private void OnNameplateDone(PlayableDirector aDirector) { namePlatePRCSPlayer.Stop(); dm.StartDialogueNode(afterIntroRevealNode, SFXOn: false); }
// Called from onPRCSTimelineDoneNode NextNodeAction // after part2 timeline is done (scrolling to Magic Circle) public void OnPart2NodeDone() { // Remove PRCS IntroPlayerPart2.Stop(); }
/// Next Node Actions END /// <summary> ============================================================ private void OnNameplateDone(PlayableDirector aDirector) { namePlatePRCSPlayer.Stop(); dm.StartDialogueNode(afterNameplateNode, SFXOn: false); isPRCSActive = false; }