flags, SaveFlag.IntBonus ) )
                        m_IntBonus = reader.ReadEncodedInt();
                    else
                        m_IntBonus = -1;

                    if ( GetSaveFlag( flags, SaveFlag.StrReq ) )
                        m_StrReq = reader.ReadEncodedInt();
                    else
                        m_StrReq = -1;

                    if ( GetSaveFlag( flags, SaveFlag.DexReq ) )
                        m_DexReq = reader.ReadEncodedInt();
                    else
                        m_DexReq = -1;

                    if ( GetSaveFlag( flags, SaveFlag.IntReq ) )
                        m_IntReq = reader.ReadEncodedInt();
                    else
                        m_IntReq = -1;

                    if ( GetSaveFlag( flags, SaveFlag.MedAllowance ) )
                        m_Meditate = (AMA)reader.ReadEncodedInt();
                    else
                        m_Meditate = (AMA)(-1);

                    if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) )
                        m_AosSkillBonuses = new AosSkillBonuses( this, reader );

                    if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
                        m_PlayerConstructed = true;

                    break;
                }
                case 4:
                {
                    m_AosAttributes = new AosAttributes( this, reader );
                    m_AosArmorAttributes = new AosArmorAttributes( this, reader );
                    goto case 3;
                }
                case 3:
                {
                    m_PhysicalBonus = reader.ReadInt();
                    m_FireBonus = reader.ReadInt();
                    m_ColdBonus = reader.ReadInt();
                    m_PoisonBonus = reader.ReadInt();
                    m_EnergyBonus = reader.ReadInt();
                    goto case 2;
                }
                case 2:
                case 1:
                {
                    /*m_Identified = */reader.ReadBool();
                    goto case 0;
                }
                case 0:
                {
                    m_ArmorBase = reader.ReadInt();
                    m_MaxHitPoints = reader.ReadInt();
                    m_HitPoints = reader.ReadInt();
                    m_Crafter = reader.ReadMobile();
                    m_Quality = (CraftQuality)reader.ReadInt();
                    m_Durability = (DurabilityLevel)reader.ReadInt();
                    m_Protection = (ArmorProtectionLevel)reader.ReadInt();

                    AMT mat = (AMT)reader.ReadInt();

                    if ( m_ArmorBase == RevertArmorBase )
                        m_ArmorBase = -1;

                    /*m_BodyPos = (ArmorBodyType)*/reader.ReadInt();

                    if ( version < 4 )
                    {
                        m_AosAttributes = new AosAttributes( this );
                        m_AosArmorAttributes = new AosArmorAttributes( this );
                    }

                    if ( version < 3 && m_Quality == CraftQuality.Exceptional )
                        DistributeBonuses( 6 );

                    m_StrBonus = reader.ReadInt();
                    m_DexBonus = reader.ReadInt();
                    m_IntBonus = reader.ReadInt();
                    m_StrReq = reader.ReadInt();
                    m_DexReq = reader.ReadInt();
                    m_IntReq = reader.ReadInt();

                    if ( m_StrBonus == OldStrBonus )
                        m_StrBonus = -1;

                    if ( m_DexBonus == OldDexBonus )
                        m_DexBonus = -1;

                    if ( m_IntBonus == OldIntBonus )
                        m_IntBonus = -1;

                    if ( m_StrReq == OldStrReq )
                        m_StrReq = -1;

                    if ( m_DexReq == OldDexReq )
                        m_DexReq = -1;

                    if ( m_IntReq == OldIntReq )
                        m_IntReq = -1;

                    m_Meditate = (AMA)reader.ReadInt();

                    if ( m_Meditate == OldMedAllowance )
                        m_Meditate = (AMA)(-1);

                    if ( m_MaxHitPoints == 0 && m_HitPoints == 0 )
                        m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits );

                    break;
                }
            }

            if ( m_AosSkillBonuses == null )
                m_AosSkillBonuses = new AosSkillBonuses( this );

            if ( Core.AOS && Parent is Mobile )
                m_AosSkillBonuses.AddTo( (Mobile)Parent );

            int strBonus = ComputeStatBonus( StatType.Str );
            int dexBonus = ComputeStatBonus( StatType.Dex );
            int intBonus = ComputeStatBonus( StatType.Int );

            if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) )
            {
                Mobile m = (Mobile)Parent;

                string modName = Serial.ToString();

                if ( strBonus != 0 )
                    m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );

                if ( dexBonus != 0 )
                    m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );

                if ( intBonus != 0 )
                    m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
            }

            if ( Parent is Mobile )
                ((Mobile)Parent).CheckStatTimers();

            if ( version < 7 )
                m_PlayerConstructed = true; // we don't know, so, assume it's crafted
        }
Пример #7
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 7:
            case 6:
            case 5:
            {
                SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();

                if (GetSaveFlag(flags, SaveFlag.Identified))
                {
                    m_Identified = (version >= 7 || reader.ReadBool());
                }

                if (GetSaveFlag(flags, SaveFlag.MaxHitPoints))
                {
                    m_MaxHitPoints = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.HitPoints))
                {
                    m_HitPoints = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.Crafter))
                {
                    m_Crafter = reader.ReadMobile();
                }

                if (GetSaveFlag(flags, SaveFlag.Quality))
                {
                    m_Quality = (ArmorQuality)reader.ReadEncodedInt();
                }
                else
                {
                    m_Quality = ArmorQuality.Regular;
                }

                if (version == 5 && m_Quality == ArmorQuality.Low)
                {
                    m_Quality = ArmorQuality.Regular;
                }

                if (GetSaveFlag(flags, SaveFlag.Durability))
                {
                    m_Durability = (ArmorDurabilityLevel)reader.ReadEncodedInt();

                    if (m_Durability > ArmorDurabilityLevel.Indestructible)
                    {
                        m_Durability = ArmorDurabilityLevel.Durable;
                    }
                }

