Пример #1
0
 public Hero(Surface video, SdlDotNet.Input.Key links, SdlDotNet.Input.Key rechts, SdlDotNet.Input.Key spatie, SdlDotNet.Input.MouseButton leftClick):base(video) //constructor van superklasse aanspreken met base
 {
     image_right = new Surface("robot_walk_right.png");
     image_left = new Surface("robot_walk_left.png");            
     visibleRectangle = new Rectangle(position.X, position.Y, 46, 68);
     position = new Point(5, 398);
     colRectangle = new Rectangle(position.X, position.Y, 46, 70);
     xVelocity = 4;
     yVelocity = 5;
     lvl2Position = new Point(0, 100);
     this.links = links;
     this.rechts = rechts;
     this.spatie = spatie;
     this.leftClick = leftClick;
     down = true;
     health = 3;
     immune = false;
     dead = false;
     Events.KeyboardDown += Events_KeyboardDown;
     Events.KeyboardUp += Events_KeyboardUp;
     Events.MouseButtonDown += Events_MouseButtonDown;
     Events.MouseButtonUp += Events_MouseButtonUp;
 }
Пример #2
0
 public Hero(Surface video, SdlDotNet.Input.Key links, SdlDotNet.Input.Key rechts, SdlDotNet.Input.Key spatie, SdlDotNet.Input.MouseButton leftClick) : base(video) //constructor van superklasse aanspreken met base
 {
     image_right             = new Surface("robot_walk_right.png");
     image_left              = new Surface("robot_walk_left.png");
     visibleRectangle        = new Rectangle(position.X, position.Y, 46, 68);
     position                = new Point(5, 398);
     colRectangle            = new Rectangle(position.X, position.Y, 46, 70);
     xVelocity               = 4;
     yVelocity               = 5;
     lvl2Position            = new Point(0, 100);
     this.links              = links;
     this.rechts             = rechts;
     this.spatie             = spatie;
     this.leftClick          = leftClick;
     down                    = true;
     health                  = 3;
     immune                  = false;
     dead                    = false;
     Events.KeyboardDown    += Events_KeyboardDown;
     Events.KeyboardUp      += Events_KeyboardUp;
     Events.MouseButtonDown += Events_MouseButtonDown;
     Events.MouseButtonUp   += Events_MouseButtonUp;
 }