public static void CreateMachine() { ScriptableObjectUtility.CreateAsset <Machine>(); }
public static void CreateBaseReusableItemAsset() { ScriptableObjectUtility.CreateAsset <ReusableItem>(); }
public static void CreateAsset() { ScriptableObjectUtility.CreateAsset <JoystickLayoutMapping>(); }
public static void CreateBaseChestFinderAsset() { ScriptableObjectUtility.CreateAsset <ChestFinder>(); }
public static void CreateBaseKnockbackAsset() { ScriptableObjectUtility.CreateAsset <Knockback>(); }
public static void CreateBaseSetAbilityFlagAsset() { ScriptableObjectUtility.CreateAsset <SetAbilityFlag>(); }
public static void CreateBaseAbilityTableAsset() { ScriptableObjectUtility.CreateAsset <AbilityTable>(); }
public static void CreateAchievementsDatabase() { ScriptableObjectUtility.CreateAsset <AchievementsDatabase>(); }
public static void CreateVoxelPalletteAsset() { ScriptableObjectUtility.CreateAsset <VoxelPallette> (); }
public static void CreateAsset() { ScriptableObjectUtility.CreateAsset <MoveInfo> (); }
public static void CreateInputModuleConfig() { ScriptableObjectUtility.CreateAsset <InputModuleConfig>(); }
public static void CreateAsset() { ScriptableObjectUtility.CreateAsset <EnemyData>(); }
public static void CreateVertexData() { ScriptableObjectUtility.CreateAsset <PlanetVertexData>(); }
public static void CreateWiFiInputManagerConfig() { ScriptableObjectUtility.CreateAsset <WiFiInputManagerConfig>(); }
public static void CreateBaseExtraJumpAsset() { ScriptableObjectUtility.CreateAsset <ExtraJump>(); }
public static void CreateAsset() { ScriptableObjectUtility.CreateAsset <GlobalEvent>(); }
public static void CreateBaseLifestealAsset() { ScriptableObjectUtility.CreateAsset <Lifesteal>(); }
public static void CreateBaseSummonCompanionAsset() { ScriptableObjectUtility.CreateAsset <SummonCompanion>(); }
public static void CreateBaseSpawnAttackOnWalkAsset() { ScriptableObjectUtility.CreateAsset <SpawnAttackOnWalk>(); }
public static void CreateBaseAttackWhenHitAsset() { ScriptableObjectUtility.CreateAsset <AttackWhenHit>(); }
public static void CreateBaseSecondaryStatBuffAsset() { ScriptableObjectUtility.CreateAsset <SecondaryStatBuff>(); }
public static void CreateBaseRangedWeaponBuffAsset() { ScriptableObjectUtility.CreateAsset <WeaponBuff>(); }
public static void CreateBaseHealSharingAsset() { ScriptableObjectUtility.CreateAsset <HealSharing>(); }
public static void CreateBaseBuffOnHitAsset() { ScriptableObjectUtility.CreateAsset <BuffOnHit>(); }
public static void CreateBaseMaxHPFromConsumableAsset() { ScriptableObjectUtility.CreateAsset <MaxHPFromConsumable>(); }
public static void CreateBaseAuraAsset() { ScriptableObjectUtility.CreateAsset <Aura>(); }
public static void CreateAsset() { var newStage = ScriptableObjectUtility.CreateAsset <GameStage>("Assets/HigherOrLower/Stages"); newStage.SetupStage(); }
public static void CreateBaseDamageReflectAsset() { ScriptableObjectUtility.CreateAsset <DamageReflect>(); }
public static void CreateAsset() { ScriptableObjectUtility.CreateAsset <DialogueData> (); }
public static void CreateAsset() { ScriptableObjectUtility.CreateAsset <PlayerNEnemyPrefabData> (); }