Пример #1
0
    private void AccelScroll()
    {
        if (timeCount % AccelTime != 0)
        {
            return;
        }
        if (bg1.GetSpeed() >= 2.0f)
        {
            return;
        }
        bg1.SpeedUp(ScrollAccel);
        bg2.SpeedUp(ScrollAccel);
        float scrollSpeed = bg1.GetSpeed();

        foreach (var obst in obstacles)
        {
            obst.SetSpeed(scrollSpeed);
        }
        speedUp.PlayEffect();
    }