public void Launch(int launch) { if (launch == 0) { m_Objectscript = m_Coconut.GetComponent<ScriptObjectsBehaviour>(); m_Objectscript.m_IsCoconut = true; m_Objectscript.m_ScriptThirstMeter = m_ScriptThirstMeter; Instantiate(m_Coconut, new Vector3(this.transform.position.x, this.transform.position.y, this.transform.position.z-2f), this.transform.rotation); } else if (launch==1) { m_Objectscript = m_BowlingBall.GetComponent<ScriptObjectsBehaviour>(); m_Objectscript.m_IsCoconut = false; m_Objectscript.m_ScriptThirstMeter = m_ScriptThirstMeter; Instantiate(m_BowlingBall, new Vector3(this.transform.position.x, this.transform.position.y, this.transform.position.z-2f), this.transform.rotation); } m_ScriptThirstRunManager.PrepareforLaunch(); }
public void Launch(int launch) { if (launch == 0) { m_Objectscript = m_Coconut.GetComponent <ScriptObjectsBehaviour>(); m_Objectscript.m_IsCoconut = true; m_Objectscript.m_ScriptThirstMeter = m_ScriptThirstMeter; Instantiate(m_Coconut, new Vector3(this.transform.position.x, this.transform.position.y, this.transform.position.z - 2f), this.transform.rotation); } else if (launch == 1) { m_Objectscript = m_BowlingBall.GetComponent <ScriptObjectsBehaviour>(); m_Objectscript.m_IsCoconut = false; m_Objectscript.m_ScriptThirstMeter = m_ScriptThirstMeter; Instantiate(m_BowlingBall, new Vector3(this.transform.position.x, this.transform.position.y, this.transform.position.z - 2f), this.transform.rotation); } m_ScriptThirstRunManager.PrepareforLaunch(); }