protected void OnDroppedFlag(Flag flag, FlagCarrier flagCarrier) { if (flag != null && flag.entity != null && flag.entity.isAttached && flag.entity.isOwner) { if (flag == flagTeam1) { if (flagCarrier != null && flagCarrier.Robot != null) { string message = PlayerManager.Instance.PlayerFromGuid(flagCarrier.Robot.PlayerGuid).displayName + " has dropped " + gameState.team1Name + "'s flag."; SendEventHandler.SendToastMessageEvent(message, 2, "FlagDropped"); } else { string message = GameState.Instance.state.Team1Name + "'s Flag has been Dropped"; SendEventHandler.SendToastMessageEvent(message, 2, "FlagDropped"); } } else if (flag == flagTeam2) { if (flagCarrier != null && flagCarrier.Robot != null) { string message = PlayerManager.Instance.PlayerFromGuid(flagCarrier.Robot.PlayerGuid).displayName + " has dropped " + gameState.team2Name + "'s flag."; SendEventHandler.SendToastMessageEvent(message, 1, "FlagDropped"); } else { string message = GameState.Instance.state.Team2Name + "'s Flag has been Dropped"; SendEventHandler.SendToastMessageEvent(message, 1, "FlagDropped"); } } } }
protected override IEnumerator AbilityRoutine(Vector3 inputVec, RobotMotor robotMotor) { float triggerTime = BoltNetwork.serverTime; float distanceToGround = 10; RaycastHit hit; while (BoltNetwork.serverTime <= triggerTime + 0.50f) { if (Physics.Raycast(transform.position + Vector3.up, Vector3.down, out hit, 10)) { distanceToGround = hit.distance - 1.05f; } distanceToGround = Mathf.Clamp(distanceToGround, 0, 10); if (distanceToGround <= 0.75f || robotMotor._IsGrounded || robotMotor._MotorState.timeSinceLastJumpableNormal < 0.256f) { abilityVec = ForceVec(inputVec, robotMotor); robotMotor.ConsumeAbility(); SendEventHandler.SendPlaySoundEvent("VelocityRedirect", true, transform.position); break; } yield return(new WaitForFixedUpdate()); } yield return(new WaitForFixedUpdate()); abilityVec = Vector3.zero; }
protected void ReturnFlagHome(Flag flag, bool silent) { if (flag != null && flag.entity != null && flag.entity.isAttached && flag.entity.isOwner) { flag.isHome = true; flag.carrier = null; if (flag.teamID == 1) { flag.transform.position = flagSpawnPointTeam1.transform.position; flag.transform.rotation = flagSpawnPointTeam1.transform.rotation; if (silent == false) { string message = GameState.Instance.state.Team1Name + "'s Flag has been returned to the flag stand."; SendEventHandler.SendToastMessageEvent(message, 1, "FlagReturn"); } } else if (flag.teamID == 2) { flag.transform.position = flagSpawnPointTeam2.transform.position; flag.transform.rotation = flagSpawnPointTeam2.transform.rotation; if (silent == false) { string message = GameState.Instance.state.Team2Name + "'s Flag has been returned to the flag stand."; SendEventHandler.SendToastMessageEvent(message, 2, "FlagReturn"); } } } }
private static void SendKillMessage(DamageInfo damageInfo) { Player sourcePlayer = PlayerManager.Instance.PlayerFromGuid(damageInfo.damageSource); Player destinationPlayer = PlayerManager.Instance.PlayerFromGuid(damageInfo.damageDestination); if (destinationPlayer != null) { string message = null; if (sourcePlayer == destinationPlayer) { //Killed Self message = sourcePlayer.displayName + " /wrist"; } else if (sourcePlayer == null) { //From Server message = sourcePlayer.displayName + " died."; } else if (sourcePlayer != null) { //From another Player message = sourcePlayer.displayName + " killed " + destinationPlayer.displayName; } if (message != null) { SendEventHandler.SendToastMessageEvent(message, 0, null); } } }
