Exemple #1
0
 public static void CreateMachine()
 {
     ScriptableObjectUtility.CreateAsset <Machine>();
 }
 public static void CreateBaseReusableItemAsset()
 {
     ScriptableObjectUtility.CreateAsset <ReusableItem>();
 }
Exemple #3
0
 public static void CreateAsset()
 {
     ScriptableObjectUtility.CreateAsset <JoystickLayoutMapping>();
 }
 public static void CreateBaseChestFinderAsset()
 {
     ScriptableObjectUtility.CreateAsset <ChestFinder>();
 }
 public static void CreateBaseKnockbackAsset()
 {
     ScriptableObjectUtility.CreateAsset <Knockback>();
 }
 public static void CreateBaseSetAbilityFlagAsset()
 {
     ScriptableObjectUtility.CreateAsset <SetAbilityFlag>();
 }
 public static void CreateBaseAbilityTableAsset()
 {
     ScriptableObjectUtility.CreateAsset <AbilityTable>();
 }
 public static void CreateAchievementsDatabase()
 {
     ScriptableObjectUtility.CreateAsset <AchievementsDatabase>();
 }
Exemple #9
0
 public static void CreateVoxelPalletteAsset()
 {
     ScriptableObjectUtility.CreateAsset <VoxelPallette> ();
 }
Exemple #10
0
 public static void CreateAsset()
 {
     ScriptableObjectUtility.CreateAsset <MoveInfo> ();
 }
 public static void CreateInputModuleConfig()
 {
     ScriptableObjectUtility.CreateAsset <InputModuleConfig>();
 }
Exemple #12
0
 public static void CreateAsset()
 {
     ScriptableObjectUtility.CreateAsset <EnemyData>();
 }
 public static void CreateVertexData()
 {
     ScriptableObjectUtility.CreateAsset <PlanetVertexData>();
 }
Exemple #14
0
 public static void CreateWiFiInputManagerConfig()
 {
     ScriptableObjectUtility.CreateAsset <WiFiInputManagerConfig>();
 }
 public static void CreateBaseExtraJumpAsset()
 {
     ScriptableObjectUtility.CreateAsset <ExtraJump>();
 }
Exemple #16
0
 public static void CreateAsset()
 {
     ScriptableObjectUtility.CreateAsset <GlobalEvent>();
 }
 public static void CreateBaseLifestealAsset()
 {
     ScriptableObjectUtility.CreateAsset <Lifesteal>();
 }
 public static void CreateBaseSummonCompanionAsset()
 {
     ScriptableObjectUtility.CreateAsset <SummonCompanion>();
 }
 public static void CreateBaseSpawnAttackOnWalkAsset()
 {
     ScriptableObjectUtility.CreateAsset <SpawnAttackOnWalk>();
 }
 public static void CreateBaseAttackWhenHitAsset()
 {
     ScriptableObjectUtility.CreateAsset <AttackWhenHit>();
 }
 public static void CreateBaseSecondaryStatBuffAsset()
 {
     ScriptableObjectUtility.CreateAsset <SecondaryStatBuff>();
 }
 public static void CreateBaseRangedWeaponBuffAsset()
 {
     ScriptableObjectUtility.CreateAsset <WeaponBuff>();
 }
 public static void CreateBaseHealSharingAsset()
 {
     ScriptableObjectUtility.CreateAsset <HealSharing>();
 }
 public static void CreateBaseBuffOnHitAsset()
 {
     ScriptableObjectUtility.CreateAsset <BuffOnHit>();
 }
 public static void CreateBaseMaxHPFromConsumableAsset()
 {
     ScriptableObjectUtility.CreateAsset <MaxHPFromConsumable>();
 }
 public static void CreateBaseAuraAsset()
 {
     ScriptableObjectUtility.CreateAsset <Aura>();
 }
Exemple #27
0
    public static void CreateAsset()
    {
        var newStage = ScriptableObjectUtility.CreateAsset <GameStage>("Assets/HigherOrLower/Stages");

        newStage.SetupStage();
    }
 public static void CreateBaseDamageReflectAsset()
 {
     ScriptableObjectUtility.CreateAsset <DamageReflect>();
 }
 public static void CreateAsset()
 {
     ScriptableObjectUtility.CreateAsset <DialogueData> ();
 }
 public static void CreateAsset()
 {
     ScriptableObjectUtility.CreateAsset <PlayerNEnemyPrefabData> ();
 }