                if (GetSaveFlag(flags, SaveFlag.Protection))
                {
                    m_Protection = (ArmorProtectionLevel)reader.ReadEncodedInt();

                    if (m_Protection > ArmorProtectionLevel.Invulnerability)
                    {
                        m_Protection = ArmorProtectionLevel.Defense;
                    }
                }

                if (GetSaveFlag(flags, SaveFlag.Resource))
                {
                    m_Resource = (CraftResource)reader.ReadEncodedInt();
                }
                else
                {
                    m_Resource = DefaultResource;
                }

                if (m_Resource == CraftResource.None)
                {
                    m_Resource = DefaultResource;
                }

                if (GetSaveFlag(flags, SaveFlag.BaseArmor))
                {
                    m_ArmorBase = reader.ReadEncodedInt();
                }
                else
                {
                    m_ArmorBase = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.StrBonus))
                {
                    m_StrBonus = reader.ReadEncodedInt();
                }
                else
                {
                    m_StrBonus = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.DexBonus))
                {
                    m_DexBonus = reader.ReadEncodedInt();
                }
                else
                {
                    m_DexBonus = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.IntBonus))
                {
                    m_IntBonus = reader.ReadEncodedInt();
                }
                else
                {
                    m_IntBonus = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.StrReq))
                {
                    m_StrReq = reader.ReadEncodedInt();
                }
                else
                {
                    m_StrReq = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.DexReq))
                {
                    m_DexReq = reader.ReadEncodedInt();
                }
                else
                {
                    m_DexReq = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.IntReq))
                {
                    m_IntReq = reader.ReadEncodedInt();
                }
                else
                {
                    m_IntReq = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.MedAllowance))
                {
                    m_Meditate = (AMA)reader.ReadEncodedInt();
                }
                else
                {
                    m_Meditate = (AMA)(-1);
                }

                if (GetSaveFlag(flags, SaveFlag.PlayerConstructed))
                {
                    m_PlayerConstructed = true;
                }

                break;
            }

            case 4:
            case 3:
            case 2:
            case 1:
            {
                m_Identified = reader.ReadBool();
                goto case 0;
            }

            case 0:
            {
                m_ArmorBase    = reader.ReadInt();
                m_MaxHitPoints = reader.ReadInt();
                m_HitPoints    = reader.ReadInt();
                m_Crafter      = reader.ReadMobile();
                m_Quality      = (ArmorQuality)reader.ReadInt();
                m_Durability   = (ArmorDurabilityLevel)reader.ReadInt();
                m_Protection   = (ArmorProtectionLevel)reader.ReadInt();

                AMT mat = (AMT)reader.ReadInt();

                if (m_ArmorBase == RevertArmorBase)
                {
                    m_ArmorBase = -1;
                }

                /*m_BodyPos = (ArmorBodyType)*/ reader.ReadInt();

                // if ( version < 3 && m_Quality == ArmorQuality.Exceptional )
                // Add some AR and HP ??

                if (version >= 2)
                {
                    m_Resource = (CraftResource)reader.ReadInt();
                }
                else
                {
                    OreInfo info;

                    switch (reader.ReadInt())
                    {
                    default:
                    case 0: info = OreInfo.Iron; break;

                    case 1: info = OreInfo.DullCopper; break;

                    case 2: info = OreInfo.ShadowIron; break;

                    case 3: info = OreInfo.Copper; break;

                    case 4: info = OreInfo.Bronze; break;

                    case 5: info = OreInfo.Gold; break;

                    case 6: info = OreInfo.Agapite; break;

                    case 7: info = OreInfo.Verite; break;

                    case 8: info = OreInfo.Valorite; break;
                    }

                    m_Resource = CraftResources.GetFromOreInfo(info, mat);
                }

                m_StrBonus = reader.ReadInt();
                m_DexBonus = reader.ReadInt();
                m_IntBonus = reader.ReadInt();
                m_StrReq   = reader.ReadInt();
                m_DexReq   = reader.ReadInt();
                m_IntReq   = reader.ReadInt();

                if (m_StrBonus == OldStrBonus)
                {
                    m_StrBonus = -1;
                }

                if (m_DexBonus == OldDexBonus)
                {
                    m_DexBonus = -1;
                }

                if (m_IntBonus == OldIntBonus)
                {
                    m_IntBonus = -1;
                }

                if (m_StrReq == OldStrReq)
                {
                    m_StrReq = -1;
                }

                if (m_DexReq == OldDexReq)
                {
                    m_DexReq = -1;
                }

                if (m_IntReq == OldIntReq)
                {
                    m_IntReq = -1;
                }

                m_Meditate = (AMA)reader.ReadInt();

                if (m_Meditate == OldMedAllowance)
                {
                    m_Meditate = (AMA)(-1);
                }

                if (m_Resource == CraftResource.None)
                {
                    if (mat == ArmorMaterialType.Studded || mat == ArmorMaterialType.Leather)
                    {
                        m_Resource = CraftResource.RegularLeather;
                    }
                    else if (mat == ArmorMaterialType.Spined)
                    {
                        m_Resource = CraftResource.SpinedLeather;
                    }
                    else if (mat == ArmorMaterialType.Horned)
                    {
                        m_Resource = CraftResource.HornedLeather;
                    }
                    else if (mat == ArmorMaterialType.Barbed)
                    {
                        m_Resource = CraftResource.BarbedLeather;
                    }
                    else
                    {
                        m_Resource = CraftResource.Iron;
                    }
                }

                if (m_MaxHitPoints == 0 && m_HitPoints == 0)
                {
                    m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits);
                }

                break;
            }
            }

            if (Parent is Mobile)
            {
                ((Mobile)Parent).CheckStatTimers();
            }

            if (version < 7)
            {
                m_PlayerConstructed = true;                 // we don't know, so, assume it's crafted
            }
        }
Пример #8
0
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 9:
				{
					// erl - added to handle packing out of PlayerConstructed property
					goto case 8;
				}
				case 8:
				{
					// removed all AOS attributes
					goto case 7;
				}
				case 7:
				case 6:
				case 5:
				{
					SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.IOBAlignment ) )
						m_IOBAlignment = (IOBAlignment)reader.ReadEncodedInt();


