void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        else
        {
            Destroy(gameObject);
            return;
        }
        DontDestroyOnLoad(gameObject);

        foreach (Class_Sound s in Sounds)
        {
            s.as_AudioSource        = gameObject.AddComponent <AudioSource>();
            s.as_AudioSource.clip   = s.ac_AudioClip;
            s.as_AudioSource.volume = s.f_Volume;
            s.as_AudioSource.pitch  = s.f_Pitch;
            s.as_AudioSource.loop   = s.b_Loop;
            s.as_AudioSource.time   = s.f_StartTime;
        }
    }
Пример #2
0
 private void Start()
 {
     ref_Audio = GameObject.Find("ManagerAudio").GetComponent <Script_ManagerAudio>();
 }