public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); switch( version ) { case 12: case 11: case 10: case 9: case 8: case 7: case 6: case 5: { SaveFlag flags = (SaveFlag)reader.ReadEncodedInt(); if( GetSaveFlag( flags, SaveFlag.Attributes ) ) m_AosAttributes = new AosAttributes( this, reader ); else m_AosAttributes = new AosAttributes( this ); if( GetSaveFlag( flags, SaveFlag.ArmorAttributes ) ) m_AosArmorAttributes = new AosArmorAttributes( this, reader ); else m_AosArmorAttributes = new AosArmorAttributes( this ); if( GetSaveFlag( flags, SaveFlag.BluntBonus ) ) m_BluntBonus = reader.ReadEncodedInt(); if( GetSaveFlag( flags, SaveFlag.SlashingBonus ) ) m_SlashingBonus = reader.ReadEncodedInt(); if( GetSaveFlag( flags, SaveFlag.PiercingBonus ) ) m_PiercingBonus = reader.ReadEncodedInt(); if( GetSaveFlag( flags, SaveFlag.PhysicalBonus ) ) m_PhysicalBonus = reader.ReadEncodedInt(); if( GetSaveFlag( flags, SaveFlag.FireBonus ) ) m_FireBonus = reader.ReadEncodedInt(); if( GetSaveFlag( flags, SaveFlag.ColdBonus ) ) m_ColdBonus = reader.ReadEncodedInt(); if( GetSaveFlag( flags, SaveFlag.PoisonBonus ) ) m_PoisonBonus = reader.ReadEncodedInt(); if( GetSaveFlag( flags, SaveFlag.EnergyBonus ) ) m_EnergyBonus = reader.ReadEncodedInt(); if( GetSaveFlag( flags, SaveFlag.Identified ) ) m_Identified = ( version >= 7 || reader.ReadBool() ); if( GetSaveFlag( flags, SaveFlag.Protection ) ) { m_Protection = (ArmorProtectionLevel)reader.ReadEncodedInt(); if( m_Protection > ArmorProtectionLevel.Invulnerability ) m_Protection = ArmorProtectionLevel.Defense; } if( GetSaveFlag( flags, SaveFlag.BaseArmor ) ) m_ArmorBase = reader.ReadEncodedInt(); else m_ArmorBase = -1; if( GetSaveFlag( flags, SaveFlag.HitsMaxBonus ) ) m_HitsMaxBonus = reader.ReadEncodedInt(); else m_HitsMaxBonus = -1; if( GetSaveFlag( flags, SaveFlag.StamMaxBonus ) ) m_StamMaxBonus = reader.ReadEncodedInt(); else m_StamMaxBonus = -1; if( GetSaveFlag( flags, SaveFlag.ManaMaxBonus ) ) m_ManaMaxBonus = reader.ReadEncodedInt(); else m_ManaMaxBonus = -1; if( GetSaveFlag( flags, SaveFlag.StrBonus ) ) m_StrBonus = reader.ReadEncodedInt(); else m_StrBonus = -1; if( GetSaveFlag( flags, SaveFlag.DexBonus ) ) m_DexBonus = reader.ReadEncodedInt(); else m_DexBonus = -1; if( GetSaveFlag( flags, SaveFlag.IntBonus ) ) m_IntBonus = reader.ReadEncodedInt(); else m_IntBonus = -1; if( GetSaveFlag( flags, SaveFlag.StrReq ) ) m_StrReq = reader.ReadEncodedInt(); else m_StrReq = -1; if( GetSaveFlag( flags, SaveFlag.DexReq ) ) m_DexReq = reader.ReadEncodedInt(); else m_DexReq = -1; if( GetSaveFlag( flags, SaveFlag.IntReq ) ) m_IntReq = reader.ReadEncodedInt(); else m_IntReq = -1; if( GetSaveFlag( flags, SaveFlag.MedAllowance ) ) m_Meditate = (AMA)reader.ReadEncodedInt(); else m_Meditate = (AMA)( -1 ); if( GetSaveFlag( flags, SaveFlag.SkillBonuses ) ) m_AosSkillBonuses = new AosSkillBonuses( this, reader ); break; } case 4: { m_AosAttributes = new AosAttributes( this, reader ); m_AosArmorAttributes = new AosArmorAttributes( this, reader ); goto case 3; } case 3: { m_PhysicalBonus = reader.ReadInt(); m_FireBonus = reader.ReadInt(); m_ColdBonus = reader.ReadInt(); m_PoisonBonus = reader.ReadInt(); m_EnergyBonus = reader.ReadInt(); goto case 2; } case 2: case 1: { m_Identified = reader.ReadBool(); goto case 0; } case 0: { m_ArmorBase = reader.ReadInt(); m_Protection = (ArmorProtectionLevel)reader.ReadInt(); if( m_ArmorBase == RevertArmorBase ) m_ArmorBase = -1; reader.ReadInt(); if( version < 4 ) { m_AosAttributes = new AosAttributes( this ); m_AosArmorAttributes = new AosArmorAttributes( this ); } m_HitsMaxBonus = reader.ReadInt(); m_StamMaxBonus = reader.ReadInt(); m_ManaMaxBonus = reader.ReadInt(); m_StrBonus = reader.ReadInt(); m_DexBonus = reader.ReadInt(); m_IntBonus = reader.ReadInt(); m_StrReq = reader.ReadInt(); m_DexReq = reader.ReadInt(); m_IntReq = reader.ReadInt(); if( m_HitsMaxBonus == OldHitsMaxBonus ) m_HitsMaxBonus = -1; if( m_StamMaxBonus == OldStamMaxBonus ) m_StamMaxBonus = -1; if( m_ManaMaxBonus == OldManaMaxBonus ) m_ManaMaxBonus = -1; if( m_StrBonus == OldStrBonus ) m_StrBonus = -1; if( m_DexBonus == OldDexBonus ) m_DexBonus = -1; if( m_IntBonus == OldIntBonus ) m_IntBonus = -1; if( m_StrReq == OldStrReq ) m_StrReq = -1; if( m_DexReq == OldDexReq ) m_DexReq = -1; if( m_IntReq == OldIntReq ) m_IntReq = -1; m_Meditate = (AMA)reader.ReadInt(); if( m_Meditate == OldMedAllowance ) m_Meditate = (AMA)( -1 ); break; } } if( m_AosSkillBonuses == null ) m_AosSkillBonuses = new AosSkillBonuses( this ); if( Core.AOS && Parent is Mobile ) m_AosSkillBonuses.AddTo( (Mobile)Parent ); int hitsmaxBonus = ComputeStatBonus( StatType.HitsMax ); int stammaxBonus = ComputeStatBonus( StatType.StamMax ); int manamaxBonus = ComputeStatBonus( StatType.ManaMax ); int strBonus = ComputeStatBonus( StatType.Str ); int dexBonus = ComputeStatBonus( StatType.Dex ); int intBonus = ComputeStatBonus( StatType.Int ); if( Parent is Mobile && ( strBonus != 0 || dexBonus != 0 || intBonus != 0 || hitsmaxBonus != 0 || stammaxBonus != 0 || manamaxBonus != 0 ) ) { Mobile m = (Mobile)Parent; string modName = Serial.ToString(); if( hitsmaxBonus != 0 ) m.AddStatMod( new StatMod( StatType.HitsMax, modName + "HitsMax", hitsmaxBonus, TimeSpan.Zero ) ); if( stammaxBonus != 0 ) m.AddStatMod( new StatMod( StatType.StamMax, modName + "StamMax", stammaxBonus, TimeSpan.Zero ) ); if( manamaxBonus != 0 ) m.AddStatMod( new StatMod( StatType.ManaMax, modName + "ManaMax", manamaxBonus, TimeSpan.Zero ) ); if( strBonus != 0 ) m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) ); if( dexBonus != 0 ) m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) ); if( intBonus != 0 ) m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) ); } if( Parent is Mobile ) ( (Mobile)Parent ).CheckStatTimers(); if( version < 12 ) { if( this.ParentEntity != null && this.ParentEntity is PlayerMobile ) { PlayerMobile pm = this.ParentEntity as PlayerMobile; Attributes.WeaponSpeed = 0; Attributes.WeaponDamage = 0; Attributes.AttackChance = 0; Attributes.DefendChance = 0; } } }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { #region Personal Bless Deed case 9: { m_BlessedBy = reader.ReadMobile(); goto case 8; } #endregion #region Mondain's Legacy Sets case 8: SetFlag sflags = (SetFlag) reader.ReadEncodedInt(); if ( GetSaveFlag( sflags, SetFlag.Attributes ) ) m_SetAttributes = new AosAttributes( this, reader ); else m_SetAttributes = new AosAttributes( this ); if ( GetSaveFlag( sflags, SetFlag.ArmorAttributes ) ) m_SetSelfRepair = (new AosArmorAttributes( this, reader )).SelfRepair; if ( GetSaveFlag( sflags, SetFlag.SkillBonuses ) ) m_SetSkillBonuses = new AosSkillBonuses( this, reader ); else m_SetSkillBonuses = new AosSkillBonuses( this ); if ( GetSaveFlag( sflags, SetFlag.PhysicalBonus ) ) m_SetPhysicalBonus = reader.ReadEncodedInt(); if ( GetSaveFlag( sflags, SetFlag.FireBonus ) ) m_SetFireBonus = reader.ReadEncodedInt(); if ( GetSaveFlag( sflags, SetFlag.ColdBonus ) ) m_SetColdBonus = reader.ReadEncodedInt(); if ( GetSaveFlag( sflags, SetFlag.PoisonBonus ) ) m_SetPoisonBonus = reader.ReadEncodedInt(); if ( GetSaveFlag( sflags, SetFlag.EnergyBonus ) ) m_SetEnergyBonus = reader.ReadEncodedInt(); if ( GetSaveFlag( sflags, SetFlag.Hue ) ) m_SetHue = reader.ReadEncodedInt(); if ( GetSaveFlag( sflags, SetFlag.LastEquipped ) ) m_LastEquipped = reader.ReadBool(); if ( GetSaveFlag( sflags, SetFlag.SetEquipped ) ) m_SetEquipped = reader.ReadBool(); if ( GetSaveFlag( sflags, SetFlag.SetSelfRepair ) ) m_SetSelfRepair = reader.ReadEncodedInt(); goto case 7; #endregion case 7: case 6: case 5: { SaveFlag flags = (SaveFlag)reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.Attributes ) ) m_AosAttributes = new AosAttributes( this, reader ); else m_AosAttributes = new AosAttributes( this ); if ( GetSaveFlag( flags, SaveFlag.ArmorAttributes ) ) m_AosArmorAttributes = new AosArmorAttributes( this, reader ); else m_AosArmorAttributes = new AosArmorAttributes( this ); if ( GetSaveFlag( flags, SaveFlag.PhysicalBonus ) ) m_PhysicalBonus = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.FireBonus ) ) m_FireBonus = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.ColdBonus ) ) m_ColdBonus = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.PoisonBonus ) ) m_PoisonBonus = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.EnergyBonus ) ) m_EnergyBonus = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.Identified ) ) m_Identified = ( version >= 7 || reader.ReadBool() ); if ( GetSaveFlag( flags, SaveFlag.MaxHitPoints ) ) m_MaxHitPoints = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.HitPoints ) ) m_HitPoints = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.Crafter ) ) m_Crafter = reader.ReadMobile(); if ( GetSaveFlag( flags, SaveFlag.Quality ) ) m_Quality = (ArmorQuality)reader.ReadEncodedInt(); else m_Quality = ArmorQuality.Regular; if ( version == 5 && m_Quality == ArmorQuality.Low ) m_Quality = ArmorQuality.Regular; if ( GetSaveFlag( flags, SaveFlag.Durability ) ) { m_Durability = (ArmorDurabilityLevel)reader.ReadEncodedInt(); if ( m_Durability > ArmorDurabilityLevel.Indestructible ) m_Durability = ArmorDurabilityLevel.Durable; } if ( GetSaveFlag( flags, SaveFlag.Protection ) ) { m_Protection = (ArmorProtectionLevel)reader.ReadEncodedInt(); if ( m_Protection > ArmorProtectionLevel.Invulnerability ) m_Protection = ArmorProtectionLevel.Defense; } if ( GetSaveFlag( flags, SaveFlag.Resource ) ) m_Resource = (CraftResource)reader.ReadEncodedInt(); else m_Resource = DefaultResource; if ( m_Resource == CraftResource.None ) m_Resource = DefaultResource; if ( GetSaveFlag( flags, SaveFlag.BaseArmor ) ) m_ArmorBase = reader.ReadEncodedInt(); else m_ArmorBase = -1; if ( GetSaveFlag( flags, SaveFlag.StrBonus ) ) m_StrBonus = reader.ReadEncodedInt(); else m_StrBonus = -1; if ( GetSaveFlag( flags, SaveFlag.DexBonus ) ) m_DexBonus = reader.ReadEncodedInt(); else m_DexBonus = -1; if ( GetSaveFlag( flags, SaveFlag.IntBonus ) ) m_IntBonus = reader.ReadEncodedInt(); else m_IntBonus = -1; if ( GetSaveFlag( flags, SaveFlag.StrReq ) ) m_StrReq = reader.ReadEncodedInt(); else m_StrReq = -1; if ( GetSaveFlag( flags, SaveFlag.DexReq ) ) m_DexReq = reader.ReadEncodedInt(); else m_DexReq = -1; if ( GetSaveFlag( flags, SaveFlag.IntReq ) ) m_IntReq = reader.ReadEncodedInt(); else m_IntReq = -1; if ( GetSaveFlag( flags, SaveFlag.MedAllowance ) ) m_Meditate = (AMA)reader.ReadEncodedInt(); else m_Meditate = (AMA)(-1); if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) ) m_AosSkillBonuses = new AosSkillBonuses( this, reader ); if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) ) m_PlayerConstructed = true; #region SA if ( version > 7 && GetSaveFlag( flags, SaveFlag.xAbsorptionAttributes ) ) m_SAAbsorptionAttributes = new SAAbsorptionAttributes( this, reader ); else m_SAAbsorptionAttributes = new SAAbsorptionAttributes( this ); #endregion break; } case 4: { m_AosAttributes = new AosAttributes( this, reader ); m_AosArmorAttributes = new AosArmorAttributes( this, reader ); goto case 3; } case 3: { m_PhysicalBonus = reader.ReadInt(); m_FireBonus = reader.ReadInt(); m_ColdBonus = reader.ReadInt(); m_PoisonBonus = reader.ReadInt(); m_EnergyBonus = reader.ReadInt(); goto case 2; } case 2: case 1: { m_Identified = reader.ReadBool(); goto case 0; } case 0: { m_ArmorBase = reader.ReadInt(); m_MaxHitPoints = reader.ReadInt(); m_HitPoints = reader.ReadInt(); m_Crafter = reader.ReadMobile(); m_Quality = (ArmorQuality)reader.ReadInt(); m_Durability = (ArmorDurabilityLevel)reader.ReadInt(); m_Protection = (ArmorProtectionLevel)reader.ReadInt(); AMT mat = (AMT)reader.ReadInt(); if ( m_ArmorBase == RevertArmorBase ) m_ArmorBase = -1; /*m_BodyPos = (ArmorBodyType)*/reader.ReadInt(); if ( version < 4 ) { m_AosAttributes = new AosAttributes( this ); m_AosArmorAttributes = new AosArmorAttributes( this ); } if ( version < 3 && m_Quality == ArmorQuality.Exceptional ) DistributeBonuses( 6 ); if ( version >= 2 ) { m_Resource = (CraftResource)reader.ReadInt(); } else { OreInfo info; switch ( reader.ReadInt() ) { default: case 0: info = OreInfo.Iron; break; case 1: info = OreInfo.DullCopper; break; case 2: info = OreInfo.ShadowIron; break; case 3: info = OreInfo.Copper; break; case 4: info = OreInfo.Bronze; break; case 5: info = OreInfo.Gold; break; case 6: info = OreInfo.Agapite; break; case 7: info = OreInfo.Verite; break; case 8: info = OreInfo.Valorite; break; } m_Resource = CraftResources.GetFromOreInfo( info, mat ); } m_StrBonus = reader.ReadInt(); m_DexBonus = reader.ReadInt(); m_IntBonus = reader.ReadInt(); m_StrReq = reader.ReadInt(); m_DexReq = reader.ReadInt(); m_IntReq = reader.ReadInt(); if ( m_StrBonus == OldStrBonus ) m_StrBonus = -1; if ( m_DexBonus == OldDexBonus ) m_DexBonus = -1; if ( m_IntBonus == OldIntBonus ) m_IntBonus = -1; if ( m_StrReq == OldStrReq ) m_StrReq = -1; if ( m_DexReq == OldDexReq ) m_DexReq = -1; if ( m_IntReq == OldIntReq ) m_IntReq = -1; m_Meditate = (AMA)reader.ReadInt(); if ( m_Meditate == OldMedAllowance ) m_Meditate = (AMA)(-1); if ( m_Resource == CraftResource.None ) { if ( mat == ArmorMaterialType.Studded || mat == ArmorMaterialType.Leather ) m_Resource = CraftResource.RegularLeather; else if ( mat == ArmorMaterialType.Spined ) m_Resource = CraftResource.SpinedLeather; else if ( mat == ArmorMaterialType.Horned ) m_Resource = CraftResource.HornedLeather; else if ( mat == ArmorMaterialType.Barbed ) m_Resource = CraftResource.BarbedLeather; else m_Resource = CraftResource.Iron; } if ( m_MaxHitPoints == 0 && m_HitPoints == 0 ) m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits ); break; } } #region Mondain's Legacy Sets if ( m_SetAttributes == null ) m_SetAttributes = new AosAttributes( this ); if ( m_SetSkillBonuses == null ) m_SetSkillBonuses = new AosSkillBonuses( this ); #endregion if ( m_AosSkillBonuses == null ) m_AosSkillBonuses = new AosSkillBonuses( this ); if ( Core.AOS && Parent is Mobile ) m_AosSkillBonuses.AddTo( (Mobile)Parent ); int strBonus = ComputeStatBonus( StatType.Str ); int dexBonus = ComputeStatBonus( StatType.Dex ); int intBonus = ComputeStatBonus( StatType.Int ); if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) ) { Mobile m = (Mobile)Parent; string modName = Serial.ToString(); if ( strBonus != 0 ) m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) ); if ( dexBonus != 0 ) m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) ); if ( intBonus != 0 ) m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) ); } if ( Parent is Mobile ) ((Mobile)Parent).CheckStatTimers(); if ( version < 7 ) m_PlayerConstructed = true; // we don't know, so, assume it's crafted }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 7: case 6: case 5: { SaveFlag flags = (SaveFlag)reader.ReadEncodedInt(); if (GetSaveFlag(flags, SaveFlag.Identified)) { m_Identified = version >= 7 || reader.ReadBool(); } if (GetSaveFlag(flags, SaveFlag.MaxHitPoints)) { m_MaxHitPoints = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.HitPoints)) { m_HitPoints = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.Crafter)) { m_Crafter = reader.ReadMobile(); } if (GetSaveFlag(flags, SaveFlag.Quality)) { m_Quality = (ArmorQuality)reader.ReadEncodedInt(); } else { m_Quality = ArmorQuality.Regular; } if (version == 5 && m_Quality == ArmorQuality.Low) { m_Quality = ArmorQuality.Regular; } if (GetSaveFlag(flags, SaveFlag.Durability)) { m_Durability = (ArmorDurabilityLevel)reader.ReadEncodedInt(); if (m_Durability > ArmorDurabilityLevel.Indestructible) { m_Durability = ArmorDurabilityLevel.Durable; } } if (GetSaveFlag(flags, SaveFlag.Protection)) { m_Protection = (ArmorProtectionLevel)reader.ReadEncodedInt(); if (m_Protection > ArmorProtectionLevel.Invulnerability) { m_Protection = ArmorProtectionLevel.Defense; } } if (GetSaveFlag(flags, SaveFlag.Resource)) { m_Resource = (CraftResource)reader.ReadEncodedInt(); } else { m_Resource = DefaultResource; } if (m_Resource == CraftResource.None) { m_Resource = DefaultResource; } if (GetSaveFlag(flags, SaveFlag.BaseArmor)) { m_ArmorBase = reader.ReadEncodedInt(); } else { m_ArmorBase = -1; } if (GetSaveFlag(flags, SaveFlag.StrBonus)) { m_StrBonus = reader.ReadEncodedInt(); } else { m_StrBonus = -1; } if (GetSaveFlag(flags, SaveFlag.DexBonus)) { m_DexBonus = reader.ReadEncodedInt(); } else { m_DexBonus = -1; } if (GetSaveFlag(flags, SaveFlag.IntBonus)) { m_IntBonus = reader.ReadEncodedInt(); } else { m_IntBonus = -1; } if (GetSaveFlag(flags, SaveFlag.StrReq)) { m_StrReq = reader.ReadEncodedInt(); } else { m_StrReq = -1; } if (GetSaveFlag(flags, SaveFlag.DexReq)) { m_DexReq = reader.ReadEncodedInt(); } else { m_DexReq = -1; } if (GetSaveFlag(flags, SaveFlag.IntReq)) { m_IntReq = reader.ReadEncodedInt(); } else { m_IntReq = -1; } if (GetSaveFlag(flags, SaveFlag.MedAllowance)) { m_Meditate = (AMA)reader.ReadEncodedInt(); } else { m_Meditate = (AMA)(-1); } if (GetSaveFlag(flags, SaveFlag.PlayerConstructed)) { m_PlayerConstructed = true; } break; } case 4: case 3: case 2: case 1: { m_Identified = reader.ReadBool(); goto case 0; } case 0: { m_ArmorBase = reader.ReadInt(); m_MaxHitPoints = reader.ReadInt(); m_HitPoints = reader.ReadInt(); m_Crafter = reader.ReadMobile(); m_Quality = (ArmorQuality)reader.ReadInt(); m_Durability = (ArmorDurabilityLevel)reader.ReadInt(); m_Protection = (ArmorProtectionLevel)reader.ReadInt(); AMT mat = (AMT)reader.ReadInt(); if (m_ArmorBase == RevertArmorBase) { m_ArmorBase = -1; } if (version >= 2) { m_Resource = (CraftResource)reader.ReadInt(); } else { OreInfo info; switch (reader.ReadInt()) { default: case 0: info = OreInfo.Iron; break; case 1: info = OreInfo.DullCopper; break; case 2: info = OreInfo.ShadowIron; break; case 3: info = OreInfo.Copper; break; case 4: info = OreInfo.Bronze; break; case 5: info = OreInfo.Gold; break; case 6: info = OreInfo.Agapite; break; case 7: info = OreInfo.Verite; break; case 8: info = OreInfo.Valorite; break; } m_Resource = CraftResources.GetFromOreInfo(info, mat); } m_StrBonus = reader.ReadInt(); m_DexBonus = reader.ReadInt(); m_IntBonus = reader.ReadInt(); m_StrReq = reader.ReadInt(); m_DexReq = reader.ReadInt(); m_IntReq = reader.ReadInt(); if (m_StrBonus == OldStrBonus) { m_StrBonus = -1; } if (m_DexBonus == OldDexBonus) { m_DexBonus = -1; } if (m_IntBonus == OldIntBonus) { m_IntBonus = -1; } if (m_StrReq == OldStrReq) { m_StrReq = -1; } if (m_DexReq == OldDexReq) { m_DexReq = -1; } if (m_IntReq == OldIntReq) { m_IntReq = -1; } m_Meditate = (AMA)reader.ReadInt(); if (m_Meditate == OldMedAllowance) { m_Meditate = (AMA)(-1); } if (m_Resource == CraftResource.None) { if (mat == ArmorMaterialType.Studded || mat == ArmorMaterialType.Leather) { m_Resource = CraftResource.RegularLeather; } else { m_Resource = CraftResource.Iron; } } if (m_MaxHitPoints == 0 && m_HitPoints == 0) { m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits); } break; } } int strBonus = ComputeStatBonus(StatType.Str); int dexBonus = ComputeStatBonus(StatType.Dex); int intBonus = ComputeStatBonus(StatType.Int); if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0)) { Mobile m = (Mobile)Parent; string modName = Serial.ToString(); if (strBonus != 0) { m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero)); } if (dexBonus != 0) { m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero)); } if (intBonus != 0) { m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero)); } } if (Parent is Mobile) { ((Mobile)Parent).CheckStatTimers(); } if (version < 7) { m_PlayerConstructed = true; // we don't know, so, assume it's crafted } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 0: { m_BlessedBy = reader.ReadMobile(); SaveFlag flags = (SaveFlag)reader.ReadEncodedInt(); if (GetSaveFlag(flags, SaveFlag.Identified)) { m_Identified = (reader.ReadBool()); } if (GetSaveFlag(flags, SaveFlag.MaxHitPoints)) { m_MaxHitPoints = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.HitPoints)) { m_HitPoints = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.Crafter)) { m_Crafter = reader.ReadMobile(); } if (GetSaveFlag(flags, SaveFlag.Quality)) { m_Quality = (ArmorQuality)reader.ReadEncodedInt(); } else { m_Quality = ArmorQuality.Regular; } if (version == 5 && m_Quality == ArmorQuality.Low) { m_Quality = ArmorQuality.Regular; } if (GetSaveFlag(flags, SaveFlag.Durability)) { m_Durability = (ArmorDurabilityLevel)reader.ReadEncodedInt(); if (m_Durability > ArmorDurabilityLevel.Indestructible) { m_Durability = ArmorDurabilityLevel.Durable; } } if (GetSaveFlag(flags, SaveFlag.Protection)) { m_Protection = (ArmorProtectionLevel)reader.ReadEncodedInt(); if (m_Protection > ArmorProtectionLevel.Invulnerability) { m_Protection = ArmorProtectionLevel.Defense; } } if (GetSaveFlag(flags, SaveFlag.Resource)) { m_Resource = (CraftResource)reader.ReadEncodedInt(); } else { m_Resource = DefaultResource; } if (m_Resource == CraftResource.None) { m_Resource = DefaultResource; } if (GetSaveFlag(flags, SaveFlag.BaseArmor)) { m_ArmorBase = reader.ReadEncodedInt(); } else { m_ArmorBase = -1; } if (GetSaveFlag(flags, SaveFlag.StrBonus)) { m_StrBonus = reader.ReadEncodedInt(); } else { m_StrBonus = -1; } if (GetSaveFlag(flags, SaveFlag.DexBonus)) { m_DexBonus = reader.ReadEncodedInt(); } else { m_DexBonus = -1; } if (GetSaveFlag(flags, SaveFlag.IntBonus)) { m_IntBonus = reader.ReadEncodedInt(); } else { m_IntBonus = -1; } if (GetSaveFlag(flags, SaveFlag.StrReq)) { m_StrReq = reader.ReadEncodedInt(); } else { m_StrReq = -1; } if (GetSaveFlag(flags, SaveFlag.DexReq)) { m_DexReq = reader.ReadEncodedInt(); } else { m_DexReq = -1; } if (GetSaveFlag(flags, SaveFlag.IntReq)) { m_IntReq = reader.ReadEncodedInt(); } else { m_IntReq = -1; } if (GetSaveFlag(flags, SaveFlag.MedAllowance)) { m_Meditate = (AMA)reader.ReadEncodedInt(); } else { m_Meditate = (AMA)(-1); } if (GetSaveFlag(flags, SaveFlag.PlayerConstructed)) { m_PlayerConstructed = true; } if (m_ArmorBase == RevertArmorBase) { m_ArmorBase = -1; } if (m_MaxHitPoints == 0 && m_HitPoints == 0) { m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits); } break; } } if (Parent is Mobile) { ((Mobile)Parent).CheckStatTimers(); } }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 8: case 7: case 6: case 5: { SaveFlag flags = (SaveFlag)reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.Attributes ) ) m_AosAttributes = new AosAttributes( this, reader ); else m_AosAttributes = new AosAttributes( this ); if ( GetSaveFlag( flags, SaveFlag.ArmorAttributes ) ) m_AosArmorAttributes = new AosArmorAttributes( this, reader ); else m_AosArmorAttributes = new AosArmorAttributes( this ); if ( GetSaveFlag( flags, SaveFlag.PhysicalBonus ) ) m_PhysicalBonus = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.FireBonus ) ) m_FireBonus = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.ColdBonus ) ) m_ColdBonus = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.PoisonBonus ) ) m_PoisonBonus = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.EnergyBonus ) ) m_EnergyBonus = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.Identified ) ) m_Identified = ( version >= 7 || reader.ReadBool() ); if ( GetSaveFlag( flags, SaveFlag.MaxHitPoints ) ) m_MaxHitPoints = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.HitPoints ) ) m_HitPoints = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.Crafter ) ) m_Crafter = reader.ReadMobile(); if ( GetSaveFlag( flags, SaveFlag.Quality ) ) m_Quality = (ArmorQuality)reader.ReadEncodedInt(); else m_Quality = ArmorQuality.Regular; if ( version == 5 && m_Quality == ArmorQuality.Low ) m_Quality = ArmorQuality.Regular; if ( GetSaveFlag( flags, SaveFlag.Durability ) ) { m_Durability = (ArmorDurabilityLevel)reader.ReadEncodedInt(); if ( m_Durability > ArmorDurabilityLevel.Indestructible ) m_Durability = ArmorDurabilityLevel.Durable; } if ( GetSaveFlag( flags, SaveFlag.Protection ) ) { m_Protection = (ArmorProtectionLevel)reader.ReadEncodedInt(); if ( m_Protection > ArmorProtectionLevel.Invulnerability ) m_Protection = ArmorProtectionLevel.Defense; } if ( GetSaveFlag( flags, SaveFlag.Resource ) ) m_Resource = (CraftResource)reader.ReadEncodedInt(); else