Ejemplo n.º 1
0
 void Start()
 {
     fpsarray       = new float[Screen.width];
     Time.timeScale = 1;
     pauseFilter    = Camera.main.GetComponent <SepiaToneEffect>();
     PauseGame();
 }
        public static void Update(SepiaPane sepiaPane)
        {
            // FIXME: Becomes null after scene transition?
            if(sepiaEffect == null)
            {
                sepiaEffect = Util.GetComponentVar<SepiaToneEffect, SepiaToneEffect>(sepiaEffect);
            }

            if (Instances.needEffectWindowReload == true)
                sepiaPane.IsEnabled = sepiaEffect.enabled;
            else
                sepiaEffect.enabled = sepiaPane.IsEnabled;
        }
Ejemplo n.º 3
0
 void Start()
 {
     fpsarray = new float[Screen.width];
     Time.timeScale = 1;
     pauseFilter = Camera.main.GetComponent<SepiaToneEffect>();
     PauseGame();
 }
 static SepiaDef() {
     if(sepiaEffect == null)
     {
         sepiaEffect = Util.GetComponentVar<SepiaToneEffect, SepiaToneEffect>(sepiaEffect);
     }
 }