/// <summary> /// 人間性の決定処理 /// </summary> private void humanityChose() { this.choseHumanity = humanitySelectView.getElement(); humanitySelectView.delete(); selectView.detach(); inputIdentity(); }
private void deleteCursors() { if (skillSelectView != null) { skillSelectView.delete(); } if (itemSelectView != null) { itemSelectView.delete(); } if (indexSelectView != null) { indexSelectView.delete(); } if (characterSelectView != null) { characterSelectView.delete(); } if (questSelectView != null) { questSelectView.delete(); } }
public void missionChose() { this.choseMission = missionSelectView.getElement(); missionSelectView.delete(); selectView.detach(); Destroy(parameterView.gameObject); inputResult(); }
/// <summary> /// 職業の決定処理 /// </summary> private void jobChose() { this.choseJob = jobSelectView.getElement(); jobSelectView.delete(); selectView.detach(); inputHumanity(); Destroy(jobView.gameObject); }
/// <summary> /// 特徴の決定処理 /// </summary> private void identityChose() { this.choseIdentities.Add(identitySelectView.getElement()); if (this.choseIdentities.Count >= 3) { identitySelectView.delete(); selectView.detach(); inputMission(); } }