m_Resource = DefaultResource; if ( m_Resource == CraftResource.None ) m_Resource = DefaultResource; if ( GetSaveFlag( flags, SaveFlag.BaseArmor ) ) m_ArmorBase = reader.ReadEncodedInt(); else m_ArmorBase = -1; if ( GetSaveFlag( flags, SaveFlag.StrBonus ) ) m_StrBonus = reader.ReadEncodedInt(); else m_StrBonus = -1; if ( GetSaveFlag( flags, SaveFlag.DexBonus ) ) m_DexBonus = reader.ReadEncodedInt(); else m_DexBonus = -1; if ( GetSaveFlag( flags, SaveFlag.IntBonus ) ) m_IntBonus = reader.ReadEncodedInt(); else m_IntBonus = -1; if ( GetSaveFlag( flags, SaveFlag.StrReq ) ) m_StrReq = reader.ReadEncodedInt(); else m_StrReq = -1; if ( GetSaveFlag( flags, SaveFlag.DexReq ) ) m_DexReq = reader.ReadEncodedInt(); else m_DexReq = -1; if ( GetSaveFlag( flags, SaveFlag.IntReq ) ) m_IntReq = reader.ReadEncodedInt(); else m_IntReq = -1; if ( GetSaveFlag( flags, SaveFlag.MedAllowance ) ) m_Meditate = (AMA)reader.ReadEncodedInt(); else m_Meditate = (AMA)(-1); if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) ) m_AosSkillBonuses = new AosSkillBonuses( this, reader ); if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) ) m_PlayerConstructed = true; break; } case 4: { m_AosAttributes = new AosAttributes( this, reader ); m_AosArmorAttributes = new AosArmorAttributes( this, reader ); goto case 3; } case 3: { m_PhysicalBonus = reader.ReadInt(); m_FireBonus = reader.ReadInt(); m_ColdBonus = reader.ReadInt(); m_PoisonBonus = reader.ReadInt(); m_EnergyBonus = reader.ReadInt(); goto case 2; } case 2: case 1: { m_Identified = reader.ReadBool(); goto case 0; } case 0: { m_ArmorBase = reader.ReadInt(); m_MaxHitPoints = reader.ReadInt(); m_HitPoints = reader.ReadInt(); m_Crafter = reader.ReadMobile(); m_Quality = (ArmorQuality)reader.ReadInt(); m_Durability = (ArmorDurabilityLevel)reader.ReadInt(); m_Protection = (ArmorProtectionLevel)reader.ReadInt(); AMT mat = (AMT)reader.ReadInt(); if ( m_ArmorBase == RevertArmorBase ) m_ArmorBase = -1; /*m_BodyPos = (ArmorBodyType)*/reader.ReadInt(); if ( version < 4 ) { m_AosAttributes = new AosAttributes( this ); m_AosArmorAttributes = new AosArmorAttributes( this ); } if ( version < 3 && m_Quality == ArmorQuality.Exceptional ) DistributeBonuses( 4 ); if ( version >= 2 ) { m_Resource = (CraftResource)reader.ReadInt(); } else { OreInfo info; switch ( reader.ReadInt() ) { default: case 0: info = OreInfo.MIron; break; case 1: info = OreInfo.MBronze; break; case 2: info = OreInfo.MGold; break; case 3: info = OreInfo.MCopper; break; case 4: info = OreInfo.MOldcopper; break; case 5: info = OreInfo.MDullcopper; break; case 6: info = OreInfo.MSilver; break; case 7: info = OreInfo.MShadow; break; case 8: info = OreInfo.MBloodrock; break; case 9: info = OreInfo.MBlackrock; break; case 10: info = OreInfo.MMytheril; break; case 11: info = OreInfo.MRose; break; case 12: info = OreInfo.MVerite; break; case 13: info = OreInfo.MAgapite; break; case 14: info = OreInfo.MRusty; break; case 15: info = OreInfo.MValorite; break; case 16: info = OreInfo.MDragon; break; case 17: info = OreInfo.MTitan; break; case 18: info = OreInfo.MCrystaline; break; case 19: info = OreInfo.MKrynite; break; case 20: info = OreInfo.MVulcan; break; case 21: info = OreInfo.MBloodcrest; break; case 22: info = OreInfo.MElvin; break; case 23: info = OreInfo.MAcid; break; case 24: info = OreInfo.MAqua; break; case 25: info = OreInfo.MEldar; break; case 26: info = OreInfo.MGlowing; break; case 27: info = OreInfo.MGorgan; break; case 28: info = OreInfo.MSandrock; break; case 29: info = OreInfo.MSteel; break; } m_Resource = CraftResources.GetFromOreInfo( info, mat ); } m_StrBonus = reader.ReadInt(); m_DexBonus = reader.ReadInt(); m_IntBonus = reader.ReadInt(); m_StrReq = reader.ReadInt(); m_DexReq = reader.ReadInt(); m_IntReq = reader.ReadInt(); if ( m_StrBonus == OldStrBonus ) m_StrBonus = -1; if ( m_DexBonus == OldDexBonus ) m_DexBonus = -1; if ( m_IntBonus == OldIntBonus ) m_IntBonus = -1; if ( m_StrReq == OldStrReq ) m_StrReq = -1; if ( m_DexReq == OldDexReq ) m_DexReq = -1; if ( m_IntReq == OldIntReq ) m_IntReq = -1; m_Meditate = (AMA)reader.ReadInt(); if ( m_Meditate == OldMedAllowance ) m_Meditate = (AMA)(-1); if ( m_Resource == CraftResource.None ) { if ( mat == ArmorMaterialType.Studded || mat == ArmorMaterialType.Leather ) m_Resource = CraftResource.RegularLeather; else if ( mat == ArmorMaterialType.Spined ) m_Resource = CraftResource.SpinedLeather; else if ( mat == ArmorMaterialType.Horned ) m_Resource = CraftResource.HornedLeather; else if ( mat == ArmorMaterialType.Barbed ) m_Resource = CraftResource.BarbedLeather; else if (mat == ArmorMaterialType.Daemon) m_Resource = CraftResource.DaemonLeather; else m_Resource = CraftResource.MIron; } if ( m_MaxHitPoints == 0 && m_HitPoints == 0 ) m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits ); break; } } if ( m_AosSkillBonuses == null ) m_AosSkillBonuses = new AosSkillBonuses( this ); if ( Core.AOS && Parent is Mobile ) m_AosSkillBonuses.AddTo( (Mobile)Parent ); int strBonus = ComputeStatBonus( StatType.Str ); int dexBonus = ComputeStatBonus( StatType.Dex ); int intBonus = ComputeStatBonus( StatType.Int ); if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) ) { Mobile m = (Mobile)Parent; string modName = Serial.ToString(); if ( strBonus != 0 ) m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) ); if ( dexBonus != 0 ) m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) ); if ( intBonus != 0 ) m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) ); } if ( Parent is Mobile ) ((Mobile)Parent).CheckStatTimers(); if ( version < 7 ) m_PlayerConstructed = true; // we don't know, so, assume it's crafted if (version < 8) m_Identified = true; // we don't know, so, assume it's identified }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 8: { m_Identified = reader.ReadMobileList(); goto case 7; } case 7: case 6: case 5: { SaveFlag flags = (SaveFlag)reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.Attributes ) ) m_AosAttributes = new AosAttributes( this, reader ); else m_AosAttributes = new AosAttributes( this ); if ( GetSaveFlag( flags, SaveFlag.ArmorAttributes ) ) m_AosArmorAttributes = new AosArmorAttributes( this, reader ); else m_AosArmorAttributes = new AosArmorAttributes( this ); if ( GetSaveFlag( flags, SaveFlag.PhysicalBonus ) ) m_PhysicalBonus = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.FireBonus ) ) m_FireBonus = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.ColdBonus ) ) m_ColdBonus = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.PoisonBonus ) ) m_PoisonBonus = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.EnergyBonus ) ) m_EnergyBonus = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.Identified ) && version < 7 ) reader.ReadBool(); //m_Identified = ( version >= 7 || reader.ReadBool() ); if ( GetSaveFlag( flags, SaveFlag.MaxHitPoints ) ) m_MaxHitPoints = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.HitPoints ) ) m_HitPoints = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.Crafter ) ) m_Crafter = reader.ReadMobile(); if ( GetSaveFlag( flags, SaveFlag.Quality ) ) m_Quality = (CraftQuality)reader.ReadEncodedInt(); else m_Quality = CraftQuality.Regular; if ( version == 5 && m_Quality == CraftQuality.Low ) m_Quality = CraftQuality.Regular; if ( GetSaveFlag( flags, SaveFlag.Durability ) ) m_Durability = (DurabilityLevel)reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.Protection ) ) m_Protection = (ArmorProtectionLevel)reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.BaseArmor ) ) m_ArmorBase = reader.ReadEncodedInt(); else m_ArmorBase = -1; if ( GetSaveFlag( flags, SaveFlag.StrBonus ) ) m_StrBonus = reader.ReadEncodedInt(); else m_StrBonus = -1; if ( GetSaveFlag( flags, SaveFlag.DexBonus ) ) m_DexBonus = reader.ReadEncodedInt(); else m_DexBonus = -1; if ( GetSaveFlag( flags, SaveFlag.IntBonus ) ) m_IntBonus = reader.ReadEncodedInt(); else m_IntBonus = -1; if ( GetSaveFlag( flags, SaveFlag.StrReq ) ) m_StrReq = reader.ReadEncodedInt(); else