public void HideItemSellout() { LockIcon.gameObject.SetActive(false); _BuyStatus = SecretShopBuyStatus.Type_SellOut; AlphaIcon.gameObject.SetActive(true); OverIcon.gameObject.SetActive(true); }
void SetItemStatus() { if (mdata != null) { if (!mdata.canBuy) { _BuyStatus = SecretShopBuyStatus.Type_Lock; LockIcon.gameObject.SetActive(true); AlphaIcon.gameObject.SetActive(false); OverIcon.gameObject.SetActive(false); } else { LockIcon.gameObject.SetActive(false); if (mdata.buyTime == 0) { _BuyStatus = SecretShopBuyStatus.Type_Ok; AlphaIcon.gameObject.SetActive(false); OverIcon.gameObject.SetActive(false); } else { _BuyStatus = SecretShopBuyStatus.Type_SellOut; AlphaIcon.gameObject.SetActive(true); OverIcon.gameObject.SetActive(true); } } } }
public void SetSecretShopTag(bool key, SecretShopType mType, SecretShopBuyStatus _status, SecretShopDataStruct data, int index) { m_data = data; _BuyStatus = _status; if (_UISecretShopTag == null) { CreateSecretShopTag(); } _UISecretShopTag.gameObject.SetActive(key); OpenTag(mType, index); }