public override void execute() { Character character = (mReceiver) as Character; CharacterData data = character.getCharacterData(); character.dropMahjong(mMah); ScriptMahjongHandIn handIn = mLayoutManager.getScript(LAYOUT_TYPE.LT_MAHJONG_HAND_IN) as ScriptMahjongHandIn; handIn.notifyDropMahjong(data.mPosition, mMah, mIndex); ScriptMahjongDrop scriptDrop = mLayoutManager.getScript(LAYOUT_TYPE.LT_MAHJONG_DROP) as ScriptMahjongDrop; scriptDrop.notifyDropMahjong(data.mPosition, data.mDropList, mMah); if (character.getType() == CHARACTER_TYPE.CT_MYSELF) { ScriptMahjongFrame mahjongFrame = mLayoutManager.getScript(LAYOUT_TYPE.LT_MAHJONG_FRAME) as ScriptMahjongFrame; mahjongFrame.notifyInfo(""); // 打出一张牌后,锁定玩家手里的牌,玩家不能点击手里的麻将 handIn.notifyCanDrop(false); // 确认麻将操作按钮已经隐藏 ScriptPlayerAction playerAction = mLayoutManager.getScript(LAYOUT_TYPE.LT_PLAYER_ACTION) as ScriptPlayerAction; playerAction.notifyActionAsk(null); } }
public override void execute() { Character character = mReceiver as Character; // 如果是玩家自己,则通知布局可以打出一张牌 if (character.getType() == CHARACTER_TYPE.CT_MYSELF) { ScriptMahjongHandIn handIn = mLayoutManager.getScript(LAYOUT_TYPE.LT_MAHJONG_HAND_IN) as ScriptMahjongHandIn; handIn.notifyCanDrop(true); ScriptMahjongFrame mahjongFrame = mLayoutManager.getScript(LAYOUT_TYPE.LT_MAHJONG_FRAME) as ScriptMahjongFrame; mahjongFrame.notifyInfo("请打出一张牌"); } }