Пример #1
0
 public void HideItemSellout()
 {
     LockIcon.gameObject.SetActive(false);
     _BuyStatus = SecretShopBuyStatus.Type_SellOut;
     AlphaIcon.gameObject.SetActive(true);
     OverIcon.gameObject.SetActive(true);
 }
Пример #2
0
 void SetItemStatus()
 {
     if (mdata != null)
     {
         if (!mdata.canBuy)
         {
             _BuyStatus = SecretShopBuyStatus.Type_Lock;
             LockIcon.gameObject.SetActive(true);
             AlphaIcon.gameObject.SetActive(false);
             OverIcon.gameObject.SetActive(false);
         }
         else
         {
             LockIcon.gameObject.SetActive(false);
             if (mdata.buyTime == 0)
             {
                 _BuyStatus = SecretShopBuyStatus.Type_Ok;
                 AlphaIcon.gameObject.SetActive(false);
                 OverIcon.gameObject.SetActive(false);
             }
             else
             {
                 _BuyStatus = SecretShopBuyStatus.Type_SellOut;
                 AlphaIcon.gameObject.SetActive(true);
                 OverIcon.gameObject.SetActive(true);
             }
         }
     }
 }
Пример #3
0
 public void SetSecretShopTag(bool key, SecretShopType mType, SecretShopBuyStatus _status, SecretShopDataStruct data, int index)
 {
     m_data     = data;
     _BuyStatus = _status;
     if (_UISecretShopTag == null)
     {
         CreateSecretShopTag();
     }
     _UISecretShopTag.gameObject.SetActive(key);
     OpenTag(mType, index);
 }