					// obsolete AOS attributes from version 8 on
					if (version < 8)
					{
						AosAttributes dmy_AosAttributes;
						AosArmorAttributes dmy_AosArmorAttributes;

						if ( GetSaveFlag( flags, SaveFlag.Attributes ) )
							dmy_AosAttributes = new AosAttributes( this, reader );
						//else
							//dmy_AosAttributes = new AosAttributes( this );

						if ( GetSaveFlag( flags, SaveFlag.ArmorAttributes ) )
							dmy_AosArmorAttributes = new AosArmorAttributes( this, reader );
						//else
							//dmy_AosArmorAttributes = new AosArmorAttributes( this );

						// read and throw away
						int foox;
						if ( GetSaveFlag( flags, SaveFlag.PhysicalBonus ) )
							foox = reader.ReadEncodedInt(); // m_PhysicalBonus

						if ( GetSaveFlag( flags, SaveFlag.FireBonus ) )
							foox = reader.ReadEncodedInt(); // m_FireBonus

						if ( GetSaveFlag( flags, SaveFlag.ColdBonus ) )
							foox = reader.ReadEncodedInt(); // m_ColdBonus

						if ( GetSaveFlag( flags, SaveFlag.PoisonBonus ) )
							foox = reader.ReadEncodedInt(); // m_PoisonBonus

						if ( GetSaveFlag( flags, SaveFlag.EnergyBonus ) )
							foox = reader.ReadEncodedInt(); // m_EnergyBonus
					}

					if ( GetSaveFlag( flags, SaveFlag.Identified ) )
						m_Identified = ( version >= 7 || reader.ReadBool() );

					if ( GetSaveFlag( flags, SaveFlag.MaxHitPoints ) )
						m_MaxHitPoints = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.HitPoints ) )
						m_HitPoints = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
						m_Crafter = reader.ReadMobile();

					if ( GetSaveFlag( flags, SaveFlag.Quality ) )
						m_Quality = (ArmorQuality)reader.ReadEncodedInt();
					else
						m_Quality = ArmorQuality.Regular;

					if ( version == 5 && m_Quality == ArmorQuality.Low )
						m_Quality = ArmorQuality.Regular;

					if ( GetSaveFlag( flags, SaveFlag.Durability ) )
						m_Durability = (ArmorDurabilityLevel)reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.Protection ) )
						m_Protection = (ArmorProtectionLevel)reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.Resource ) )
						m_Resource = (CraftResource)reader.ReadEncodedInt();
					else
						m_Resource = DefaultResource;

					if ( m_Resource == CraftResource.None )
						m_Resource = DefaultResource;

					if ( GetSaveFlag( flags, SaveFlag.BaseArmor ) )
						m_ArmorBase = reader.ReadEncodedInt();
					else
						m_ArmorBase = -1;

					if ( GetSaveFlag( flags, SaveFlag.StrBonus ) )
						m_StrBonus = reader.ReadEncodedInt();
					else
						m_StrBonus = -1;

					if ( GetSaveFlag( flags, SaveFlag.DexBonus ) )
						m_DexBonus = reader.ReadEncodedInt();
					else
						m_DexBonus = -1;

					if ( GetSaveFlag( flags, SaveFlag.IntBonus ) )
						m_IntBonus = reader.ReadEncodedInt();
					else
						m_IntBonus = -1;

					if ( GetSaveFlag( flags, SaveFlag.StrReq ) )
						m_StrReq = reader.ReadEncodedInt();
					else
						m_StrReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.DexReq ) )
						m_DexReq = reader.ReadEncodedInt();
					else
						m_DexReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.IntReq ) )
						m_IntReq = reader.ReadEncodedInt();
					else
						m_IntReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.MedAllowance ) )
						m_Meditate = (AMA)reader.ReadEncodedInt();
					else
						m_Meditate = (AMA)(-1);

					// obsolete AOS attributes from version 8 on
					if (version < 8)
					{
						AosSkillBonuses dmy_AosSkillBonuses;
						if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) )
							dmy_AosSkillBonuses = new AosSkillBonuses( this, reader );
					}

					// obsolete PlayerConstructed property from version 9 on
					if (version < 9)
					{
						if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
							PlayerCrafted = true;
					}

					break;
				}
				case 4:
				{
					// obsolete
					AosAttributes dmy_AosAttributes;
					AosArmorAttributes dmy_AosArmorAttributes;
					dmy_AosAttributes = new AosAttributes( this, reader );
					dmy_AosArmorAttributes = new AosArmorAttributes( this, reader );
					goto case 3;
				}
				case 3:
				{
					int dummy;
					dummy = reader.ReadInt();
					dummy = reader.ReadInt();
					dummy = reader.ReadInt();
					dummy = reader.ReadInt();
					dummy = reader.ReadInt();
					goto case 2;
				}
				case 2:
				case 1:
				{
					m_Identified = reader.ReadBool();
					goto case 0;
				}
				case 0:
				{
					m_ArmorBase = reader.ReadInt();
					m_MaxHitPoints = reader.ReadInt();
					m_HitPoints = reader.ReadInt();
					m_Crafter = reader.ReadMobile();
					m_Quality = (ArmorQuality)reader.ReadInt();
					m_Durability = (ArmorDurabilityLevel)reader.ReadInt();
					m_Protection = (ArmorProtectionLevel)reader.ReadInt();

