void Start() { fpsarray = new float[Screen.width]; Time.timeScale = 1; pauseFilter = Camera.main.GetComponent <SepiaToneEffect>(); PauseGame(); }
public static void Update(SepiaPane sepiaPane) { // FIXME: Becomes null after scene transition? if(sepiaEffect == null) { sepiaEffect = Util.GetComponentVar<SepiaToneEffect, SepiaToneEffect>(sepiaEffect); } if (Instances.needEffectWindowReload == true) sepiaPane.IsEnabled = sepiaEffect.enabled; else sepiaEffect.enabled = sepiaPane.IsEnabled; }
void Start() { fpsarray = new float[Screen.width]; Time.timeScale = 1; pauseFilter = Camera.main.GetComponent<SepiaToneEffect>(); PauseGame(); }
static SepiaDef() { if(sepiaEffect == null) { sepiaEffect = Util.GetComponentVar<SepiaToneEffect, SepiaToneEffect>(sepiaEffect); } }