public override void OnInspectorGUI() { DrawDefaultInspector(); ScriptingDefine cfg = (ScriptingDefine)target; if (GUILayout.Button("Apply")) { string m = cfg.GetDefineString(); PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.iOS, m); PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Android, m); PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Standalone, m); Debug.Log(m); } }
private void ScriptingDefineEnable() { _currentScriptingDefine = new ScriptingDefine(); }