					AMT mat = (AMT)reader.ReadInt();

					if ( m_ArmorBase == RevertArmorBase )
						m_ArmorBase = -1;

					/*m_BodyPos = (ArmorBodyType)*/reader.ReadInt();

					if ( version < 4 )
					{
						// Adam: (Leave for Adam to remove)
						//m_AosAttributes = new AosAttributes( this );
						//m_AosArmorAttributes = new AosArmorAttributes( this );
					}

					if ( version < 3 && m_Quality == ArmorQuality.Exceptional )
						DistributeBonuses( 6 );

					if ( version >= 2 )
					{
						m_Resource = (CraftResource)reader.ReadInt();
					}
					else
					{
						OreInfo info;

						switch ( reader.ReadInt() )
						{
							default:
							case 0: info = OreInfo.Iron; break;
							case 1: info = OreInfo.DullCopper; break;
							case 2: info = OreInfo.ShadowIron; break;
							case 3: info = OreInfo.Copper; break;
							case 4: info = OreInfo.Bronze; break;
							case 5: info = OreInfo.Gold; break;
							case 6: info = OreInfo.Agapite; break;
							case 7: info = OreInfo.Verite; break;
							case 8: info = OreInfo.Valorite; break;
						}

						m_Resource = CraftResources.GetFromOreInfo( info, mat );
					}

					m_StrBonus = reader.ReadInt();
					m_DexBonus = reader.ReadInt();
					m_IntBonus = reader.ReadInt();
					m_StrReq = reader.ReadInt();
					m_DexReq = reader.ReadInt();
					m_IntReq = reader.ReadInt();

					if ( m_StrBonus == OldStrBonus )
						m_StrBonus = -1;

					if ( m_DexBonus == OldDexBonus )
						m_DexBonus = -1;

					if ( m_IntBonus == OldIntBonus )
						m_IntBonus = -1;

					if ( m_StrReq == OldStrReq )
						m_StrReq = -1;

					if ( m_DexReq == OldDexReq )
						m_DexReq = -1;

					if ( m_IntReq == OldIntReq )
						m_IntReq = -1;

					m_Meditate = (AMA)reader.ReadInt();

					if ( m_Meditate == OldMedAllowance )
						m_Meditate = (AMA)(-1);

					if ( m_Resource == CraftResource.None )
					{
						if ( mat == ArmorMaterialType.Studded || mat == ArmorMaterialType.Leather )
							m_Resource = CraftResource.RegularLeather;
						else if ( mat == ArmorMaterialType.Spined )
							m_Resource = CraftResource.SpinedLeather;
						else if ( mat == ArmorMaterialType.Horned )
							m_Resource = CraftResource.HornedLeather;
						else if ( mat == ArmorMaterialType.Barbed )
							m_Resource = CraftResource.BarbedLeather;
						else
							m_Resource = CraftResource.Iron;
					}

					if ( m_MaxHitPoints == 0 && m_HitPoints == 0 )
						m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits );

					break;
				}
			}

			//if ( m_AosSkillBonuses == null )
				//m_AosSkillBonuses = new AosSkillBonuses( this );
/*
			if ( Core.AOS && Parent is Mobile )
				m_AosSkillBonuses.AddTo( (Mobile)Parent );
*/
			if (Parent is Mobile)
			{
				((Mobile)Parent).StatChange += new StatChangeHandler(ApplyStatBonuses);
				ApplyStatBonuses(Parent as Mobile, StatType.All);
			}

			if ( Parent is Mobile )
				((Mobile)Parent).CheckStatTimers();


// erl: PlayerConstructed is now obsolete, replaced with PlayerCrafted at item level
// ..
//			if ( version < 7 )
//				m_PlayerConstructed = true; // we don't know, so, assume it's crafted
// ..

		}
Пример #9
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 8:
            {
                m_Identified = reader.ReadMobileList();

                goto case 7;
            }

            case 7:
            case 6:
            case 5:
            {
                SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();

                if (GetSaveFlag(flags, SaveFlag.Attributes))
                {
                    m_AosAttributes = new AosAttributes(this, reader);
                }
                else
                {
                    m_AosAttributes = new AosAttributes(this);
                }

                if (GetSaveFlag(flags, SaveFlag.ArmorAttributes))
                {
                    m_AosArmorAttributes = new AosArmorAttributes(this, reader);
                }
                else
                {
                    m_AosArmorAttributes = new AosArmorAttributes(this);
                }

                if (GetSaveFlag(flags, SaveFlag.PhysicalBonus))
                {
                    m_PhysicalBonus = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.FireBonus))
                {
                    m_FireBonus = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.ColdBonus))
                {
                    m_ColdBonus = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.PoisonBonus))
                {
                    m_PoisonBonus = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.EnergyBonus))
                {
                    m_EnergyBonus = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.Identified) && version < 7)
                {
                    reader.ReadBool();
                }
                //m_Identified = ( version >= 7 || reader.ReadBool() );

                if (GetSaveFlag(flags, SaveFlag.MaxHitPoints))
                {
                    m_MaxHitPoints = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.HitPoints))
                {
                    m_HitPoints = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.Crafter))
                {
                    m_Crafter = reader.ReadMobile();
                }

                if (GetSaveFlag(flags, SaveFlag.Quality))
                {
                    m_Quality = (CraftQuality)reader.ReadEncodedInt();
                }
                else
                {
                    m_Quality = CraftQuality.Regular;
                }

                if (version == 5 && m_Quality == CraftQuality.Low)
                {
                    m_Quality = CraftQuality.Regular;
                }

