Пример #1
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        Script_RunsManager t = (Script_RunsManager)target;

        if (GUILayout.Button("Exit via Last Elevator Increment"))
        {
            Script_Game game = Script_Game.Game;

            Model_Exit exitData = new Model_Exit(
                game.level,
                game.GetPlayer().transform.position,
                game.GetPlayer().FacingDirection
                );

            game.ElevatorCloseDoorsCutScene(
                null,
                null,
                Script_Elevator.Types.Last,
                exitData,
                Script_Exits.ExitType.SaveAndRestartOnLevel
                );
        }

        if (GUILayout.Button("IncrementRun()"))
        {
            t.IncrementRun();
        }

        if (GUILayout.Button("Print Cycle By Run Idx"))
        {
            Debug.Log($"mon {t.GetCycleByRunIds(0)}");
            Debug.Log($"tue {t.GetCycleByRunIds(1)}");
            Debug.Log($"wed {t.GetCycleByRunIds(2)}");
            Debug.Log($"thu {t.GetCycleByRunIds(3)}");
            Debug.Log($"fri {t.GetCycleByRunIds(4)}");
            Debug.Log($"sat {t.GetCycleByRunIds(5)}");
            Debug.Log($"sun {t.GetCycleByRunIds(6)}");
        }

        GUILayout.Space(12);

        if (GUILayout.Button("Handle Days Container Highlight"))
        {
            t.HandleDaysCanvas();
        }

        GUILayout.Space(12);

        if (GUILayout.Button("Weekday Start Setup"))
        {
            t.StartWeekdayCycle();
        }

        if (GUILayout.Button("Weekend Start Setup"))
        {
            t.StartWeekendCycle();
        }
    }
Пример #2
0
    public override void Effect()
    {
        Script_Game game = Script_Game.Game;

        game.ChangeStateCutScene();

        // Check Game if this is used in Mynes Grand Mirror where we need to switch to the Weekend Cycle.
        if (game.IsLastElevatorSaveAndStartWeekendCycle())
        {
            game.ElevatorCloseDoorsCutScene(exit, elevatorSaveAndStartWeekendBehavior, type);
        }
        else
        {
            game.ElevatorCloseDoorsCutScene(exit, elevatorExitBehavior, type);
        }
    }
    void Start()
    {
        g = Script_Game.Game;

        if (targetLoc == Vector3.zero)
        {
            targetLoc = GetComponent <Transform>().position;
        }

        if (CheckShouldFadeIn())
        {
            spriteFader.SetVisibility(true);
        }
        else
        {
            spriteFader.SetVisibility(false);
        }
    }
    public void Setup()
    {
        menuController.Setup();

        // setup number of slots
        Transform slotHolder = thoughtSlotHolder.transform;

        Script_PlayerThoughtsInventoryButton[] thoughtSlots = new Script_PlayerThoughtsInventoryButton[
            slotHolder.childCount
                                                              ];
        for (int i = 0; i < thoughtSlots.Length; i++)
        {
            thoughtSlots[i] = slotHolder.GetChild(i)
                              .GetComponent <Script_PlayerThoughtsInventoryButton>();
        }
        game = Script_Game.Game;
        game.thoughtSlots = thoughtSlots;

        InitializeState();
    }
 public void Setup(Script_Game _game)
 {
     game = _game;
 }
Пример #6
0
 public void Setup()
 {
     game = FindObjectOfType <Script_Game>();
 }
Пример #7
0
 public void BuildDevExploreSetup()
 {
     runsManager.StartWeekendCycle();
     Script_Game.LevelsInactivate();
 }
Пример #8
0
 public void BuildSetup()
 {
     runsManager.StartWeekdayCycle();
     Script_Game.LevelsInactivate();
 }