Пример #1
0
 private void OnNameplateDone(PlayableDirector aDirector)
 {
     namePlatePRCSPlayer.Stop();
     dm.StartDialogueNode(afterIntroRevealNode, SFXOn: false);
 }
Пример #2
0
 // Called from onPRCSTimelineDoneNode NextNodeAction
 // after part2 timeline is done (scrolling to Magic Circle)
 public void OnPart2NodeDone()
 {
     // Remove PRCS
     IntroPlayerPart2.Stop();
 }
Пример #3
0
    /// Next Node Actions END
    /// <summary> ============================================================

    private void OnNameplateDone(PlayableDirector aDirector)
    {
        namePlatePRCSPlayer.Stop();
        dm.StartDialogueNode(afterNameplateNode, SFXOn: false);
        isPRCSActive = false;
    }