                if (GetSaveFlag(flags, SaveFlag.Durability))
                {
                    m_Durability = (DurabilityLevel)reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.Protection))
                {
                    m_Protection = (ArmorProtectionLevel)reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.BaseArmor))
                {
                    m_ArmorBase = reader.ReadEncodedInt();
                }
                else
                {
                    m_ArmorBase = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.StrBonus))
                {
                    m_StrBonus = reader.ReadEncodedInt();
                }
                else
                {
                    m_StrBonus = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.DexBonus))
                {
                    m_DexBonus = reader.ReadEncodedInt();
                }
                else
                {
                    m_DexBonus = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.IntBonus))
                {
                    m_IntBonus = reader.ReadEncodedInt();
                }
                else
                {
                    m_IntBonus = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.StrReq))
                {
                    m_StrReq = reader.ReadEncodedInt();
                }
                else
                {
                    m_StrReq = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.DexReq))
                {
                    m_DexReq = reader.ReadEncodedInt();
                }
                else
                {
                    m_DexReq = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.IntReq))
                {
                    m_IntReq = reader.ReadEncodedInt();
                }
                else
                {
                    m_IntReq = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.MedAllowance))
                {
                    m_Meditate = (AMA)reader.ReadEncodedInt();
                }
                else
                {
                    m_Meditate = (AMA)(-1);
                }

                if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
                {
                    m_AosSkillBonuses = new AosSkillBonuses(this, reader);
                }

                if (GetSaveFlag(flags, SaveFlag.PlayerConstructed))
                {
                    m_PlayerConstructed = true;
                }

                break;
            }

            case 4:
            {
                m_AosAttributes      = new AosAttributes(this, reader);
                m_AosArmorAttributes = new AosArmorAttributes(this, reader);
                goto case 3;
            }

            case 3:
            {
                m_PhysicalBonus = reader.ReadInt();
                m_FireBonus     = reader.ReadInt();
                m_ColdBonus     = reader.ReadInt();
                m_PoisonBonus   = reader.ReadInt();
                m_EnergyBonus   = reader.ReadInt();
                goto case 2;
            }

            case 2:
            case 1:
            {
                /*m_Identified = */ reader.ReadBool();
                goto case 0;
            }

            case 0:
            {
                m_ArmorBase    = reader.ReadInt();
                m_MaxHitPoints = reader.ReadInt();
                m_HitPoints    = reader.ReadInt();
                m_Crafter      = reader.ReadMobile();
                m_Quality      = (CraftQuality)reader.ReadInt();
                m_Durability   = (DurabilityLevel)reader.ReadInt();
                m_Protection   = (ArmorProtectionLevel)reader.ReadInt();

                AMT mat = (AMT)reader.ReadInt();

                if (m_ArmorBase == RevertArmorBase)
                {
                    m_ArmorBase = -1;
                }

                /*m_BodyPos = (ArmorBodyType)*/ reader.ReadInt();

                if (version < 4)
                {
                    m_AosAttributes      = new AosAttributes(this);
                    m_AosArmorAttributes = new AosArmorAttributes(this);
                }

                if (version < 3 && m_Quality == CraftQuality.Exceptional)
                {
                    DistributeBonuses(6);
                }

                m_StrBonus = reader.ReadInt();
                m_DexBonus = reader.ReadInt();
                m_IntBonus = reader.ReadInt();
                m_StrReq   = reader.ReadInt();
                m_DexReq   = reader.ReadInt();
                m_IntReq   = reader.ReadInt();

                if (m_StrBonus == OldStrBonus)
                {
                    m_StrBonus = -1;
                }

                if (m_DexBonus == OldDexBonus)
                {
                    m_DexBonus = -1;
                }

                if (m_IntBonus == OldIntBonus)
                {
                    m_IntBonus = -1;
                }

                if (m_StrReq == OldStrReq)
                {
                    m_StrReq = -1;
                }

                if (m_DexReq == OldDexReq)
                {
                    m_DexReq = -1;
                }

                if (m_IntReq == OldIntReq)
                {
                    m_IntReq = -1;
                }

                m_Meditate = (AMA)reader.ReadInt();

                if (m_Meditate == OldMedAllowance)
                {
                    m_Meditate = (AMA)(-1);
                }

                if (m_MaxHitPoints == 0 && m_HitPoints == 0)
                {
                    m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits);
                }

                break;
            }
            }

            if (m_AosSkillBonuses == null)
            {
                m_AosSkillBonuses = new AosSkillBonuses(this);
            }

            if (Core.AOS && Parent is Mobile)
            {
                m_AosSkillBonuses.AddTo((Mobile)Parent);
            }

            int strBonus = ComputeStatBonus(StatType.Str);
            int dexBonus = ComputeStatBonus(StatType.Dex);
            int intBonus = ComputeStatBonus(StatType.Int);

            if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
            {
                Mobile m = (Mobile)Parent;

                string modName = Serial.ToString();

                if (strBonus != 0)
                {
                    m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));
                }

                if (dexBonus != 0)
                {
                    m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));
                }

                if (intBonus != 0)
                {
                    m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
                }
            }

            if (Parent is Mobile)
            {
                ((Mobile)Parent).CheckStatTimers();
            }

            if (version < 7)
            {
                m_PlayerConstructed = true;                 // we don't know, so, assume it's crafted
            }
        }
Пример #10
0
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 7:
				case 6:
				case 5:
				{
					SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.Identified ) )
						m_Identified = ( version >= 7 || reader.ReadBool() );

					if ( GetSaveFlag( flags, SaveFlag.MaxHitPoints ) )
						m_MaxHitPoints = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.HitPoints ) )
						m_HitPoints = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
						m_Crafter = reader.ReadMobile();

					if ( GetSaveFlag( flags, SaveFlag.Quality ) )
						m_Quality = (ArmorQuality)reader.ReadEncodedInt();
					else
						m_Quality = ArmorQuality.Regular;

					if ( version == 5 && m_Quality == ArmorQuality.Low )
						m_Quality = ArmorQuality.Regular;