protected virtual void TrySpawnPlayer(Player player, bool immediate) { if (gameState.currentRoundStarted == true && gameState.currentRoundEnded == false) { if (player != null && player.teamId > 0 && playersAwaitingRespawn.ContainsKey(player)) { if (immediate || playersAwaitingRespawn[player] <= DateTime.Now) { SpawnPoint spawnPoint = Utils.RandomSpawnPoint(player.teamId); if (spawnPoint != null) { Vector3 spawnPosition = spawnPoint.transform.position; Quaternion spawnRotation = spawnPoint.transform.rotation; //Sometimes mappers can be sloppy and put the spawnpoint slightly under the ground so... //Do a RayCast 1 unit above the spawnpoint downwards, if we hit anything, move the spawnposition up 1 unit. RaycastHit hit; if (Physics.SphereCast(spawnPoint.transform.position + Vector3.up, 0.55f, -spawnPoint.transform.up, out hit, 1f)) { spawnPosition += Vector3.up; } Utils.SpawnPlayerAtPosition(player, spawnPosition, spawnRotation); playersAwaitingRespawn.Remove(player); SendEventHandler.SendPlayerRespawnEvent(player.guid); } } } } }
protected override IEnumerator AbilityRoutine(Vector3 inputVec, RobotMotor robotMotor) { abilityVec = transform.forward * 24.0f; //abilityVec = robotMotor._MotorState.velocity * 0.66f; robotMotor.ConsumeAbility(); SendEventHandler.SendPlaySoundEvent("Boost", true, transform.position); yield return(new WaitForFixedUpdate()); abilityVec = Vector3.zero; }
protected virtual void SendCountdownMessage(int timeRemaining) { string message = timeRemaining + " Seconds until round begins."; if (timeRemaining <= 0) { message = "Round Has Begun"; } SendEventHandler.SendToastMessageEvent(message, 0, null); //SendEventHandler.SendChatMessageEvent(System.Guid.Empty, "<color=#FF0066FF>" + message + "</color>", false, 0, null); }
public static void OnDamage(DamageInfo damageInfo) { if (damageInfo != null) { SendEventHandler.SendDamageInfoEvent(damageInfo); if (damageInfo.didResultInKill == true) { SendKillMessage(damageInfo); EventCallBacks.OnPlayerDeathCallBack(damageInfo.damageDestination); } } }
protected virtual void AddPlayerToSpawnQueue(Player player) { if (player != null && player.teamId != 0) { if (playersAwaitingRespawn.ContainsKey(player)) { playersAwaitingRespawn.Remove(player); } playersAwaitingRespawn.Add(player, DateTime.Now.AddSeconds(3.0f)); SendEventHandler.SendPlayerRespawnAvailableEvent(player.guid, 3.0f, 3.0f); } }
private void OnDroppedFlag(Flag flag, FlagCarrier flagCarrier) { if (flag != null && flag.entity != null && flag.entity.isAttached && flag.entity.isOwner) { if (flag == this.flag) { this.flagCarrier = null; flagHeldTime = 0; if (flagCarrier != null && flagCarrier.Robot != null) { PlayerManager.Instance.SetPlayerTeam(flagCarrier.Robot.PlayerGuid, 2); string message = PlayerManager.Instance.PlayerFromGuid(flagCarrier.Robot.PlayerGuid).displayName + " dropped the flag and is no longer the Rabbit."; SendEventHandler.SendToastMessageEvent(message, 1, "FlagDropped"); } } } }
protected virtual void EndRound() { SendEventHandler.SendEndOfRoundEvent(); SendEventHandler.SendToastMessageEvent("Round Has Ended", 0, null); //SendEventHandler.SendChatMessageEvent(System.Guid.Empty, "<color=#FF0066FF>" + "Round Has Ended" + "</color>", false, 0, null); Player player; PlayerManager playerManager = PlayerManager.Instance; for (int i = 0; i < playerManager.Players.Count; i++) { player = playerManager.Players[i]; if (player != null && player.entity != null && player.entity.isAttached && player.entity.isOwner) { playerManager.DestroyPlayerControlledEntities(player); } } }
private void ReturnFlagHome(Flag flag, bool silent) { if (flag != null && flag.entity != null && flag.entity.isAttached && flag.entity.isOwner) { flag.isHome = true; flag.carrier = null; flag.transform.position = flagSpawnPoint.transform.position; flag.transform.rotation = flagSpawnPoint.transform.rotation; flagCarrier = null; flagHeldTime = 0; if (silent == false) { string message = "The Flag has been returned to the flag stand."; SendEventHandler.SendToastMessageEvent(message, 1, "FlagReturn"); } } }
