public override void execute() { Character character = (mReceiver) as Character; CharacterData data = character.getCharacterData(); character.dropMahjong(mMah); ScriptMahjongHandIn handIn = mLayoutManager.getScript(LAYOUT_TYPE.LT_MAHJONG_HAND_IN) as ScriptMahjongHandIn; handIn.notifyDropMahjong(data.mPosition, mMah, mIndex); ScriptMahjongDrop scriptDrop = mLayoutManager.getScript(LAYOUT_TYPE.LT_MAHJONG_DROP) as ScriptMahjongDrop; scriptDrop.notifyDropMahjong(data.mPosition, data.mDropList, mMah); if (character.getType() == CHARACTER_TYPE.CT_MYSELF) { ScriptMahjongFrame mahjongFrame = mLayoutManager.getScript(LAYOUT_TYPE.LT_MAHJONG_FRAME) as ScriptMahjongFrame; mahjongFrame.notifyInfo(""); // 打出一张牌后,锁定玩家手里的牌,玩家不能点击手里的麻将 handIn.notifyCanDrop(false); // 确认麻将操作按钮已经隐藏 ScriptPlayerAction playerAction = mLayoutManager.getScript(LAYOUT_TYPE.LT_PLAYER_ACTION) as ScriptPlayerAction; playerAction.notifyActionAsk(null); } }
public PlayerMahjong(ScriptMahjongHandIn script, PLAYER_POSITION position) { mScript = script; mPosition = position; mHandInMahjong = new HandInMahjong(mScript, mPosition); mShowMahjong = new ShowMahjong(mScript, CommonDefine.mDropMahjongPreName[(int)mPosition]); mPengGangMahjong = new PengGangMahjong(mScript, CommonDefine.mDropMahjongPreName[(int)mPosition]); }
public override void execute() { Character character = mReceiver as Character; CharacterData data = character.getCharacterData(); ScriptMahjongHandIn handIn = mLayoutManager.getScript(LAYOUT_TYPE.LT_MAHJONG_HAND_IN) as ScriptMahjongHandIn; handIn.notifyEnd(data.mPosition, data.mHandIn); }
public override void execute() { Character character = mReceiver as Character; character.getMahjongStart(mMahjong); // 通知布局 ScriptMahjongHandIn handIn = mLayoutManager.getScript(LAYOUT_TYPE.LT_MAHJONG_HAND_IN) as ScriptMahjongHandIn; handIn.notifyGetMahjongStart(character.getCharacterData().mPosition, mMahjong); }
public PengGangMahjong(ScriptMahjongHandIn script, string preName) { mScript = script; mMahjongPreName = preName; mPengGangSingleRoot = new List <txUIObject>(); mMahjongWindows = new List <List <txNGUISprite> >(); for (int i = 0; i < GameDefine.MAX_PENG_TIMES; ++i) { mMahjongWindows.Add(new List <txNGUISprite>()); } }
public override void execute() { Character character = (mReceiver) as Character; CharacterNPC npc = character as CharacterNPC; npc.reorderMahjong(); // 通知布局麻将被重新排列 CharacterData data = npc.getCharacterData(); ScriptMahjongHandIn handIn = mLayoutManager.getScript(LAYOUT_TYPE.LT_MAHJONG_HAND_IN) as ScriptMahjongHandIn; handIn.notifyReorder(data.mPosition, data.mHandIn); }
public override void execute() { Character character = mReceiver as Character; // 如果是玩家自己,则通知布局可以打出一张牌 if (character.getType() == CHARACTER_TYPE.CT_MYSELF) { ScriptMahjongHandIn handIn = mLayoutManager.getScript(LAYOUT_TYPE.LT_MAHJONG_HAND_IN) as ScriptMahjongHandIn; handIn.notifyCanDrop(true); ScriptMahjongFrame mahjongFrame = mLayoutManager.getScript(LAYOUT_TYPE.LT_MAHJONG_FRAME) as ScriptMahjongFrame; mahjongFrame.notifyInfo("请打出一张牌"); } }
public HandInMahjong(ScriptMahjongHandIn script, PLAYER_POSITION position) { mScript = script; mPosition = position; mCanDrop = false; mHandInMahjong = new List <HandInMahjongInfo>(); mHandInPosition = new List <Vector3>(); mHandInTargetPosition = new List <Vector3>(); for (int i = 0; i < GameDefine.MAX_HAND_IN_COUNT; ++i) { HandInMahjongInfo info = new HandInMahjongInfo(); info.mState = HANDIN_STATE.HS_MAX; info.mMahjong = MAHJONG.M_MAX; mHandInMahjong.Add(info); } }
public PlayerMahjong(ScriptMahjongHandIn script, PLAYER_POSITION position) { mScript = script; mPosition = position; if (mPosition == PLAYER_POSITION.PP_MYSELF) { mHandInMahjong = new HandInMahjongMyself(mScript, mPosition); } else { mHandInMahjong = new HandInMahjongOther(mScript, mPosition); } mShowMahjong = new ShowHuMahjong(mScript, GameDefine.mDropMahjongPreName[(int)mPosition]); mPengGangMahjong = new PengGangMahjong(mScript, GameDefine.mDropMahjongPreName[(int)mPosition]); mHuaMahjong = new HuaMahjong(mScript, GameDefine.mDropMahjongPreName[(int)mPosition]); }
public override void execute() { Character character = (mReceiver) as Character; CharacterData data = character.getCharacterData(); character.showHua(mMah); ScriptMahjongHandIn handIn = mLayoutManager.getScript(LAYOUT_TYPE.LT_MAHJONG_HAND_IN) as ScriptMahjongHandIn; handIn.notifyShowHua(data.mPosition, mMah, mIndex); handIn.notifyShowHua(data.mPosition, data.mHuaList); // 打一张牌以后需要重新排列 CommandCharacterReorderMahjong reorder = mCommandSystem.newCmd <CommandCharacterReorderMahjong>(); mCommandSystem.pushCommand(reorder, character); }
public override void execute() { Character character = (mReceiver) as Character; character.pengMahjong(mMahjong); // 从已经打出的牌中拿走已经碰的那张牌 CommandCharacterTakeDrop cmdTakeDrop = mCommandSystem.newCmd <CommandCharacterTakeDrop>(); mCommandSystem.pushCommand(cmdTakeDrop, mDroppedPlayer); CharacterData data = character.getCharacterData(); // 通知布局 ScriptMahjongHandIn handIn = mLayoutManager.getScript(LAYOUT_TYPE.LT_MAHJONG_HAND_IN) as ScriptMahjongHandIn; handIn.notifyPengOrGang(data.mPosition, data.mPengGangList); // 然后重新排列玩家手里的牌 CommandCharacterReorderMahjong cmdReorder = mCommandSystem.newCmd <CommandCharacterReorderMahjong>(); mCommandSystem.pushCommand(cmdReorder, character); }
public HandInMahjongMyself(ScriptMahjongHandIn script, PLAYER_POSITION position) : base(script, position) { }
public HuaMahjong(ScriptMahjongHandIn script, string mahjongPreName) { mScript = script; mMahjongPreName = mahjongPreName; mHuaMahjong = new List <txNGUISprite>(); }
public ShowMahjong(ScriptMahjongHandIn script, string mahjongPreName) { mScript = script; mMahjongPreName = mahjongPreName; mShowMahjong = new List <txNGUIStaticSprite>(); }