Пример #1
0
 /// <summary>
 /// 人間性の決定処理
 /// </summary>
 private void humanityChose()
 {
     this.choseHumanity = humanitySelectView.getElement();
     humanitySelectView.delete();
     selectView.detach();
     inputIdentity();
 }
Пример #2
0
        private void deleteCursors()
        {
            if (skillSelectView != null)
            {
                skillSelectView.delete();
            }

            if (itemSelectView != null)
            {
                itemSelectView.delete();
            }

            if (indexSelectView != null)
            {
                indexSelectView.delete();
            }

            if (characterSelectView != null)
            {
                characterSelectView.delete();
            }

            if (questSelectView != null)
            {
                questSelectView.delete();
            }
        }
Пример #3
0
 public void missionChose()
 {
     this.choseMission = missionSelectView.getElement();
     missionSelectView.delete();
     selectView.detach();
     Destroy(parameterView.gameObject);
     inputResult();
 }
Пример #4
0
 /// <summary>
 /// 職業の決定処理
 /// </summary>
 private void jobChose()
 {
     this.choseJob = jobSelectView.getElement();
     jobSelectView.delete();
     selectView.detach();
     inputHumanity();
     Destroy(jobView.gameObject);
 }
Пример #5
0
 /// <summary>
 /// 特徴の決定処理
 /// </summary>
 private void identityChose()
 {
     this.choseIdentities.Add(identitySelectView.getElement());
     if (this.choseIdentities.Count >= 3)
     {
         identitySelectView.delete();
         selectView.detach();
         inputMission();
     }
 }