m_StrReq = -1; if ( GetSaveFlag( flags, SaveFlag.DexReq ) ) m_DexReq = reader.ReadEncodedInt(); else m_DexReq = -1; if ( GetSaveFlag( flags, SaveFlag.IntReq ) ) m_IntReq = reader.ReadEncodedInt(); else m_IntReq = -1; if ( GetSaveFlag( flags, SaveFlag.MedAllowance ) ) m_Meditate = (AMA)reader.ReadEncodedInt(); else m_Meditate = (AMA)(-1); if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) ) m_AosSkillBonuses = new AosSkillBonuses( this, reader ); if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) ) m_PlayerConstructed = true; break; } case 4: { m_AosAttributes = new AosAttributes( this, reader ); m_AosArmorAttributes = new AosArmorAttributes( this, reader ); goto case 3; } case 3: { m_PhysicalBonus = reader.ReadInt(); m_FireBonus = reader.ReadInt(); m_ColdBonus = reader.ReadInt(); m_PoisonBonus = reader.ReadInt(); m_EnergyBonus = reader.ReadInt(); goto case 2; } case 2: case 1: { /*m_Identified = */reader.ReadBool(); goto case 0; } case 0: { m_ArmorBase = reader.ReadInt(); m_MaxHitPoints = reader.ReadInt(); m_HitPoints = reader.ReadInt(); m_Crafter = reader.ReadMobile(); m_Quality = (CraftQuality)reader.ReadInt(); m_Durability = (DurabilityLevel)reader.ReadInt(); m_Protection = (ArmorProtectionLevel)reader.ReadInt(); AMT mat = (AMT)reader.ReadInt(); if ( m_ArmorBase == RevertArmorBase ) m_ArmorBase = -1; /*m_BodyPos = (ArmorBodyType)*/reader.ReadInt(); if ( version < 4 ) { m_AosAttributes = new AosAttributes( this ); m_AosArmorAttributes = new AosArmorAttributes( this ); } if ( version < 3 && m_Quality == CraftQuality.Exceptional ) DistributeBonuses( 6 ); m_StrBonus = reader.ReadInt(); m_DexBonus = reader.ReadInt(); m_IntBonus = reader.ReadInt(); m_StrReq = reader.ReadInt(); m_DexReq = reader.ReadInt(); m_IntReq = reader.ReadInt(); if ( m_StrBonus == OldStrBonus ) m_StrBonus = -1; if ( m_DexBonus == OldDexBonus ) m_DexBonus = -1; if ( m_IntBonus == OldIntBonus ) m_IntBonus = -1; if ( m_StrReq == OldStrReq ) m_StrReq = -1; if ( m_DexReq == OldDexReq ) m_DexReq = -1; if ( m_IntReq == OldIntReq ) m_IntReq = -1; m_Meditate = (AMA)reader.ReadInt(); if ( m_Meditate == OldMedAllowance ) m_Meditate = (AMA)(-1); if ( m_MaxHitPoints == 0 && m_HitPoints == 0 ) m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits ); break; } } if ( m_AosSkillBonuses == null ) m_AosSkillBonuses = new AosSkillBonuses( this ); if ( Core.AOS && Parent is Mobile ) m_AosSkillBonuses.AddTo( (Mobile)Parent ); int strBonus = ComputeStatBonus( StatType.Str ); int dexBonus = ComputeStatBonus( StatType.Dex ); int intBonus = ComputeStatBonus( StatType.Int ); if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) ) { Mobile m = (Mobile)Parent; string modName = Serial.ToString(); if ( strBonus != 0 ) m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) ); if ( dexBonus != 0 ) m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) ); if ( intBonus != 0 ) m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) ); } if ( Parent is Mobile ) ((Mobile)Parent).CheckStatTimers(); if ( version < 7 ) m_PlayerConstructed = true; // we don't know, so, assume it's crafted }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 7: case 6: case 5: { SaveFlag flags = (SaveFlag)reader.ReadEncodedInt(); if (GetSaveFlag(flags, SaveFlag.Identified)) { m_Identified = (version >= 7 || reader.ReadBool()); } if (GetSaveFlag(flags, SaveFlag.MaxHitPoints)) { m_MaxHitPoints = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.HitPoints)) { m_HitPoints = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.Crafter)) { m_Crafter = reader.ReadMobile(); } if (GetSaveFlag(flags, SaveFlag.Quality)) { m_Quality = (ArmorQuality)reader.ReadEncodedInt(); } else { m_Quality = ArmorQuality.Regular; } if (version == 5 && m_Quality == ArmorQuality.Low) { m_Quality = ArmorQuality.Regular; } if (GetSaveFlag(flags, SaveFlag.Durability)) { m_Durability = (ArmorDurabilityLevel)reader.ReadEncodedInt(); if (m_Durability > ArmorDurabilityLevel.Indestructible) { m_Durability = ArmorDurabilityLevel.Durable; } } if (GetSaveFlag(flags, SaveFlag.Protection)) { m_Protection = (ArmorProtectionLevel)reader.ReadEncodedInt(); if (m_Protection > ArmorProtectionLevel.Invulnerability) { m_Protection = ArmorProtectionLevel.Defense; } } if (GetSaveFlag(flags, SaveFlag.Resource)) { m_Resource = (CraftResource)reader.ReadEncodedInt(); } else { m_Resource = DefaultResource; } if (m_Resource == CraftResource.None) { m_Resource = DefaultResource; } if (GetSaveFlag(flags, SaveFlag.BaseArmor)) { m_ArmorBase = reader.ReadEncodedInt(); } else { m_ArmorBase = -1; } if (GetSaveFlag(flags, SaveFlag.StrBonus)) { m_StrBonus = reader.ReadEncodedInt(); } else { m_StrBonus = -1; } if (GetSaveFlag(flags, SaveFlag.DexBonus)) { m_DexBonus = reader.ReadEncodedInt(); } else { m_DexBonus = -1; } if (GetSaveFlag(flags, SaveFlag.IntBonus)) { m_IntBonus = reader.ReadEncodedInt(); } else { m_IntBonus = -1; } if (GetSaveFlag(flags, SaveFlag.StrReq)) { m_StrReq = reader.ReadEncodedInt(); } else { m_StrReq = -1; } if (GetSaveFlag(flags, SaveFlag.DexReq)) { m_DexReq = reader.ReadEncodedInt(); } else { m_DexReq = -1; } if (GetSaveFlag(flags, SaveFlag.IntReq)) { m_IntReq = reader.ReadEncodedInt(); } else { m_IntReq = -1; } if (GetSaveFlag(flags, SaveFlag.MedAllowance)) { m_Meditate = (AMA)reader.ReadEncodedInt(); } else { m_Meditate = (AMA)(-1); } if (GetSaveFlag(flags, SaveFlag.PlayerConstructed)) { m_PlayerConstructed = true; } break; } case 4: case 3: case 2: case 1: { m_Identified = reader.ReadBool(); goto case 0; } case 0: { m_ArmorBase = reader.ReadInt(); m_MaxHitPoints = reader.ReadInt(); m_HitPoints = reader.ReadInt(); m_Crafter = reader.ReadMobile(); m_Quality = (ArmorQuality)reader.ReadInt(); m_Durability = (ArmorDurabilityLevel)reader.ReadInt(); m_Protection = (ArmorProtectionLevel)reader.ReadInt(); AMT mat = (AMT)reader.ReadInt(); if (m_ArmorBase == RevertArmorBase) { m_ArmorBase = -1; } /*m_BodyPos = (ArmorBodyType)*/ reader.ReadInt(); // if ( version < 3 && m_Quality == ArmorQuality.Exceptional ) // Add some AR and HP ?? if (version >= 2) { m_Resource = (CraftResource)reader.ReadInt(); } else { OreInfo info; switch (reader.ReadInt()) { default: case 0: info = OreInfo.Iron; break; case 1: info = OreInfo.DullCopper; break; case 2: info = OreInfo.ShadowIron; break; case 3: info = OreInfo.Copper; break; case 4: info = OreInfo.Bronze; break; case 5: info = OreInfo.Gold; break; case 6: info = OreInfo.Agapite; break; case 7: info = OreInfo.Verite; break; case 8: info = OreInfo.Valorite; break; } m_Resource = CraftResources.GetFromOreInfo(info, mat); } m_StrBonus = reader.ReadInt(); m_DexBonus = reader.ReadInt(); m_IntBonus = reader.ReadInt(); m_StrReq = reader.ReadInt(); m_DexReq = reader.ReadInt(); m_IntReq = reader.ReadInt(); if (m_StrBonus == OldStrBonus) { m_StrBonus = -1; } if (m_DexBonus == OldDexBonus) { m_DexBonus = -1; } if (m_IntBonus == OldIntBonus) { m_IntBonus = -1; } if (m_StrReq == OldStrReq) { m_StrReq = -1; } if (m_DexReq == OldDexReq) { m_DexReq = -1; } if (m_IntReq == OldIntReq) { m_IntReq = -1; } m_Meditate = (AMA)reader.ReadInt(); if (m_Meditate == OldMedAllowance) { m_Meditate = (AMA)(-1); } if (m_Resource == CraftResource.None) { if (mat == ArmorMaterialType.Studded || mat == ArmorMaterialType.Leather) { m_Resource = CraftResource.RegularLeather; } else if (mat == ArmorMaterialType.Spined) { m_Resource = CraftResource.SpinedLeather; } else if (mat == ArmorMaterialType.Horned) { m_Resource = CraftResource.HornedLeather; } else if (mat == ArmorMaterialType.Barbed) { m_Resource = CraftResource.BarbedLeather; } else { m_Resource = CraftResource.Iron; } } if (m_MaxHitPoints == 0 && m_HitPoints == 0) { m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits); } break; } } if (Parent is Mobile) { ((Mobile)Parent).CheckStatTimers(); } if (version < 7) { m_PlayerConstructed = true; // we don't know, so, assume it's crafted } }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 9: { // erl - added to handle packing out of PlayerConstructed property goto case 8; } case 8: { // removed all AOS attributes goto case 7; } case 7: case 6: case 5: { SaveFlag flags = (SaveFlag)reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.IOBAlignment ) ) m_IOBAlignment = (IOBAlignment)reader.ReadEncodedInt(); // obsolete AOS attributes from version 8 on if (version < 8) { AosAttributes dmy_AosAttributes; AosArmorAttributes dmy_AosArmorAttributes; if ( GetSaveFlag( flags, SaveFlag.Attributes ) ) dmy_AosAttributes = new AosAttributes( this, reader ); //else //dmy_AosAttributes = new AosAttributes( this ); if ( GetSaveFlag( flags, SaveFlag.ArmorAttributes ) ) dmy_AosArmorAttributes = new AosArmorAttributes( this, reader ); //else //dmy_AosArmorAttributes = new AosArmorAttributes( this ); // read and throw away int foox; if ( GetSaveFlag( flags, SaveFlag.PhysicalBonus ) ) foox = reader.ReadEncodedInt(); // m_PhysicalBonus if ( GetSaveFlag( flags, SaveFlag.FireBonus ) ) foox = reader.ReadEncodedInt(); // m_FireBonus if ( GetSaveFlag( flags, SaveFlag.ColdBonus ) ) foox = reader.ReadEncodedInt(); // m_ColdBonus if ( GetSaveFlag( flags, SaveFlag.PoisonBonus ) ) foox = reader.ReadEncodedInt(); // m_PoisonBonus if ( GetSaveFlag( flags, SaveFlag.EnergyBonus ) ) foox = reader.ReadEncodedInt(); // m_EnergyBonus } if ( GetSaveFlag( flags, SaveFlag.Identified ) ) m_Identified = ( version >= 7 || reader.ReadBool() ); if ( GetSaveFlag( flags, SaveFlag.MaxHitPoints ) ) m_MaxHitPoints = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.HitPoints ) ) m_HitPoints = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.Crafter ) ) m_Crafter = reader.ReadMobile(); if ( GetSaveFlag( flags, SaveFlag.Quality ) ) m_Quality = (ArmorQuality)reader.ReadEncodedInt(); else m_Quality = ArmorQuality.Regular; if ( version == 5 && m_Quality == ArmorQuality.Low ) m_Quality = ArmorQuality.Regular; if ( GetSaveFlag( flags, SaveFlag.Durability ) ) m_Durability = (ArmorDurabilityLevel)reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.Protection ) ) m_Protection = (ArmorProtectionLevel)reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.Resource ) ) m_Resource = (CraftResource)reader.ReadEncodedInt(); else m_Resource = DefaultResource; if ( m_Resource == CraftResource.None ) m_Resource = DefaultResource; if ( GetSaveFlag( flags, SaveFlag.BaseArmor ) ) m_ArmorBase = reader.ReadEncodedInt(); else m_ArmorBase = -1; if ( GetSaveFlag( flags, SaveFlag.StrBonus ) ) m_StrBonus = reader.ReadEncodedInt(); else m_StrBonus = -1; if ( GetSaveFlag( flags, SaveFlag.DexBonus ) ) m_DexBonus = reader.ReadEncodedInt(); else m_DexBonus = -1; if ( GetSaveFlag( flags, SaveFlag.IntBonus ) ) m_IntBonus = reader.ReadEncodedInt(); else m_IntBonus = -1; if ( GetSaveFlag( flags, SaveFlag.StrReq ) ) m_StrReq = reader.ReadEncodedInt(); else m_StrReq = -1; if ( GetSaveFlag( flags, SaveFlag.DexReq ) ) m_DexReq = reader.ReadEncodedInt(); else m_DexReq = -1; if ( GetSaveFlag( flags, SaveFlag.IntReq ) ) m_IntReq = reader.ReadEncodedInt(); else m_IntReq = -1; if ( GetSaveFlag( flags, SaveFlag.MedAllowance ) ) m_Meditate = (AMA)reader.ReadEncodedInt(); else m_Meditate = (AMA)(-1); // obsolete AOS attributes from version 8 on if (version < 8) { AosSkillBonuses dmy_AosSkillBonuses; if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) ) dmy_AosSkillBonuses = new AosSkillBonuses( this, reader ); } // obsolete PlayerConstructed property from version 9 on if (version < 9) { if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) ) PlayerCrafted = true; } break; } case 4: { // obsolete AosAttributes dmy_AosAttributes; AosArmorAttributes dmy_AosArmorAttributes; dmy_AosAttributes = new AosAttributes( this, reader ); dmy_AosArmorAttributes = new AosArmorAttributes( this, reader ); goto case 3; } case 3: { int dummy; dummy = reader.ReadInt(); dummy = reader.ReadInt(); dummy = reader.ReadInt(); dummy = reader.ReadInt(); dummy = reader.ReadInt(); goto case 2; } case 2: case 1: { m_Identified = reader.ReadBool(); goto case 0; } case 0: { m_ArmorBase = reader.ReadInt(); m_MaxHitPoints = reader.ReadInt(); m_HitPoints = reader.ReadInt(); m_Crafter = reader.ReadMobile(); m_Quality = (ArmorQuality)reader.ReadInt(); m_Durability = (ArmorDurabilityLevel)reader.ReadInt(); m_Protection = (ArmorProtectionLevel)reader.ReadInt(); AMT mat = (AMT)reader.ReadInt(); if ( m_ArmorBase == RevertArmorBase ) m_ArmorBase = -1; /*m_BodyPos = (ArmorBodyType)*/reader.ReadInt(); if ( version < 4 ) { // Adam: (Leave for Adam to remove) //m_AosAttributes = new AosAttributes( this ); //m_AosArmorAttributes = new AosArmorAttributes( this ); } if ( version < 3 && m_Quality == ArmorQuality.Exceptional ) DistributeBonuses( 6 ); if ( version >= 2 ) { m_Resource = (CraftResource)reader.ReadInt(); } else { OreInfo info; switch ( reader.ReadInt() ) { default: case 0: info = OreInfo.Iron; break; case 1: info = OreInfo.DullCopper; break; case 2: info = OreInfo.ShadowIron; break; case 3: info = OreInfo.Copper; break; case 4: info = OreInfo.Bronze; break; case 5: info = OreInfo.Gold; break; case 6: info = OreInfo.Agapite; break; case 7: info = OreInfo.Verite; break; case 8: info = OreInfo.Valorite; break; } m_Resource = CraftResources.GetFromOreInfo( info, mat ); } m_StrBonus = reader.ReadInt(); m_DexBonus = reader.ReadInt(); m_IntBonus = reader.ReadInt(); m_StrReq = reader.ReadInt(); m_DexReq = reader.ReadInt(); m_IntReq = reader.ReadInt(); if ( m_StrBonus == OldStrBonus ) m_StrBonus = -1; if ( m_DexBonus == OldDexBonus ) m_DexBonus = -1; if ( m_IntBonus == OldIntBonus ) m_IntBonus = -1; if ( m_StrReq == OldStrReq ) m_StrReq = -1; if ( m_DexReq == OldDexReq ) m_DexReq = -1; if ( m_IntReq == OldIntReq ) m_IntReq = -1; m_Meditate = (AMA)reader.ReadInt(); if ( m_Meditate == OldMedAllowance ) m_Meditate = (AMA)(-1); if ( m_Resource == CraftResource.None ) { if ( mat == ArmorMaterialType.Studded || mat == ArmorMaterialType.Leather ) m_Resource = CraftResource.RegularLeather; else if ( mat == ArmorMaterialType.Spined ) m_Resource = CraftResource.SpinedLeather; else if ( mat == ArmorMaterialType.Horned ) m_Resource = CraftResource.HornedLeather; else if ( mat == ArmorMaterialType.Barbed ) m_Resource = CraftResource.BarbedLeather; else m_Resource = CraftResource.Iron; } if ( m_MaxHitPoints == 0 && m_HitPoints == 0 ) m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits ); break; } } //if ( m_AosSkillBonuses == null ) //m_AosSkillBonuses = new AosSkillBonuses( this ); /* if ( Core.AOS && Parent is Mobile ) m_AosSkillBonuses.AddTo( (Mobile)Parent ); */ if (Parent is Mobile) { ((Mobile)Parent).StatChange += new StatChangeHandler(ApplyStatBonuses); ApplyStatBonuses(Parent as Mobile, StatType.All); } if ( Parent is Mobile ) ((Mobile)Parent).CheckStatTimers(); // erl: PlayerConstructed is now obsolete, replaced with PlayerCrafted at item level // .. // if ( version < 7 ) // m_PlayerConstructed = true; // we don't know, so, assume it's crafted // .. }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 8: { m_Identified = reader.ReadMobileList(); goto case 7; } case 7: case 6: case 5: { SaveFlag flags = (SaveFlag)reader.ReadEncodedInt(); if (GetSaveFlag(flags, SaveFlag.Attributes)) { m_AosAttributes = new AosAttributes(this, reader); } else { m_AosAttributes = new AosAttributes(this); } if (GetSaveFlag(flags, SaveFlag.ArmorAttributes)) { m_AosArmorAttributes = new AosArmorAttributes(this, reader); } else { m_AosArmorAttributes = new AosArmorAttributes(this); } if (GetSaveFlag(flags, SaveFlag.PhysicalBonus)) { m_PhysicalBonus = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.FireBonus)) { m_FireBonus = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.ColdBonus)) { m_ColdBonus = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.PoisonBonus)) { m_PoisonBonus = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.EnergyBonus)) { m_EnergyBonus = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.Identified) && version < 7) { reader.ReadBool(); } //m_Identified = ( version >= 7 || reader.ReadBool() ); if (GetSaveFlag(flags, SaveFlag.MaxHitPoints)) { m_MaxHitPoints = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.HitPoints)) { m_HitPoints = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.Crafter)) { m_Crafter = reader.ReadMobile(); } if (GetSaveFlag(flags, SaveFlag.Quality)) { m_Quality = (CraftQuality)reader.ReadEncodedInt(); } else { m_Quality = CraftQuality.Regular; } if (version == 5 && m_Quality == CraftQuality.Low) { m_Quality = CraftQuality.Regular; } if (GetSaveFlag(flags, SaveFlag.Durability)) { m_Durability = (DurabilityLevel)reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.Protection)) { m_Protection = (ArmorProtectionLevel)reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.BaseArmor)) { m_ArmorBase = reader.ReadEncodedInt(); } else { m_ArmorBase = -1; } if (GetSaveFlag(flags, SaveFlag.StrBonus)) { m_StrBonus = reader.ReadEncodedInt(); } else { m_StrBonus = -1; } if (GetSaveFlag(flags, SaveFlag.DexBonus)) { m_DexBonus = reader.ReadEncodedInt(); } else { m_DexBonus = -1; } if (GetSaveFlag(flags, SaveFlag.IntBonus)) { m_IntBonus = reader.ReadEncodedInt(); } else { m_IntBonus = -1; } if (GetSaveFlag(flags, SaveFlag.StrReq)) { m_StrReq = reader.ReadEncodedInt(); } else { m_StrReq = -1; } if (GetSaveFlag(flags, SaveFlag.DexReq)) { m_DexReq = reader.ReadEncodedInt(); } else { m_DexReq = -1; } if (GetSaveFlag(flags, SaveFlag.IntReq)) { m_IntReq = reader.ReadEncodedInt(); } else { m_IntReq = -1; } if (GetSaveFlag(flags, SaveFlag.MedAllowance)) { m_Meditate = (AMA)reader.ReadEncodedInt(); } else { m_Meditate = (AMA)(-1); } if (GetSaveFlag(flags, SaveFlag.SkillBonuses)) { m_AosSkillBonuses = new AosSkillBonuses(this, reader); } if (GetSaveFlag(flags, SaveFlag.PlayerConstructed)) { m_PlayerConstructed = true; } break; } case 4: { m_AosAttributes = new AosAttributes(this, reader); m_AosArmorAttributes = new AosArmorAttributes(this, reader); goto case 3; } case 3: { m_PhysicalBonus = reader.ReadInt(); m_FireBonus = reader.ReadInt(); m_ColdBonus = reader.ReadInt(); m_PoisonBonus = reader.ReadInt(); m_EnergyBonus = reader.ReadInt(); goto case 2; } case 2: case 1: { /*m_Identified = */ reader.ReadBool(); goto case 0; } case 0: { m_ArmorBase = reader.ReadInt(); m_MaxHitPoints = reader.ReadInt(); m_HitPoints = reader.ReadInt(); m_Crafter = reader.ReadMobile(); m_Quality = (CraftQuality)reader.ReadInt(); m_Durability = (DurabilityLevel)reader.ReadInt(); m_Protection = (ArmorProtectionLevel)reader.ReadInt(); AMT mat = (AMT)reader.ReadInt(); if (m_ArmorBase == RevertArmorBase) { m_ArmorBase = -1; } /*m_BodyPos = (ArmorBodyType)*/ reader.ReadInt(); if (version < 4) { m_AosAttributes = new AosAttributes(this); m_AosArmorAttributes = new AosArmorAttributes(this); } if (version < 3 && m_Quality == CraftQuality.Exceptional) { DistributeBonuses(6); } m_StrBonus = reader.ReadInt(); m_DexBonus = reader.ReadInt(); m_IntBonus = reader.ReadInt(); m_StrReq = reader.ReadInt(); m_DexReq = reader.ReadInt(); m_IntReq = reader.ReadInt(); if (m_StrBonus == OldStrBonus) { m_StrBonus = -1; } if (m_DexBonus == OldDexBonus) { m_DexBonus = -1; } if (m_IntBonus == OldIntBonus) { m_IntBonus = -1; } if (m_StrReq == OldStrReq) { m_StrReq = -1; } if (m_DexReq == OldDexReq) { m_DexReq = -1; } if (m_IntReq == OldIntReq) { m_IntReq = -1; } m_Meditate = (AMA)reader.ReadInt(); if (m_Meditate == OldMedAllowance) { m_Meditate = (AMA)(-1); } if (m_MaxHitPoints == 0 && m_HitPoints == 0) { m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits); } break; } } if (m_AosSkillBonuses == null) { m_AosSkillBonuses = new AosSkillBonuses(this); } if (Core.AOS && Parent is Mobile) { m_AosSkillBonuses.AddTo((Mobile)Parent); } int strBonus = ComputeStatBonus(StatType.Str); int dexBonus = ComputeStatBonus(StatType.Dex); int intBonus = ComputeStatBonus(StatType.Int); if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0)) { Mobile m = (Mobile)Parent; string modName = Serial.ToString(); if (strBonus != 0) { m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero)); } if (dexBonus != 0) { m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero)); } if (intBonus != 0) { m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero)); } } if (Parent is Mobile) { ((Mobile)Parent).CheckStatTimers(); } if (version < 7) { m_PlayerConstructed = true; // we don't know, so, assume it's crafted } }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 7: case 6: case 5: { SaveFlag flags = (SaveFlag)reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.Identified ) ) m_Identified = ( version >= 7 || reader.ReadBool() ); if ( GetSaveFlag( flags, SaveFlag.MaxHitPoints ) ) m_MaxHitPoints = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.HitPoints ) ) m_HitPoints = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.Crafter ) ) m_Crafter = reader.ReadMobile(); if ( GetSaveFlag( flags, SaveFlag.Quality ) ) m_Quality = (ArmorQuality)reader.ReadEncodedInt(); else m_Quality = ArmorQuality.Regular; if ( version == 5 && m_Quality == ArmorQuality.Low ) m_Quality = ArmorQuality.Regular; if ( GetSaveFlag( flags, SaveFlag.Durability ) ) { m_Durability = (ArmorDurabilityLevel)reader.ReadEncodedInt(); if ( m_Durability > ArmorDurabilityLevel.Indestructible ) m_Durability = ArmorDurabilityLevel.Durable; } if ( GetSaveFlag( flags, SaveFlag.Protection ) ) { m_Protection = (ArmorProtectionLevel)reader.ReadEncodedInt(); if ( m_Protection > ArmorProtectionLevel.Invulnerability ) m_Protection = ArmorProtectionLevel.Defense; } if ( GetSaveFlag( flags, SaveFlag.Resource ) ) m_Resource = (CraftResource)reader.ReadEncodedInt(); else m_Resource = DefaultResource; if ( m_Resource == CraftResource.None ) m_Resource = DefaultResource; if ( GetSaveFlag( flags, SaveFlag.BaseArmor ) ) m_ArmorBase = reader.ReadEncodedInt(); else m_ArmorBase = -1; if ( GetSaveFlag( flags, SaveFlag.StrBonus ) ) m_StrBonus = reader.ReadEncodedInt(); else m_StrBonus = -1; if ( GetSaveFlag( flags, SaveFlag.DexBonus ) ) m_DexBonus = reader.ReadEncodedInt(); else m_DexBonus = -1; if ( GetSaveFlag( flags, SaveFlag.IntBonus ) ) m_IntBonus = reader.ReadEncodedInt(); else m_IntBonus = -1; if ( GetSaveFlag( flags, SaveFlag.StrReq ) ) m_StrReq = reader.ReadEncodedInt(); else m_StrReq = -1; if ( GetSaveFlag( flags, SaveFlag.DexReq ) ) m_DexReq = reader.ReadEncodedInt(); else m_DexReq = -1; if ( GetSaveFlag( flags, SaveFlag.IntReq ) ) m_IntReq = reader.ReadEncodedInt(); else m_IntReq = -1; if ( GetSaveFlag( flags, SaveFlag.MedAllowance ) ) m_Meditate = (AMA)reader.ReadEncodedInt(); else m_Meditate = (AMA)(-1); if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) ) m_PlayerConstructed = true; break; } case 4: case 3: case 2: case 1: { m_Identified = reader.ReadBool(); goto case 0; } case 0: { m_ArmorBase = reader.ReadInt(); m_MaxHitPoints = reader.ReadInt(); m_HitPoints = reader.ReadInt(); m_Crafter = reader.ReadMobile(); m_Quality = (ArmorQuality)reader.ReadInt(); m_Durability = (ArmorDurabilityLevel)reader.ReadInt(); m_Protection = (ArmorProtectionLevel)reader.ReadInt(); AMT mat = (AMT)reader.ReadInt(); if ( m_ArmorBase == RevertArmorBase ) m_ArmorBase = -1; /*m_BodyPos = (ArmorBodyType)*/reader.ReadInt(); // if ( version < 3 && m_Quality == ArmorQuality.Exceptional ) // Add some AR and HP ?? if ( version >= 2 ) { m_Resource = (CraftResource)reader.ReadInt(); } else { OreInfo info; switch ( reader.ReadInt() ) { default: case 0: info = OreInfo.Iron; break; case 1: info = OreInfo.DullCopper; break; case 2: info = OreInfo.ShadowIron; break; case 3: info = OreInfo.Copper; break; case 4: info = OreInfo.Bronze; break; case 5: info = OreInfo.Gold; break; case 6: info = OreInfo.Agapite; break; case 7: info = OreInfo.Verite; break; case 8: info = OreInfo.Valorite; break; } m_Resource = CraftResources.GetFromOreInfo( info, mat ); } m_StrBonus = reader.ReadInt(); m_DexBonus = reader.ReadInt(); m_IntBonus = reader.ReadInt(); m_StrReq = reader.ReadInt(); m_DexReq = reader.ReadInt(); m_IntReq = reader.ReadInt(); if ( m_StrBonus == OldStrBonus ) m_StrBonus = -1; if ( m_DexBonus == OldDexBonus ) m_DexBonus = -1; if ( m_IntBonus == OldIntBonus ) m_IntBonus = -1; if ( m_StrReq == OldStrReq ) m_StrReq = -1; if ( m_DexReq == OldDexReq ) m_DexReq = -1; if ( m_IntReq == OldIntReq ) m_IntReq = -1; m_Meditate = (AMA)reader.ReadInt(); if ( m_Meditate == OldMedAllowance ) m_Meditate = (AMA)(-1); if ( m_Resource == CraftResource.None ) { if ( mat == ArmorMaterialType.Studded || mat == ArmorMaterialType.Leather ) m_Resource = CraftResource.RegularLeather; else if ( mat == ArmorMaterialType.Spined ) m_Resource = CraftResource.SpinedLeather; else if ( mat == ArmorMaterialType.Horned ) m_Resource = CraftResource.HornedLeather; else if ( mat == ArmorMaterialType.Barbed ) m_Resource = CraftResource.BarbedLeather; else m_Resource = CraftResource.Iron; } if ( m_MaxHitPoints == 0 && m_HitPoints == 0 ) m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits ); break; } } if ( Parent is Mobile ) ((Mobile)Parent).CheckStatTimers(); if ( version < 7 ) m_PlayerConstructed = true; // we don't know, so, assume it's crafted }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 7: case 6: case 5: { var flags = (SaveFlag) reader.ReadEncodedInt(); if (GetSaveFlag(flags, SaveFlag.Aesthetic)) // Alan Mod { m_Aesthetic = true; } // alan mod if (GetSaveFlag(flags, SaveFlag.NotScissorable)) // Alan Mod { m_NotScissorable = true; } // alan mod if (GetSaveFlag(flags, SaveFlag.Slayer)) { m_Slayer = (SlayerName) reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.Slayer2)) { m_Slayer2 = (SlayerName) reader.ReadEncodedInt(); } // end alan mod // BEGIN OBSOLETE (removed AOS stuff)... after first save, this will never happen if (GetSaveFlag(flags, SaveFlag.Attributes)) { new AosAttributes(this, reader); } //else // m_AosAttributes = new AosAttributes( this ); if (GetSaveFlag(flags, SaveFlag.ArmorAttributes)) { new AosArmorAttributes(this, reader); } //else // m_AosArmorAttributes = new AosArmorAttributes( this ); if (GetSaveFlag(flags, SaveFlag.PhysicalBonus)) { reader.ReadEncodedInt(); //m_PhysicalBonus = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.FireBonus)) { reader.ReadEncodedInt(); //m_FireBonus = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.ColdBonus)) { reader.ReadEncodedInt(); //m_ColdBonus = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.PoisonBonus)) { reader.ReadEncodedInt(); //m_PoisonBonus = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.EnergyBonus)) { reader.ReadEncodedInt(); //m_EnergyBonus = reader.ReadEncodedInt(); } // END OBSOLETE if (GetSaveFlag(flags, SaveFlag.Identified)) { m_Identified = (version >= 7 || reader.ReadBool()); } if (GetSaveFlag(flags, SaveFlag.MaxHitPoints)) { m_MaxHitPoints = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.HitPoints)) { m_HitPoints = reader.ReadEncodedInt(); } if (GetSaveFlag(flags, SaveFlag.Crafter)) { m_Crafter = reader.ReadMobile(); } if (GetSaveFlag(flags, SaveFlag.Quality)) { m_Quality = (ArmorQuality) reader.ReadEncodedInt(); } else { m_Quality = ArmorQuality.Regular; } if (version == 5 && m_Quality == ArmorQuality.Low) { m_Quality = ArmorQuality.Regular; } if (GetSaveFlag(flags, SaveFlag.Durability)) { m_Durability = (ArmorDurabilityLevel) reader.ReadEncodedInt(); if (m_Durability > ArmorDurabilityLevel.Indestructible) { m_Durability = ArmorDurabilityLevel.Durable; } } if (GetSaveFlag(flags, SaveFlag.Protection)) { m_Protection = (ArmorProtectionLevel) reader.ReadEncodedInt(); if (m_Protection > ArmorProtectionLevel.Invulnerability) { m_Protection = ArmorProtectionLevel.Defense; } } if (GetSaveFlag(flags, SaveFlag.Resource)) { m_Resource = (CraftResource) reader.ReadEncodedInt(); } else { m_Resource = DefaultResource; } if (m_Resource == CraftResource.None) { m_Resource = DefaultResource; } if (GetSaveFlag(flags, SaveFlag.BaseArmor)) { m_ArmorBase = reader.ReadEncodedInt(); } else { m_ArmorBase = -1; } if (GetSaveFlag(flags, SaveFlag.StrBonus)) { m_StrBonus = reader.ReadEncodedInt(); } else { m_StrBonus = -1; } if (GetSaveFlag(flags, SaveFlag.DexBonus)) { m_DexBonus = reader.ReadEncodedInt(); } else { m_DexBonus = -1; } if (GetSaveFlag(flags, SaveFlag.IntBonus)) { m_IntBonus = reader.ReadEncodedInt(); } else { m_IntBonus = -1; } if (GetSaveFlag(flags, SaveFlag.StrReq)) { m_StrReq = reader.ReadEncodedInt(); } else { m_StrReq = -1; } if (GetSaveFlag(flags, SaveFlag.DexReq)) { m_DexReq = reader.ReadEncodedInt(); } else { m_DexReq = -1; } if (GetSaveFlag(flags, SaveFlag.IntReq)) { m_IntReq = reader.ReadEncodedInt(); } else { m_IntReq = -1; } if (GetSaveFlag(flags, SaveFlag.MedAllowance)) { m_Meditate = (AMA) reader.ReadEncodedInt(); } else { m_Meditate = (AMA) (-1); } if (GetSaveFlag(flags, SaveFlag.SkillBonuses)) { new AosSkillBonuses(this, reader); // eventually will be unnecessary } if (GetSaveFlag(flags, SaveFlag.PlayerConstructed)) { m_PlayerConstructed = true; } break; } case 4: { new AosAttributes(this, reader); // evenutally won't be necessary new AosArmorAttributes(this, reader); // evenutally won't be necessary goto case 3; } case 3: { reader.ReadInt(); //m_PhysicalBonus = reader.ReadInt(); // m_FireBonus = reader.ReadInt(); // m_ColdBonus = reader.ReadInt(); // m_PoisonBonus = reader.ReadInt(); // m_EnergyBonus = goto case 2; } case 2: case 1: { m_Identified = reader.ReadBool(); goto case 0; } case 0: { m_ArmorBase = reader.ReadInt(); m_MaxHitPoints = reader.ReadInt(); m_HitPoints = reader.ReadInt(); m_Crafter = reader.ReadMobile(); m_Quality = (ArmorQuality) reader.ReadInt(); m_Durability = (ArmorDurabilityLevel) reader.ReadInt(); m_Protection = (ArmorProtectionLevel) reader.ReadInt(); var mat = (AMT) reader.ReadInt(); // if ( m_ArmorBase == RevertArmorBase ) // m_ArmorBase = -1; /*m_BodyPos = (ArmorBodyType)*/ reader.ReadInt(); //if ( version < 3 && m_Quality == ArmorQuality.Exceptional ) // DistributeBonuses( 6 ); if (version >= 2) { m_Resource = (CraftResource) reader.ReadInt(); } else { OreInfo info; switch (reader.ReadInt()) { default: case 0: info = OreInfo.Iron; break; case 1: info = OreInfo.DullCopper; break; case 2: info = OreInfo.ShadowIron; break; case 3: info = OreInfo.Copper; break; case 4: info = OreInfo.Bronze; break; case 5: info = OreInfo.Gold; break; case 6: info = OreInfo.Agapite; break; case 7: info = OreInfo.Verite; break; case 8: info = OreInfo.Valorite; break; } m_Resource = CraftResources.GetFromOreInfo(info, mat); } m_StrBonus = reader.ReadInt(); m_DexBonus = reader.ReadInt(); m_IntBonus = reader.ReadInt(); m_StrReq = reader.ReadInt(); m_DexReq = reader.ReadInt(); m_IntReq = reader.ReadInt(); if (m_StrBonus == OldStrBonus) { m_StrBonus = -1; } if (m_DexBonus == OldDexBonus) { m_DexBonus = -1; } if (m_IntBonus == OldIntBonus) { m_IntBonus = -1; } if (m_StrReq == OldStrReq) { m_StrReq = -1; } if (m_DexReq == OldDexReq) { m_DexReq = -1; } if (m_IntReq == OldIntReq) { m_IntReq = -1; } m_Meditate = (AMA) reader.ReadInt(); if (m_Meditate == OldMedAllowance) { m_Meditate = (AMA) (-1); } if (m_Resource == CraftResource.None) { if (mat == ArmorMaterialType.Studded || mat == ArmorMaterialType.Leather) { m_Resource = CraftResource.RegularLeather; } else if (mat == ArmorMaterialType.Spined) { m_Resource = CraftResource.SpinedLeather; } else if (mat == ArmorMaterialType.Horned) { m_Resource = CraftResource.HornedLeather; } else if (mat == ArmorMaterialType.Barbed) { m_Resource = CraftResource.BarbedLeather; } else { m_Resource = CraftResource.Iron; } } if (m_MaxHitPoints == 0 && m_HitPoints == 0) { m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits); } break; } } if (Parent is Mobile && (StrBonus != 0 || DexBonus != 0 || IntBonus != 0)) { var m = (Mobile) Parent; string modName = Serial.ToString(); if (StrBonus != 0) { m.AddStatMod(new StatMod(StatType.Str, modName + "Str", StrBonus, TimeSpan.Zero)); } if (DexBonus != 0) { m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", DexBonus, TimeSpan.Zero)); } if (IntBonus != 0) { m.AddStatMod(new StatMod(StatType.Int, modName + "Int", IntBonus, TimeSpan.Zero)); } } if (Parent is Mobile) { ((Mobile) Parent).CheckStatTimers(); } if (version < 7) { m_PlayerConstructed = true; // we don't know, so, assume it's crafted } }