void quitVisited() { int playerIndex = getActualTurn(); GameObject player = InformationTransfer.getPlayer(playerIndex); SelectVertex script = player.GetComponent <SelectVertex>(); for (int i = 0; i < 26; i++) { if (script.isVisited(i)) { distance[i] = -1; } } }
bool isVisited(int vertex) { return(playerScript.isVisited(vertex)); }