Пример #1
0
        public override void OnInspectorGUI()
        {
            DrawDefaultInspector();

            ScriptingDefine cfg = (ScriptingDefine)target;

            if (GUILayout.Button("Apply"))
            {
                string m = cfg.GetDefineString();
                PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.iOS, m);
                PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Android, m);
                PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone, m);
                Debug.Log(m);
            }
        }
Пример #2
0
 private void ScriptingDefineEnable()
 {
     _currentScriptingDefine = new ScriptingDefine();
 }