void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); foreach (Class_Sound s in Sounds) { s.as_AudioSource = gameObject.AddComponent <AudioSource>(); s.as_AudioSource.clip = s.ac_AudioClip; s.as_AudioSource.volume = s.f_Volume; s.as_AudioSource.pitch = s.f_Pitch; s.as_AudioSource.loop = s.b_Loop; s.as_AudioSource.time = s.f_StartTime; } }
private void Start() { ref_Audio = GameObject.Find("ManagerAudio").GetComponent <Script_ManagerAudio>(); }