					if ( GetSaveFlag( flags, SaveFlag.Durability ) )
					{
						m_Durability = (ArmorDurabilityLevel)reader.ReadEncodedInt();

						if ( m_Durability > ArmorDurabilityLevel.Indestructible )
							m_Durability = ArmorDurabilityLevel.Durable;
					}

					if ( GetSaveFlag( flags, SaveFlag.Protection ) )
					{
						m_Protection = (ArmorProtectionLevel)reader.ReadEncodedInt();

						if ( m_Protection > ArmorProtectionLevel.Invulnerability )
							m_Protection = ArmorProtectionLevel.Defense;
					}

					if ( GetSaveFlag( flags, SaveFlag.Resource ) )
						m_Resource = (CraftResource)reader.ReadEncodedInt();
					else
						m_Resource = DefaultResource;

					if ( m_Resource == CraftResource.None )
						m_Resource = DefaultResource;

					if ( GetSaveFlag( flags, SaveFlag.BaseArmor ) )
						m_ArmorBase = reader.ReadEncodedInt();
					else
						m_ArmorBase = -1;

					if ( GetSaveFlag( flags, SaveFlag.StrBonus ) )
						m_StrBonus = reader.ReadEncodedInt();
					else
						m_StrBonus = -1;

					if ( GetSaveFlag( flags, SaveFlag.DexBonus ) )
						m_DexBonus = reader.ReadEncodedInt();
					else
						m_DexBonus = -1;

					if ( GetSaveFlag( flags, SaveFlag.IntBonus ) )
						m_IntBonus = reader.ReadEncodedInt();
					else
						m_IntBonus = -1;

					if ( GetSaveFlag( flags, SaveFlag.StrReq ) )
						m_StrReq = reader.ReadEncodedInt();
					else
						m_StrReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.DexReq ) )
						m_DexReq = reader.ReadEncodedInt();
					else
						m_DexReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.IntReq ) )
						m_IntReq = reader.ReadEncodedInt();
					else
						m_IntReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.MedAllowance ) )
						m_Meditate = (AMA)reader.ReadEncodedInt();
					else
						m_Meditate = (AMA)(-1);

					if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
						m_PlayerConstructed = true;

					break;
				}
				case 4:
				case 3:
				case 2:
				case 1:
				{
					m_Identified = reader.ReadBool();
					goto case 0;
				}
				case 0:
				{
					m_ArmorBase = reader.ReadInt();
					m_MaxHitPoints = reader.ReadInt();
					m_HitPoints = reader.ReadInt();
					m_Crafter = reader.ReadMobile();
					m_Quality = (ArmorQuality)reader.ReadInt();
					m_Durability = (ArmorDurabilityLevel)reader.ReadInt();
					m_Protection = (ArmorProtectionLevel)reader.ReadInt();

					AMT mat = (AMT)reader.ReadInt();

					if ( m_ArmorBase == RevertArmorBase )
						m_ArmorBase = -1;

					/*m_BodyPos = (ArmorBodyType)*/reader.ReadInt();

					// if ( version < 3 && m_Quality == ArmorQuality.Exceptional )
						// Add some AR and HP ??

					if ( version >= 2 )
					{
						m_Resource = (CraftResource)reader.ReadInt();
					}
					else
					{
						OreInfo info;

						switch ( reader.ReadInt() )
						{
							default:
							case 0: info = OreInfo.Iron; break;
							case 1: info = OreInfo.DullCopper; break;
							case 2: info = OreInfo.ShadowIron; break;
							case 3: info = OreInfo.Copper; break;
							case 4: info = OreInfo.Bronze; break;
							case 5: info = OreInfo.Gold; break;
							case 6: info = OreInfo.Agapite; break;
							case 7: info = OreInfo.Verite; break;
							case 8: info = OreInfo.Valorite; break;
						}

						m_Resource = CraftResources.GetFromOreInfo( info, mat );
					}

					m_StrBonus = reader.ReadInt();
					m_DexBonus = reader.ReadInt();
					m_IntBonus = reader.ReadInt();
					m_StrReq = reader.ReadInt();
					m_DexReq = reader.ReadInt();
					m_IntReq = reader.ReadInt();

					if ( m_StrBonus == OldStrBonus )
						m_StrBonus = -1;

					if ( m_DexBonus == OldDexBonus )
						m_DexBonus = -1;

					if ( m_IntBonus == OldIntBonus )
						m_IntBonus = -1;

					if ( m_StrReq == OldStrReq )
						m_StrReq = -1;

					if ( m_DexReq == OldDexReq )
						m_DexReq = -1;

					if ( m_IntReq == OldIntReq )
						m_IntReq = -1;

					m_Meditate = (AMA)reader.ReadInt();

					if ( m_Meditate == OldMedAllowance )
						m_Meditate = (AMA)(-1);

					if ( m_Resource == CraftResource.None )
					{
						if ( mat == ArmorMaterialType.Studded || mat == ArmorMaterialType.Leather )
							m_Resource = CraftResource.RegularLeather;
						else if ( mat == ArmorMaterialType.Spined )
							m_Resource = CraftResource.SpinedLeather;
						else if ( mat == ArmorMaterialType.Horned )
							m_Resource = CraftResource.HornedLeather;
						else if ( mat == ArmorMaterialType.Barbed )
							m_Resource = CraftResource.BarbedLeather;
						else
							m_Resource = CraftResource.Iron;
					}

					if ( m_MaxHitPoints == 0 && m_HitPoints == 0 )
						m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits );

					break;
				}
			}

			if ( Parent is Mobile )
				((Mobile)Parent).CheckStatTimers();

			if ( version < 7 )
				m_PlayerConstructed = true; // we don't know, so, assume it's crafted
		}
Пример #11
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
                case 7:
                case 6:
                case 5:
                {
                    var flags = (SaveFlag) reader.ReadEncodedInt();

                    if (GetSaveFlag(flags, SaveFlag.Aesthetic)) // Alan Mod
                    {
                        m_Aesthetic = true;
                    }
                    // alan mod
                    if (GetSaveFlag(flags, SaveFlag.NotScissorable)) // Alan Mod
                    {
                        m_NotScissorable = true;
                    }