private void FlagTaken(Flag flag, FlagCarrier flagCarrier) { if (flag != null && flag.entity != null && flag.entity.isAttached && flag.entity.isOwner) { flag.isHome = false; flag.carrier = flagCarrier.Robot.entity; flagHeldTime = 0; this.flagCarrier = flagCarrier; if (flagCarrier != null && flagCarrier.Robot != null) { PlayerManager.Instance.SetPlayerTeam(flagCarrier.Robot.PlayerGuid, 1); string message = PlayerManager.Instance.PlayerFromGuid(flagCarrier.Robot.PlayerGuid).displayName + " has taken the flag and is now the Rabbit."; SendEventHandler.SendToastMessageEvent(message, 2, "FlagTaken"); } flagCarrier.OnGrabFlag(flag); } }
protected void CaptureFlag(Flag flag, FlagCarrier flagCarrier) { if (flag != null && flag.entity != null && flag.entity.isAttached && flag.entity.isOwner) { if (flagCarrier != null && flagCarrier.Robot != null) { if (flag.teamID == 1) { GameState.Instance.team2Score++; string message = PlayerManager.Instance.PlayerFromGuid(flagCarrier.Robot.PlayerGuid).displayName + " has captured " + gameState.team1Name + "'s flag."; SendEventHandler.SendToastMessageEvent(message, 2, "FlagCapture"); } else if (flag.teamID == 2) { GameState.Instance.team1Score++; string message = PlayerManager.Instance.PlayerFromGuid(flagCarrier.Robot.PlayerGuid).displayName + " has captured " + gameState.team2Name + "'s flag."; SendEventHandler.SendToastMessageEvent(message, 1, "FlagCapture"); } flagCarrier.OnCaptureFlag(flag); } } }
protected void FlagTaken(Flag flag, FlagCarrier flagCarrier) { if (flag != null && flag.entity != null && flag.entity.isAttached && flag.entity.isOwner) { flag.isHome = false; flag.carrier = flagCarrier.Robot.entity; if (flagCarrier != null && flagCarrier.Robot != null) { if (flag.teamID == 1) { string message = PlayerManager.Instance.PlayerFromGuid(flagCarrier.Robot.PlayerGuid).displayName + " has taken " + gameState.team1Name + "'s flag!"; SendEventHandler.SendToastMessageEvent(message, 2, "FlagTaken"); } else if (flag.teamID == 2) { string message = PlayerManager.Instance.PlayerFromGuid(flagCarrier.Robot.PlayerGuid).displayName + " has taken " + gameState.team2Name + "'s flag!"; SendEventHandler.SendToastMessageEvent(message, 1, "FlagTaken"); } } flagCarrier.OnGrabFlag(flag); } }
public void SendAgreement(Agreement agreement) { var exchangeConfig = new Tuple <string, string>("agreements", "addAgreement"); SendEventHandler.SendEvent(agreement, _rabbitMqOptions, exchangeConfig); }
public void SendMembership(Membership membership) { var exchangeConfig = new Tuple <string, string>("memberships", "addMembership"); SendEventHandler.SendEvent(membership, _rabbitMqOptions, exchangeConfig); }
public void AddReservation(Reservation reservation) { var exchangeConfig = new Tuple <string, string>("classes", "signUpForClass"); SendEventHandler.SendEvent(reservation, _rabbitMqOptions, exchangeConfig); }
public void DeleteReservation(int reservationId) { var exchangeConfig = new Tuple <string, string>("classes", "signOutOfClass"); SendEventHandler.SendEvent(reservationId, _rabbitMqOptions, exchangeConfig); }
public void DeleteMember(int memberId) { var exchangeConfig = new Tuple <string, string>("members", "deleteMember"); SendEventHandler.SendEvent(memberId, _rabbitMqOptions, exchangeConfig); }
public void EditMember(Member member) { var exchangeConfig = new Tuple <string, string>("members", "editMember"); SendEventHandler.SendEvent(member, _rabbitMqOptions, exchangeConfig); }