                    // alan mod
                    if (GetSaveFlag(flags, SaveFlag.Slayer))
                    {
                        m_Slayer = (SlayerName) reader.ReadEncodedInt();
                    }

                    if (GetSaveFlag(flags, SaveFlag.Slayer2))
                    {
                        m_Slayer2 = (SlayerName) reader.ReadEncodedInt();
                    }
                    // end alan mod

                    // BEGIN OBSOLETE (removed AOS stuff)... after first save, this will never happen
                    if (GetSaveFlag(flags, SaveFlag.Attributes))
                    {
                        new AosAttributes(this, reader);
                    }
                    //else
                    //	m_AosAttributes = new AosAttributes( this );

                    if (GetSaveFlag(flags, SaveFlag.ArmorAttributes))
                    {
                        new AosArmorAttributes(this, reader);
                    }
                    //else
                    //	m_AosArmorAttributes = new AosArmorAttributes( this );

                    if (GetSaveFlag(flags, SaveFlag.PhysicalBonus))
                    {
                        reader.ReadEncodedInt(); //m_PhysicalBonus = reader.ReadEncodedInt();
                    }

                    if (GetSaveFlag(flags, SaveFlag.FireBonus))
                    {
                        reader.ReadEncodedInt(); //m_FireBonus = reader.ReadEncodedInt();
                    }

                    if (GetSaveFlag(flags, SaveFlag.ColdBonus))
                    {
                        reader.ReadEncodedInt(); //m_ColdBonus = reader.ReadEncodedInt();
                    }

                    if (GetSaveFlag(flags, SaveFlag.PoisonBonus))
                    {
                        reader.ReadEncodedInt(); //m_PoisonBonus = reader.ReadEncodedInt();
                    }

                    if (GetSaveFlag(flags, SaveFlag.EnergyBonus))
                    {
                        reader.ReadEncodedInt(); //m_EnergyBonus = reader.ReadEncodedInt();
                    }
                    // END OBSOLETE
                    if (GetSaveFlag(flags, SaveFlag.Identified))
                    {
                        m_Identified = (version >= 7 || reader.ReadBool());
                    }

                    if (GetSaveFlag(flags, SaveFlag.MaxHitPoints))
                    {
                        m_MaxHitPoints = reader.ReadEncodedInt();
                    }

                    if (GetSaveFlag(flags, SaveFlag.HitPoints))
                    {
                        m_HitPoints = reader.ReadEncodedInt();
                    }

                    if (GetSaveFlag(flags, SaveFlag.Crafter))
                    {
                        m_Crafter = reader.ReadMobile();
                    }

                    if (GetSaveFlag(flags, SaveFlag.Quality))
                    {
                        m_Quality = (ArmorQuality) reader.ReadEncodedInt();
                    }
                    else
                    {
                        m_Quality = ArmorQuality.Regular;
                    }

                    if (version == 5 && m_Quality == ArmorQuality.Low)
                    {
                        m_Quality = ArmorQuality.Regular;
                    }

                    if (GetSaveFlag(flags, SaveFlag.Durability))
                    {
                        m_Durability = (ArmorDurabilityLevel) reader.ReadEncodedInt();

                        if (m_Durability > ArmorDurabilityLevel.Indestructible)
                        {
                            m_Durability = ArmorDurabilityLevel.Durable;
                        }
                    }

                    if (GetSaveFlag(flags, SaveFlag.Protection))
                    {
                        m_Protection = (ArmorProtectionLevel) reader.ReadEncodedInt();

                        if (m_Protection > ArmorProtectionLevel.Invulnerability)
                        {
                            m_Protection = ArmorProtectionLevel.Defense;
                        }
                    }

                    if (GetSaveFlag(flags, SaveFlag.Resource))
                    {
                        m_Resource = (CraftResource) reader.ReadEncodedInt();
                    }
                    else
                    {
                        m_Resource = DefaultResource;
                    }

                    if (m_Resource == CraftResource.None)
                    {
                        m_Resource = DefaultResource;
                    }

                    if (GetSaveFlag(flags, SaveFlag.BaseArmor))
                    {
                        m_ArmorBase = reader.ReadEncodedInt();
                    }
                    else
                    {
                        m_ArmorBase = -1;
                    }

                    if (GetSaveFlag(flags, SaveFlag.StrBonus))
                    {
                        m_StrBonus = reader.ReadEncodedInt();
                    }
                    else
                    {
                        m_StrBonus = -1;
                    }

                    if (GetSaveFlag(flags, SaveFlag.DexBonus))
                    {
                        m_DexBonus = reader.ReadEncodedInt();
                    }
                    else
                    {
                        m_DexBonus = -1;
                    }

                    if (GetSaveFlag(flags, SaveFlag.IntBonus))
                    {
                        m_IntBonus = reader.ReadEncodedInt();
                    }
                    else
                    {
                        m_IntBonus = -1;
                    }

                    if (GetSaveFlag(flags, SaveFlag.StrReq))
                    {
                        m_StrReq = reader.ReadEncodedInt();
                    }
                    else
                    {
                        m_StrReq = -1;
                    }

                    if (GetSaveFlag(flags, SaveFlag.DexReq))
                    {
                        m_DexReq = reader.ReadEncodedInt();
                    }
                    else
                    {
                        m_DexReq = -1;
                    }

                    if (GetSaveFlag(flags, SaveFlag.IntReq))
                    {
                        m_IntReq = reader.ReadEncodedInt();
                    }
                    else
                    {
                        m_IntReq = -1;
                    }

                    if (GetSaveFlag(flags, SaveFlag.MedAllowance))
                    {
                        m_Meditate = (AMA) reader.ReadEncodedInt();
                    }
                    else
                    {
                        m_Meditate = (AMA) (-1);
                    }

                    if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
                    {
                        new AosSkillBonuses(this, reader); // eventually will be unnecessary
                    }

                    if (GetSaveFlag(flags, SaveFlag.PlayerConstructed))
                    {
                        m_PlayerConstructed = true;
                    }

                    break;
                }
                case 4:
                {
                    new AosAttributes(this, reader); // evenutally won't be necessary
                    new AosArmorAttributes(this, reader); // evenutally won't be necessary
                    goto case 3;
                }
                case 3:
                {
                    reader.ReadInt(); //m_PhysicalBonus = 
                    reader.ReadInt(); // m_FireBonus = 
                    reader.ReadInt(); // m_ColdBonus = 
                    reader.ReadInt(); // m_PoisonBonus = 
                    reader.ReadInt(); // m_EnergyBonus = 
                    goto case 2;
                }
                case 2:
                case 1:
                {
                    m_Identified = reader.ReadBool();
                    goto case 0;
                }
                case 0:
                {
                    m_ArmorBase = reader.ReadInt();
                    m_MaxHitPoints = reader.ReadInt();
                    m_HitPoints = reader.ReadInt();
                    m_Crafter = reader.ReadMobile();
                    m_Quality = (ArmorQuality) reader.ReadInt();
                    m_Durability = (ArmorDurabilityLevel) reader.ReadInt();
                    m_Protection = (ArmorProtectionLevel) reader.ReadInt();

                    var mat = (AMT) reader.ReadInt();

                    //					if ( m_ArmorBase == RevertArmorBase )
                    //						m_ArmorBase = -1;

                    /*m_BodyPos = (ArmorBodyType)*/
                    reader.ReadInt();

                    //if ( version < 3 && m_Quality == ArmorQuality.Exceptional )
                    //	DistributeBonuses( 6 );

                    if (version >= 2)
                    {
                        m_Resource = (CraftResource) reader.ReadInt();
                    }
                    else
                    {
                        OreInfo info;

                        switch (reader.ReadInt())
                        {
                            default:
                            case 0:
                                info = OreInfo.Iron;
                                break;
                            case 1:
                                info = OreInfo.DullCopper;
                                break;
                            case 2:
                                info = OreInfo.ShadowIron;
                                break;
                            case 3:
                                info = OreInfo.Copper;
                                break;
                            case 4:
                                info = OreInfo.Bronze;
                                break;
                            case 5:
                                info = OreInfo.Gold;
                                break;
                            case 6:
                                info = OreInfo.Agapite;
                                break;
                            case 7:
                                info = OreInfo.Verite;
                                break;
                            case 8:
                                info = OreInfo.Valorite;
                                break;
                        }

                        m_Resource = CraftResources.GetFromOreInfo(info, mat);
                    }

                    m_StrBonus = reader.ReadInt();
                    m_DexBonus = reader.ReadInt();
                    m_IntBonus = reader.ReadInt();
                    m_StrReq = reader.ReadInt();
                    m_DexReq = reader.ReadInt();
                    m_IntReq = reader.ReadInt();

                    if (m_StrBonus == OldStrBonus)
                    {
                        m_StrBonus = -1;
                    }

                    if (m_DexBonus == OldDexBonus)
                    {
                        m_DexBonus = -1;
                    }

                    if (m_IntBonus == OldIntBonus)
                    {
                        m_IntBonus = -1;
                    }

                    if (m_StrReq == OldStrReq)
                    {
                        m_StrReq = -1;
                    }

                    if (m_DexReq == OldDexReq)
                    {
                        m_DexReq = -1;
                    }

                    if (m_IntReq == OldIntReq)
                    {
                        m_IntReq = -1;
                    }

                    m_Meditate = (AMA) reader.ReadInt();

                    if (m_Meditate == OldMedAllowance)
                    {
                        m_Meditate = (AMA) (-1);
                    }

                    if (m_Resource == CraftResource.None)
                    {
                        if (mat == ArmorMaterialType.Studded || mat == ArmorMaterialType.Leather)
                        {
                            m_Resource = CraftResource.RegularLeather;
                        }
                        else if (mat == ArmorMaterialType.Spined)
                        {
                            m_Resource = CraftResource.SpinedLeather;
                        }
                        else if (mat == ArmorMaterialType.Horned)
                        {
                            m_Resource = CraftResource.HornedLeather;
                        }
                        else if (mat == ArmorMaterialType.Barbed)
                        {
                            m_Resource = CraftResource.BarbedLeather;
                        }
                        else
                        {
                            m_Resource = CraftResource.Iron;
                        }
                    }

                    if (m_MaxHitPoints == 0 && m_HitPoints == 0)
                    {
                        m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits);
                    }

                    break;
                }
            }

            if (Parent is Mobile && (StrBonus != 0 || DexBonus != 0 || IntBonus != 0))
            {
                var m = (Mobile) Parent;

                string modName = Serial.ToString();

                if (StrBonus != 0)
                {
                    m.AddStatMod(new StatMod(StatType.Str, modName + "Str", StrBonus, TimeSpan.Zero));
                }

                if (DexBonus != 0)
                {
                    m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", DexBonus, TimeSpan.Zero));
                }

                if (IntBonus != 0)
                {
                    m.AddStatMod(new StatMod(StatType.Int, modName + "Int", IntBonus, TimeSpan.Zero));
                }
            }

            if (Parent is Mobile)
            {
                ((Mobile) Parent).CheckStatTimers();
            }

            if (version < 7)
            {
                m_PlayerConstructed = true; // we don't know, so, assume it's crafted
            }
        }